Test Drive: Ferrari Racing Legends

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Now that it's only $20 I may get this game. I don't know if I should though. I'm not a fan of the shift series, not only is the control with a wheel really crappy but the AI and collision are garbage. It's nearly impossible to have good races online, either everyone else is spinning out constantly because they can't drive, or they're smashing you off the road. Plus I just got Absolute Supercars (US Supercar Challenge) which has a ton of ferraris and is actually a really good driving game. TDF does have an amazing list of ferrari's so I am tempted to try it for all those uber classic and F1 cars. Plus it has some decent tracks, the Misty Loch track looks cool as well
 
Now that it's only $20 I may get this game. I don't know if I should though. I'm not a fan of the shift series, not only is the control with a wheel really crappy but the AI and collision are garbage.

FRL is nothing like Shift and since you're a wheel player and you are also a Supecar Challenge player, please take your time and read some of my impressions of FRL in this thread (post #116):

https://www.gtplanet.net/forum/showthread.php?p=7824922#post7824922

I am really looking forward that more and more people will get a chance to try this game, it is amazing driving game of this generation that was sacrificed by bad publisher and non-exisiting marketing.

Also for the sake of this thread here is something I've wrote about this game on another forum, so I'll just c/P:

> Most important facts about Ferrari Racing Legends

• none of the reviews do not do justice to this game
• you really have to play it with the proper FFB wheel
• PS3 version is superior because of the supported 900-degree steering and HID-FFB wheel effects
• for the real challenge you have to play it on Hard difficulty
• AI on Hard in the Quick Race mode is something so addictive and hard-core that it is hard to describe without trying


> Features:

• 52 greatest modern and classic Ferrari models from the history of the factory from Modena
• 36 circuits, including variations - GP circuits, test circuits, and bonus circuits with renditions of tracks from the past and present
• "Scenario" based Campaign Story Mode - you will experience the rich history of the Ferrari brand as you unlock tracks and cars throughout story of the young driver who faces different scenarios through his career
• Online Modes - Quick Race and Custom with 8 player support and AI opponents


> Why You Will Never Play This Game?

1. Because none of the published reviews apparently didn't take its time with the game and experienced the essence of the Ferrari Racing Legends. So you will check the reviews, get the absolutely wrong idea about the game and you will pass on it

2. You will watch the Youtube videos and get yourself on the "Meh" train without taking into concern how no Youtube video can describe you the feel of the suspensions and track bumps with V12 roaring behind your back and tyres loosing their grip on the verge of limits of the FFB engine

3. You will believe that Ferrari Racing Legends is made in veins of Shift games and you will never realise how it is not. With all assists set to OFF and proper FFB wheel this game is everything that Shift never was. Feel of drive is everything. But you will never experience it

4. You will think about it as an arcade racer because it does not have proper visual damage, rain, tyre punctures or pit-management. However, while thinking about what game does not have you will in fact miss everything that Ferrari Racing Legends actually has and delivers


> Why You Should Play This Game?

1. Because it is gorgeous to play on the FFB wheel

2. Because it has great and innovative Career mode presented through text-based background of more than 200 different scenarios spreading through 3 main eras for the Ferrari (Golden, Classic an Modern) and covering vast number of different types of challenges (time-trials, qualifications, testing races, normal races, showcase races, events, in-race scenarios and different driving challenges)

3. Because it is damn hard and damn addictive

Check all links in my post I've linked and the quoted part. This game is phenomenal once you give it a chance - much more then either Supercar (or Ferrari) Challenge or any other console-racer of this generation IMO besides GT and FM series. It is one the greatest racers of this generation and sadly almost noone knows about it.
 
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Hmm Amar, you almost selling this to me.

Couple of questions.
I'm guessing its not 60fps. Is it a constant 30? I can deal with that.

AI. Have they learnt how to drive this time?

One off topic question to you matey. Neogaf, I signed up with them and I can't post, what's the deal.

Cheers mate.
 
Most stable and constant 30 I've seen, and I hate 30fps in driving games.

Ai is mixed bag. Once on Hard difficulty in career you will have either dull races or nervous breakdowns, depends on particular race. But if you want to have almost real-life race, head to Quick Race, select Hard AI, 10 laps and same cars field. And prepare to be happy if you finish on the same place you've started :)

It still boggles my mind why they didn't implement AI behavior (their speed most notably) from Quick Race in the career, or at least made it more adaptive or consistent.. But I guess *fun* would then disappear from equation and only frustration would remain, so maybe I understand.

You have to wait to be registered on Neogaf. Sometimes you have to wait for 2 days, sometimes for 2 months. And sometimes they do not register you at all. Why? I have no idea. They have some policy that is now know publicly and they stick to it. I wish you luck, just be patient.
 
Thanks Amar. I might just pick this up. I generally support any wheel based games.

The last Ferrari challenge I downloaded screwed up the manual shifting with a patch if I remember.

Is clutch supported in this,?no biggie but that would be the icing.
 
Amar how did you find the learning curve in the career mode? I've read several times that it goes from quite easy to frustratingly hard, kinda suddenly.
 
Amar how did you find the learning curve in the career mode? I've read several times that it goes from quite easy to frustratingly hard, kinda suddenly.

I can speak about it from perspective of playing the game on Hard difficulty, no assists, cockpit view and with the wheel. And I really think it is the only way to go, because controller does not do justice to the handling model at all.

Ferrari Racing Legends has a very unique structure of career, made in form of (pretty decent IMO) story about a young test driver who is starting his career as test-driver and then raising to be a superstar driver. The story is presented in form of text that can be read in-between starting every challenge for every Era.

There are 3 main Eras: Golden, Silver and Modern. You can opt to start any of eras at any moment, but I would not recommend it to be honest. Modern era is very hard compared to either Golden or Silver and game is clearly designed to be played from Golden to Silver to Modern to accommodate player to physics, learning car differences, mastering particular tracks (most important of all) and such.

Catch is that once you start a particular era, you have to do races (challenges) in order they come. Races are not just races. They are very nice mixture of different type of racing events such as normal races, endurance races (10 lap races), time-trials, qualification events, races with the sudden twist (such as race where you suddenly get cramps in your right hand, so you can't use gears and you have to finish race in 1st with car behind approaching you during 6 laps), normal races, races with scenario (finish 2nd and make sure your team-mate finish 1st so you grab championship points for example), testing the cars/tracks, elimination races, showcase races (you race against movie-stars and you have to avoid any contact with them and finish 1st, but AI is set in the Reckless mode so you are driving like against usual online kids ;)), and so on. Great variety there.

You can't advance to next race before finishing current one and I really like they made it that way. Another thing is how every race (challenge) comes with normal prerequisite for win and additional Bonus challenge. Those Bonus challenges are often the greatest challenges that made this game special in my book, especially those in various Hot Lap events. I restricted myself to not advance to next race before finishing both Normal and Bonus challenge for every race (you can advance to next race after finishing the Normal challenge) and that decision made me fall in love with this game completely - because some Bonus challenges were really damn hard. But the feeling of success was great once completed, and there are literally dozens of them I could write a small novel about :)

I will partially agree how learning curve is steep, because almost every type of Hot Lap (time-trial or similar) Bonus challenges are hard, but you are granted with them from the very beginning of the game. If I remember well, 3rd race is Time-Trial on Monza and getting 1:51 (if I recall) was a damn hard task. At this moment I am stuck at 4th division of the Modern Era races (around 67% of game completion) , where I have to qualify on Oschersleben with F50GT and I just can't find 2 seconds I need for finishing Bonus challenge. And I really enjoy the frustration I endeavour because I know I will be damn proud once I achieve the goal.

On the same note it has to be said how Ferrari Racing Legends do not have any kind of parts-upgrade or parts-tuning for vehicles. You are always racing bone-stock cars (either street, race or open-wheel models) and you have to learn to use that car in 100%. Sometimes, on some of the car/track combo you really get extremely hard-core AI, where you just can't catch them easily or you can't make more than 1 second gap from pack behind you. But just 2 races later, they're lagging 8 seconds behind after 3 laps and you're left wondering "where is Ai consistency in this game?". So yes, you could say game can be very hard suddenly from some perspective.

I have to admit how I facd many small bugs so far, from sudden invisible obstacles, crazy kerbs that just flip your car from no apparent reason or homicidal AI, especially in open-wheel category. But simple "Restart" solves many things and once you accept that game is far from being 100% polished - but how it is a damn great driving game in foundations - even overcoming such bugs and issues becomes a part of experience.

To conclude, I really find this game challenging for anybody who looks for varied and sometimes extremely hard-core career racing. Once more I highlight the need to play the game in Chronological order of eras and to force yourself not to advance to next race before finishing the Bonus challenge for particular race. Not only it will make your leveling faster (you are unlocking driver's titles from Amateur to Legend throughout play) but it will also make the feel of completion much rewarding.


Is clutch supported in this,?no biggie but that would be the icing.

Yes, clutch is fully supported and it works just fine 👍
 
I can speak about it from perspective of playing the game on Hard difficulty, no assists, cockpit view and with the wheel. And I really think it is the only way to go, because controller does not do justice to the handling model at all.

Ferrari Racing Legends has a very unique structure of career, made in form of (pretty decent IMO) story about a young test driver who is starting his career as test-driver and then raising to be a superstar driver. The story is presented in form of text that can be read in-between starting every challenge for every Era.

snip ...

I am going to use stick to play this game, have you ever tried to use DS3 to play this game ? How does the brake and throttle response ? Are they good like in GT5 ? With the analog steering, is it as good as GT5 as well - responsive and precise ? 30 fps would tend to give rough input on some racing games I have played and owned like V8 Superstars Challenge, that game also have on/off gas and brake :( Sorry if it's too much to ask :) as I don't have a wheel yet.

If you have played Ferrari The Race Experience and Supercars Challenge on a stick, would you mind to give opinion on how the gas/brake and steering ?
 
If you have played Ferrari The Race Experience and Supercars Challenge on a stick, would you mind to give opinion on how the gas/brake and steering ?

Frankly I have no idea, I am playing all driving games on the wheel only so I can't answer you that :(

If it means anything, I found this video of guy playing Ferrari Racing Legends on Hard and without assists on DualShock 3 controller (I asked him to verify that, he did). Basically the complete sensation you get with wheel is vastly different. You can't do manoeuvres as such in video with the wheel in 900-mode - you can't slide, do early-entries as he does, ride the kerbs, etc. You really have to drive as you would drive a real car (so to speak, of course).

Completely different sensation. That is the reason I always highlight wheel and 900-mode, because IMO the game really shines that way.

Regarding this video another notice: his 1:57 ride on Enna Pergusa (hard difficulty time, first race in his overview of complete Pro Championship) looks simple and easy here - he literally flies over track. Impossible with the wheel, period. Complete driving is different, everything is different and more natural. With the wheel I struggled very much to achieve that time. So I guess how controller is much, much faster due to lack of 1:1 linearity and some probable steering-buffer.

 
Thanks for the great reply Amar, now I can be sure that the controller at least accessible and enjoyable to play, although it seems to give slight advantage against wheel input. Will be getting this soon.
 
Thanks for the great reply Amar, now I can be sure that the controller at least accessible and enjoyable to play, although it seems to give slight advantage against wheel input. Will be getting this soon.

I'll be getting it soon too but I'll play with the DS3... Shift2 is what I call frustrating sometimes and I even like it.

And if amar and some others say that its nothing like Shift, I'm pretty sure I'll have a good time with this game.

Even using the DS3 only. :)

Seems like the game was developed with pad in mind then they "adapted" it for the wheel? (with very good results as amar stated)

Plus, watching some videos, there is something really special about the tracks! This one looks great... I love old school tracks because of their raw visuals, more like a real road. (maybe it's just my GranTurismoLackOfMoreTrackSickness kicking)

Seriously, the track is awesome... Misty Loch. GT need something like that so much. :(

Amar, after you unlock cars/tracks you can do every kind of mix with them? Like drive old tracks with modern cars? Just thinking how awesome it'll be to drive a F355 @ Misty Loch.

 
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That particular track is called Misty Loch and it is the only fictional track in the game (exceptions are city courses of Monte Carlo city of course, but they are probably made to resemble real-life streets).

It is really a great track, every section is perfect, especially the ending one. I would so love to see it in pCARS one day.

SlightlyMad Studios haveamong the best fictional tracks in the overall genre IMO with Polyphony being their only real competition in that field. Guys who are designing those tracks at SMS are really genius. Both Shift and Shift 2 have such stellar variety of fictional courses (both road, city and racetracks) and it is such pity they are probably protected by EA's copyright over Shift games content.

I would always welcome every single fictional track made by those guys in every racing game. With exception of Gran Turismo no other game comes close to versatility and general "believability" of their tracks. And Misty Loch - despite it is made to resemble old-school romantic time of racing in 50's and 60's thus it is deliberately "fantasised" - is a great example for above.
 
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That particular track is called Misty Loch and it is the only fictional track in the game (exceptions are city courses of Monte Carlo city of course, but they are probably made to resemble real-life streets).

It is really a great track, every section is perfect, especially the ending one. I would so love to see it in pCARS one day.

They are doing an amazing work with pCARS "road" tracks... a shame my PC is too weak to handle it, can't wait for the PS3 version. And hope they get more street cars.

Just finished watching the whole video... the track alone + the Daytona and 125 F1 driving on it sold the game for me. Probably getting it tonight.

Too bad I can't get Supercars Challenge too... 27usd on the wallet, FRL is 20... and why the heck Supercars Challenge is being called Absolute Supercars on PSN?
 
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FRL is nothing like Shift and since you're a wheel player and you are also a Supecar Challenge player, please take your time and read some of my impressions of FRL in this thread (post #116):

https://www.gtplanet.net/forum/showthread.php?p=7824922#post7824922

I am really looking forward that more and more people will get a chance to try this game, it is amazing driving game of this generation that was sacrificed by bad publisher and non-exisiting marketing.

Also for the sake of this thread here is something I've wrote about this game on another forum, so I'll just c/P:

> Most important facts about Ferrari Racing Legends

• none of the reviews do not do justice to this game
• you really have to play it with the proper FFB wheel
• PS3 version is superior because of the supported 900-degree steering and HID-FFB wheel effects
• for the real challenge you have to play it on Hard difficulty
• AI on Hard in the Quick Race mode is something so addictive and hard-core that it is hard to describe without trying


> Features:

• 52 greatest modern and classic Ferrari models from the history of the factory from Modena
• 36 circuits, including variations - GP circuits, test circuits, and bonus circuits with renditions of tracks from the past and present
• "Scenario" based Campaign Story Mode - you will experience the rich history of the Ferrari brand as you unlock tracks and cars throughout story of the young driver who faces different scenarios through his career
• Online Modes - Quick Race and Custom with 8 player support and AI opponents


> Why You Will Never Play This Game?

1. Because none of the published reviews apparently didn't take its time with the game and experienced the essence of the Ferrari Racing Legends. So you will check the reviews, get the absolutely wrong idea about the game and you will pass on it

2. You will watch the Youtube videos and get yourself on the "Meh" train without taking into concern how no Youtube video can describe you the feel of the suspensions and track bumps with V12 roaring behind your back and tyres loosing their grip on the verge of limits of the FFB engine

3. You will believe that Ferrari Racing Legends is made in veins of Shift games and you will never realise how it is not. With all assists set to OFF and proper FFB wheel this game is everything that Shift never was. Feel of drive is everything. But you will never experience it

4. You will think about it as an arcade racer because it does not have proper visual damage, rain, tyre punctures or pit-management. However, while thinking about what game does not have you will in fact miss everything that Ferrari Racing Legends actually has and delivers


> Why You Should Play This Game?

1. Because it is gorgeous to play on the FFB wheel

2. Because it has great and innovative Career mode presented through text-based background of more than 200 different scenarios spreading through 3 main eras for the Ferrari (Golden, Classic an Modern) and covering vast number of different types of challenges (time-trials, qualifications, testing races, normal races, showcase races, events, in-race scenarios and different driving challenges)

3. Because it is damn hard and damn addictive

Check all links in my post I've linked and the quoted part. This game is phenomenal once you give it a chance - much more then either Supercar (or Ferrari) Challenge or any other console-racer of this generation IMO besides GT and FM series. It is one the greatest racers of this generation and sadly almost noone knows about it.

I don't know how it can be really different from the shift series. Everyone else is saying it's basically the same physics and it looks like it too. I hope there are improvements for sure. I want to get it because the car list is just so awesome but the thing with Shift for me was, I was able to get into it but not able to stay into it. I think it should at least be fun to go through the career and even just that would be worth it. Plus getting to drive all the awesome cars you can't find anywhere else. At least it has the ring as well
 
It so is Shift. I cannot see how people can say it isn't either. It just is.

Anyone in the UK who hasn't got it or hasn't played it and can't find a copy. Hit me up via PM.
 
It is shift 1 with ferrari's, for me shift 1 was twice the game this is. Was good fun at first, but with no upgrades or tuning it got boring very quick, not played it for a while now. Out of all the PS3 racers Shift 2 is still the best in my opinion :)
 
I really can't accept this game is even close to the Shift physics and handling wise - at least as long as playing with the wheel is concerned.

Both Shift and Shift 2 are literally half-playable with the wheel and complete sensation of tires and suspension is made crazy with constant oversteer and dramatic loss of grip for the front tyres without apparent reasons. Also the crazy level of grip for rear tyres and constant traction-control for rear-axle also does not help.

Ferrari Racing Legends is sensational to play with the wheel, you have 1:1 linearity in 900-mode, the car is doing exactly as you would expect all the time and FFB effects for both tyres and suspension and track-surfaces are top-notch.

All above strictly IMO of course.
 
👍

I've played both to completion and Ferrari has the better handling and feel, no question about it, the steering is more precise and predictable, cars hold the road better. You only need to hit Eau Rouge at speed to see how much better it is - anybody who says it's the same as Shift is crazy. The main thing I hate about the game is the damn camera movement on the F1 cars, it's way over the top, even the t-cams have it, and the worst thing is we'll never get a patch to sort it and some other gripes out. :grumpy:

It's still my favourite PS3 driving game though and it has me eagerly anticipating the release of Cars on the system, so thanks for the impressions amar212, if it wasn't for you I would never have experienced the wonderful world of Ferrari Racing Legends :crazy:
 
Gave this game a go for a few days with a DFGT. Used some settings Amar recommended and no aids/hardest mode. Then compared it to Shift 2 which I'd barely tried. My son had a copy and I'd not liked it at all because of so much input lag. Just now found some settings that made it playable.

Compared to Shift 2, the steering is so much tighter and precise-closer to GT5's feel. I took some time researching wheel settings for S2 but I still can't get it as tight as FRL. It's very frustrating trying to get a decent steering feel in S2, it looks like it would be a great game if I could get that feel nailed down. No such issue with FRL-very direct, good FFB and nice grip loss and return.

Physics wise, I've only used the old timer Ferraris and a couple cars in S2 so it's hard for me to compare without the same vehicle. I will say the old Ferraris are a hoot to drive! They stay planted and loose grip when expected. 125 F1 is great fun to kick out the rear! S2 was much harder to drive consistent laps, very hit or miss. I used the Ford Focus stock in career and the Alfa, Aston and Porsche GT3 loaners in the second career TT event. Definetly a looser, less direct driving experience. Wild would be good description!

If this title had graphics like GT5 it would be incredible. That's the absolute worst aspect of FRL for sure. The backgrounds are primitive compared to GT5. That took several sessions for me to begin to overlook them as I'm so used to GT5. However cockpit view is great, combined with the FFB you get a much better road feel than GT5's static view and perfectly smooth surfaces. Plus it's fun, that's what struck me the most. It doesn't have GT5's clinical feel or S2's wild ride.
 
I saw this game a few days ago on PSN. Some how it is not listed under 'racing' from the filter. For only $19.99 I thought why not and came here to read the feedback, especially Amar's extremely positive feedback. Sounded good so I had to pick it up! I have no idea why most reviewers are knocking this game.

I actually love Shift. I like how this game reminds me of Shift. Shift comes off to me as much more intense and unpredictable and punishing. When it comes to straight up racing I prefer Shift over GT and Forza (please don't spit on me). It gets crazy and that is why I appreciate Shift. Ferarri Legends is much more controllable and predictable so far for me. My Shift experience is from the 360 version with the pricey nonfeedback Madcatz and the old MS FF wheel. I heard the PS3 version sucks, that probably explains the hatred? Then again there lots of people who also don't like Shift on the 360. But then again again, most didn't do any tuning and quickly wrote it off.

It is definitely well worth it for only $19.99 IMO! If you love Ferrari's and great track selection this is for you. The high standards that GT and Forza should be I am absolutely disgusted why their track selection is weak, especially Forza. People that don't like Shift are missing out on some great race courses. With this game you still have some good tracks and more friendlier game play compared to Shift. I'm only still at the beginning and just jumped right in without doing any adjustments. I can't wait to get deeper into the game. By the way, this is with a DFGT wheel. To me if a racer plays well it is all good regardless of the label or numbers. So whatever this game falls into rather it be sim, arcade, simcade, blah blah blah...I am enjoying it. For the hardcore, I don't know, their heads are way up there. A group that takes A LOT to be satisfied with anything.
 
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I saw this game a few days ago on PSN. Some how it is not listed under 'racing' from the filter. For only $19.99 I thought why not and came here to read the feedback, especially Amar's extremely positive feedback. Sounded good so I had to pick it up! I have no idea why most reviewers are knocking this game.

I actually love Shift. I like how this game reminds me of Shift. Shift comes off to me as much more intense and unpredictable and punishing. When it comes to straight up racing I prefer Shift over GT and Forza (please don't spit on me). It gets crazy and that is why I appreciate Shift. Ferarri Legends is much more controllable and predictable so far for me. My Shift experience is from the 360 version with the pricey nonfeedback Madcatz and the old MS FF wheel. I heard the PS3 version sucks, that probably explains the hatred? Then again there lots of people who also don't like Shift on the 360. But then again again, most didn't do any tuning and quickly wrote it off.

It is definitely well worth it for only $19.99 IMO! If you love Ferrari's and great track selection this is for you. The high standards that GT and Forza should be I am absolutely disgusted why their track selection is weak, especially Forza. People that don't like Shift are missing out on some great race courses. With this game you still have some good tracks and more friendlier game play compared to Shift. I'm only still at the beginning and just jumped right in without doing any adjustments. I can't wait to get deeper into the game. By the way, this is with a DFGT wheel. To me if a racer plays well it is all good regardless of the label or numbers. So whatever this game falls into rather it be sim, arcade, simcade, blah blah blah...I am enjoying it. For the hardcore, I don't know, their heads are way up there. A group that takes A LOT to be satisfied with anything.

It's not at all that the PS3 version sucks, actually it performs and looks better. It's the fact that Shift just doesn't work well with any proper force feedback wheel and the base wheel on PS3 is a proper force feedback wheel (DFGT). Even on PC people have the same complaints, most people hate it because the control is just ridiculously sloppy. It's difficult in a bad way. That's why you commonly hear people talk about the "float" in shift. It's a feeling or lack of feeling that shift has with the road. It feels disconnected. Grid has a similar problem except it's worse because the physics it's based on are so much worse.

TDF is not exactly like shift. Besides the oldest cars, it feels much much better. There's not really the floaty feeling that there is unless you're driving the oldest cars. Maybe I'm just getting used to the game, but I would say like Shift, once you get used to it, it is great fun and not only that but definitely more realistic than Forza 4. I still think nothing SMS has done gets even close to the best sims out there or GT5 but TDF is a great game so far. Tons of content too. Pretty much every ferrari you can ask for (besides the FF and the F12 Berlinetta), and well over 200 events to do. The only problem I have with it is you have to do a lot of races to unlock the tracks.
 
Word of warning. Campaign is created is such way that you progress through the game driving faster and better cars.

There is serious danger that after driving any modern era F1 car you wouldn't want to go back to driving any normal car! :)
 
TomBrady, I do agree. But one thing though, when Shift was fresh all I came across was posts about frame rates, slightly worse graphics, and nothing but input lag. That is how I came up with the conclusion of why it was worse. Now thinking about it, there were probably less 360 users and even more less with them having proper wheels. I started out with a game pad and later got a wheel and cockpit. The learning curve was high for me after using a wheel. But in the end I managed to have a great time with it. I didn't take it too seriously when people started calling it arcade, sim, or simcade. What was important was how it played regardless what category people put it. I do understand and feel that the physics are obviously wonky. But when it came to that 'feel' when racing is what puts it on top, in my opinion of course. I got a kick of how unrefined and raw it felt. I am not claiming that it has great physics or anything like that and totally understand why others will hate it.

When I drive TDFRL and Shift I can surely feel that it came from the same family. As in physics wise, well noway. I still can't wait to unlock faster rides. I do like how they start you off with slower cars, because once those fast cars come in it will be hard going back to those slow pokes!
 
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It's not at all that the PS3 version sucks, actually it performs and looks better. It's the fact that Shift just doesn't work well with any proper force feedback wheel and the base wheel on PS3 is a proper force feedback wheel (DFGT). Even on PC people have the same complaints, most people hate it because the control is just ridiculously sloppy. It's difficult in a bad way. That's why you commonly hear people talk about the "float" in shift. It's a feeling or lack of feeling that shift has with the road. It feels disconnected. Grid has a similar problem except it's worse because the physics it's based on are so much worse.

TDF is not exactly like shift. Besides the oldest cars, it feels much much better. There's not really the floaty feeling that there is unless you're driving the oldest cars. Maybe I'm just getting used to the game, but I would say like Shift, once you get used to it, it is great fun and not only that but definitely more realistic than Forza 4. I still think nothing SMS has done gets even close to the best sims out there or GT5 but TDF is a great game so far. Tons of content too. Pretty much every ferrari you can ask for (besides the FF and the F12 Berlinetta), and well over 200 events to do. The only problem I have with it is you have to do a lot of races to unlock the tracks.

Exactly. Pretty much what I experienced in S2 myself. Difficult in a bad way. Gave it another chance with another round of settings but the steering feel is still detached. Ran the loaner cars again including the Lotus which was the worst yet. I could beat the hardest challenge times with no aids so I'm not struggling with that aspect. Just can't see spending any more time with it if the stock vehicles feel like that. Heck, I drove the same cars in GT5 to compare-really no comparison. Put the S2 disc away.

TDF is a pleasant surprise for sure. A nice drive. Those old cars are sooo cool. Wish the replays would look better, GT5's got me spoiled.
 
Exactly. Pretty much what I experienced in S2 myself. Difficult in a bad way. Gave it another chance with another round of settings but the steering feel is still detached. Ran the loaner cars again including the Lotus which was the worst yet. I could beat the hardest challenge times with no aids so I'm not struggling with that aspect. Just can't see spending any more time with it if the stock vehicles feel like that. Heck, I drove the same cars in GT5 to compare-really no comparison. Put the S2 disc away.

TDF is a pleasant surprise for sure. A nice drive. Those old cars are sooo cool. Wish the replays would look better, GT5's got me spoiled.

Yea no settings can fix Shift or Shift 2. I've tried everything. It wasn't difficult to win races except when the AI would ram into you, which did happen all the time, and Shift's collision physics make the cars seem less like cars and more like ping pong balls rolling on a hardwood floor but the difficulty is in being able to control the car precisely. Input lag has a lot to do with it.

Thankfully the problem seems reduced in TDF, but those ping pong ball collision physics are still present. It's much easier to avoid contact with cars in TDF but if the AI does bump into you, you're pretty much screwed no matter how light the bump is.


TomBrady, I do agree. But one thing though, when Shift was fresh all I came across was posts about frame rates, slightly worse graphics, and nothing but input lag. That is how I came up with the conclusion of why it was worse. Now thinking about it, there were probably less 360 users and even more less with them having proper wheels. I started out with a game pad and later got a wheel and cockpit. The learning curve was high for me after using a wheel. But in the end I managed to have a great time with it. I didn't take it too seriously when people started calling it arcade, sim, or simcade. What was important was how it played regardless what category people put it. I do understand and feel that the physics are obviously wonky. But when it came to that 'feel' when racing is what puts it on top, in my opinion of course. I got a kick of how unrefined and raw it felt. I am not claiming that it has great physics or anything like that and totally understand why others will hate it.

When I drive TDFRL and Shift I can surely feel that it came from the same family. As in physics wise, well noway. I still can't wait to unlock faster rides. I do like how they start you off with slower cars, because once those fast cars come in it will be hard going back to those slow pokes!

Yea the input lag is part of the floaty feeling. The graphics are pretty bad though. The cars look great, but the environments look terrible, just way to blurry looking and unnatural at times. It's funny, I'll be looking at the cockpit of the cars and being impressed then I look out the window and wanna throw up a lil bit. Graphics aren't a big deal to me, I play old sims on the PC and it's no problem, I just hate when graphics are blurry and not clear at all. They make it blurry to hide imperfections but I'd rather see jaggies all day than make it blurry.

You can definitely tell TDF is from the same developers but it does seem better. Maybe they got rid of the input lag, or maybe they turned the built in active steering aid that was on in Shift 1 permanently.
 
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I purchased Test Drive Ferrari Racing Legends yesterday on my PS3 for $19.99. I had originally ordered the PC version back in July, but it never was released and I read, I believe on this thread, that the PC version has been canceled. So, I figured what the heck. I started following this game last year, when I saw this thread on gtplanet.net and the concept was immediately attractive to me. I love sim racing and I love Ferrari cars and so this is a natural for me. I also enjoy Slightly Mad Studios ("SMS") racing games, including the Shift games, but more recently, their upcoming masterpiece, Project CARS.

Anyway, I fired up the game and tried it on my T500RS wheel and pedals. No luck, I could not get it to work correctly. :grumpy: I have since read that I needed to switch the T500 to "normal" mode and then it would work correctly. I will try that soon. I instead used my CSR Elite wheel and Clubsport pedals and the game immediately recognized those, albeit as a Logitech G25. But, it worked and I got the 900 degrees of rotation that I have seen folks rave about. My CSR H shifter also worked perfectly.

I love the concept of the career mode. There are three eras you race in - Golden (older cars), Silver (more up to date cars) and Modern (the newest and hardest cars). Yes, the game is linear and you do not have choices as to which car you use for each event, but that is fine with me. The black and white historic look at the beginning of races is very cool and different. You start with the classics and they are a ton of fun to drive. The cockpits look excellent, almost on par with the cockpits for the 200 or so deluxe cars in GT5. The graphics are dated, even for a console, but they work well enough. I love the track selection, SMS did a great job of getting many of the great tracks in the game, although it will take me forever to unlock all of them. They also included historic versions of many tracks, which is really cool.

The cars handle better than the cars in the Shift series. Overall, I like Shift 1 and 2, but they are definitely not up to par with the best console sims, Forza and GT5, and are light years behind the best PC sims, particularly iRacing and rFactor. Test Drive has pretty good physics, but this is definitely a simcade game, to use ISR's concept. Play it for fun, not simulation. The car sounds are great, but keep in mind, no tuning. You drive each car stock, no upgrades are in the game.

The difficulty of the game is uneven and overall, this is a tough game. One crash, even on the Easy setting, will usually make you fail the challenge, and there is no rewind option. IMO, rewind options should be standard for arcade or simcade racers. They have it in Forza, but not GT5. Why not? 💡 Those that don't like it can turn it off. Anyway, I did not get frustrated with the game, since I have only played a couple of hours, but the lack of a rewind feature will definitely hamper my ability to get through the whole game. I tried the first modern car challenge and got my ass handed to me, even on the Easy setting.

The force feedback with my CSR Elite wheel is excellent. I can feel what the car is doing quite well. When I get loose, the wheel becomes looser as the tires lose grip. So, this is one area where SMS has improved over the Shift games, which left a lot to be desired in the force feedback department. I like a lot of force feedback and the game allows for that. You can turn it down in game if you prefer a lighter wheel.

Overall, this is a good, but not great game. Its nowhere near as good as iRacing, rFactor and Project CARS. Its also a step down from GT5 and Forza 4, but its fun, and that is ultimately what matters. If you like Ferrari cars, and historic tracks, then try this game. Its $19.99 and so there is not a lot of cost involved. My guess it that it will soon get even cheaper, given the lack of marketing and availability of the game.
 
I purchased Test Drive Ferrari Racing Legends yesterday on my PS3 for $19.99. I had originally ordered the PC version back in July, but it never was released and I read, I believe on this thread, that the PC version has been canceled. So, I figured what the heck. I started following this game last year, when I saw this thread on gtplanet.net and the concept was immediately attractive to me. I love sim racing and I love Ferrari cars and so this is a natural for me. I also enjoy Slightly Mad Studios ("SMS") racing games, including the Shift games, but more recently, their upcoming masterpiece, Project CARS.

Anyway, I fired up the game and tried it on my T500RS wheel and pedals. No luck, I could not get it to work correctly. :grumpy: I have since read that I needed to switch the T500 to "normal" mode and then it would work correctly. I will try that soon. I instead used my CSR Elite wheel and Clubsport pedals and the game immediately recognized those, albeit as a Logitech G25. But, it worked and I got the 900 degrees of rotation that I have seen folks rave about. My CSR H shifter also worked perfectly.

I love the concept of the career mode. There are three eras you race in - Golden (older cars), Silver (more up to date cars) and Modern (the newest and hardest cars). Yes, the game is linear and you do not have choices as to which car you use for each event, but that is fine with me. The black and white historic look at the beginning of races is very cool and different. You start with the classics and they are a ton of fun to drive. The cockpits look excellent, almost on par with the cockpits for the 200 or so deluxe cars in GT5. The graphics are dated, even for a console, but they work well enough. I love the track selection, SMS did a great job of getting many of the great tracks in the game, although it will take me forever to unlock all of them. They also included historic versions of many tracks, which is really cool.

The cars handle better than the cars in the Shift series. Overall, I like Shift 1 and 2, but they are definitely not up to par with the best console sims, Forza and GT5, and are light years behind the best PC sims, particularly iRacing and rFactor. Test Drive has pretty good physics, but this is definitely a simcade game, to use ISR's concept. Play it for fun, not simulation. The car sounds are great, but keep in mind, no tuning. You drive each car stock, no upgrades are in the game.

The difficulty of the game is uneven and overall, this is a tough game. One crash, even on the Easy setting, will usually make you fail the challenge, and there is no rewind option. IMO, rewind options should be standard for arcade or simcade racers. They have it in Forza, but not GT5. Why not? 💡 Those that don't like it can turn it off. Anyway, I did not get frustrated with the game, since I have only played a couple of hours, but the lack of a rewind feature will definitely hamper my ability to get through the whole game. I tried the first modern car challenge and got my ass handed to me, even on the Easy setting.

The force feedback with my CSR Elite wheel is excellent. I can feel what the car is doing quite well. When I get loose, the wheel becomes looser as the tires lose grip. So, this is one area where SMS has improved over the Shift games, which left a lot to be desired in the force feedback department. I like a lot of force feedback and the game allows for that. You can turn it down in game if you prefer a lighter wheel.

Overall, this is a good, but not great game. Its nowhere near as good as iRacing, rFactor and Project CARS. Its also a step down from GT5 and Forza 4, but its fun, and that is ultimately what matters. If you like Ferrari cars, and historic tracks, then try this game. Its $19.99 and so there is not a lot of cost involved. My guess it that it will soon get even cheaper, given the lack of marketing and availability of the game.

About the rewind feature, there's nothing I could agree with less. Not even in arcade games should it be there but especially not simcade. Honestly I think it's terrible and would completely ruin GT5. GT5 is all about the driving and sense of achievement. How can you feel you've achieved anything but wasted time with that flash back feature. Leave it in Forza and Grid, keep it out of the sims, and simcades.

You're right about the difficulty though, it's uneven. There are times where hard difficulty is perfect in my opinion. I'm an experienced sim racer so I really don't think races in a simcade should take me more than 2 clean attempts. In the golden era it doesn't, but it does take enough effort where I do learn the car/track, which I like. In other events though, it gets little too difficult to make in a few attempts, and in my opinion that level of difficulty in a simcade is useless. If all you played/had was simcades I could see you be willing to put in that level of dedication to beat it on hard but I just think part of the point of simcades is that they DON'T require as much effort and practice as a real sim. So that's what I feel about some of the events but still not the worst difficulty wise. It's usually just about right, not too easy like forza, not to hard like trying to get pole laps on hardest difficulty in F1 2010 or Supercar Challenge. Keep in mind I use a wheel
 
About the rewind feature, there's nothing I could agree with less. Not even in arcade games should it be there but especially not simcade. Honestly I think it's terrible and would completely ruin GT5. GT5 is all about the driving and sense of achievement. How can you feel you've achieved anything but wasted time with that flash back feature. Leave it in Forza and Grid, keep it out of the sims, and simcades.

You're right about the difficulty though, it's uneven. There are times where hard difficulty is perfect in my opinion. I'm an experienced sim racer so I really don't think races in a simcade should take me more than 2 clean attempts. In the golden era it doesn't, but it does take enough effort where I do learn the car/track, which I like. In other events though, it gets little too difficult to make in a few attempts, and in my opinion that level of difficulty in a simcade is useless. If all you played/had was simcades I could see you be willing to put in that level of dedication to beat it on hard but I just think part of the point of simcades is that they DON'T require as much effort and practice as a real sim. So that's what I feel about some of the events but still not the worst difficulty wise. It's usually just about right, not too easy like forza, not to hard like trying to get pole laps on hardest difficulty in F1 2010 or Supercar Challenge. Keep in mind I use a wheel

I hate to go completely off topic, but how would adding a completely optional feature ruin the game? Personally, I don't use the rewind feature in any game because I don't care for it at all, but if someone else decides they want to use it in their single player experience, why should my opinion hinder that? Some people just play these games for fun and not the sense of achievement so why leave out a feature they might enjoy just because you don't want to use it?
 
So after playing Legends for a few day im finding the older cars drive fine but the modern ones are a different story. All the new vehicles have a very "floaty" feeling to them. Anyone else experience this?

That's so weird, I've felt the exact opposite. The older cars tend to float about the track a bit, while the newer cars are planted and gripped to the tarmac as they should be. Even the 512 BB feels so much less floaty than the first few cars you drive. I just assumed it was because the older cars were lighter and cars like the california and F430 do have a bit of downforce
 
F1's with Shift physics. Why oh why.
fp__picard-facepalm.jpg


Thanks ussr for posting all these videos I'll keep them as a reminder, *avoid this game like plague, period*. Could have been epic with decent physics though.

I said the same thing but it's so much better than expected. I've only driven theF1 87 but it was great fun.
 
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