taking pictures of backfire

  • Thread starter moar_powaaa
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nismo33
Try using a car with side pipes instead ;)

This doesn't help, you have to take your picture at a certain angle and brightness for them to work right on the speed 12, mine came out forward of the actual pipes,
I think premiums produce a better flame, because the shelby and 458 aren't bad

Check first page, premiums with side pipes and a 458 by IDAFC
 
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Bit out of focus because i used widescreen i think , it looked ok on my telly , but it's a backfire my first one to , tryed a few times never managed to catch one before.


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These are some of my better early ones. I think the last successful one (catching flame after snapping photo) I got was August time frame. I was holding off for when they implemented FF/REW. What a sucker I am for assuming they'd do that right.

GT5-BentleySpeed8-NrburgringNordschleife-2011-02-21-dualflamethrower-2.jpg


GT5-X2010-CircuitdelaSarthe-2011-03-08-exhaustflames-3.jpg


GT5-Toyota-Minolta88C-V-NrburgringNordschleife-2011-01-30-exhaustburp-2-4.jpg


GT5-LanciaDeltaS4-ChamonixWest-2011-02-13-exhaustflame.jpg
 
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It was pretty difficult to get it at the right moment, but thankfully the rewind/forward feature helps alot. Here's what I got.

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This compared with the muscle cars and the Pagani Zonda R photos are like a 'shy' fart...oh well lol

specialstageroute713f.jpg


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nrburgringnordschleife4l.jpg


nrburgringnordschleife4io.jpg


Enjoy it.
 
I'm not sure if this has been mentioned in the last 10 pages but I've captured on shot of a backfire that dissapeared on a Zonda R. It was clearly a big backfire but it just moved forward (when taking the picture) into the car, but since the zonda is so low and the exhaust is fairly high up I could still see it on top of the car. It looked as if my Zonda R had caught fire above the motor.

So maybe some cars glitch out and move the image of the backfire into the vehicle (where it can't be seen usually) when photographed.

Yes mate, im having this problem too, on ALL of my backire shots, its doing my head in, luckily i have a lot of good backfire shots, but getting ratty that i cant do it any more....i fear its something that will be overlooked in upcoming updates......
DeepForestRaceway_1.jpg
 
The flames don't actually disappear even though they are visible in the preview but not in the actual photo. After messing around in replay photo mode, I started to realize that the position of the vehicle changes when you activate the shutter. In other words, the car moves slightly backwards from the photo preview when you activate the shutter, causing it to cover up the flames (this only applies to photos in which the car has a forward motion in the first place). Pretty easy to see for yourself: Enter photo mode from a replay and position the camera so you're looking at the side of the car, then move the camera very close to the front or rear bumper (still looking sideways) and make a mental note of the distance between the edge of the bumper and some object in the distance. Set the shutter speed to 1/8000 for minimal blur and press the shutter. In the final photo, the distance between the bumper and whatever object you used as a reference will have changed, meaning the position of the car changed.

I'm guessing this is due to the bizarre way in which PD programmed replay data. The same thing that causes downloaded replays to have funky engine sounds and likely the same reason we haven't had fast forward or rewind functions until recently (also the cause for the half-arsed rewind/fast forward). Most likely, PD tried to code the game to have better graphics in replays and in order to free up system resources, they had to compress certain parts of the replay data such as vehicle position, timing, etc.
 
The flames don't actually disappear even though they are visible in the preview but not in the actual photo. After messing around in replay photo mode, I started to realize that the position of the vehicle changes when you activate the shutter. In other words, the car moves slightly backwards from the photo preview when you activate the shutter, causing it to cover up the flames (this only applies to photos in which the car has a forward motion in the first place). Pretty easy to see for yourself: Enter photo mode from a replay and position the camera so you're looking at the side of the car, then move the camera very close to the front or rear bumper (still looking sideways) and make a mental note of the distance between the edge of the bumper and some object in the distance. Set the shutter speed to 1/8000 for minimal blur and press the shutter. In the final photo, the distance between the bumper and whatever object you used as a reference will have changed, meaning the position of the car changed.

I'm guessing this is due to the bizarre way in which PD programmed replay data. The same thing that causes downloaded replays to have funky engine sounds and likely the same reason we haven't had fast forward or rewind functions until recently (also the cause for the half-arsed rewind/fast forward). Most likely, PD tried to code the game to have better graphics in replays and in order to free up system resources, they had to compress certain parts of the replay data such as vehicle position, timing, etc.
Fair do's on that explanation, i tried it and your spot on. Guess ill have to give up on the backfire shots and get back to racing!
 
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