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- TPC_Fudsy
That's nothing to do with a fault with the game, it happens in pretty much all realtime multiplayer games when the internet connection is very poor. It's an unavoidable consequence of the way information is passed across the internet when the connection is poor or congested. It also makes no difference what input method is being used. If the connection is giving this sort of trouble, the other driver can be the smoothest driver in GTS and their car will still jump all over the track on your screen.What you haven’t answered why when that car That is dancing around in front of you why is it so difficult to pass him going down a straightaway .
That is a fault with the way the penalty system works. It's hard to be sure, but it seems that when two cars make contact hard enough for a penalty to be awarded the penalty is given to the car that gains speed.The next thing if you are going into a turn first and the driver behind dive in on the inside and make contact with your car And you are the only one severing a penalty on the way out.
It is. At least in some cases, higher DR drivers get bigger penalties for the same type of incident. I does not distinguish between conroller and wheel.To me it looks likes the scale of fault maybe influenced By DriverRating
The jittery behaviour is dependant on the entire route between you and the other player being good. You can have the best connection in the world and it will make no difference if the other player or some point between them and you has a fault or is heavily congested.You can call me crazy but I know my connections all have been updated and are Good
It's fairly easy to tell if the fault is with your connection or somewhere else in the data path. If it's your connection, every car in the race will appear jittery to you. If it's only one or a small number of other cars, the fault is somewhere else in the internet.
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