peobryantI hate to go completely off topic, but how would adding a completely optional feature ruin the game? Personally, I don't use the rewind feature in any game because I don't care for it at all, but if someone else decides they want to use it in their single player experience, why should my opinion hinder that? Some people just play these games for fun and not the sense of achievement so why leave out a feature they might enjoy just because you don't want to use it?
I fully agree mate. Most games have driving lines and such why moan about rewind?
Silly.
FRL is nothing like Shift and since you're a wheel player and you are also a Supecar Challenge player, please take your time and read some of my impressions of FRL in this thread (post #116):
https://www.gtplanet.net/forum/showthread.php?p=7824922#post7824922
I am really looking forward that more and more people will get a chance to try this game, it is amazing driving game of this generation that was sacrificed by bad publisher and non-exisiting marketing.
Also for the sake of this thread here is something I've wrote about this game on another forum, so I'll just c/P:
> Most important facts about Ferrari Racing Legends
none of the reviews do not do justice to this game
you really have to play it with the proper FFB wheel
PS3 version is superior because of the supported 900-degree steering and HID-FFB wheel effects
for the real challenge you have to play it on Hard difficulty
AI on Hard in the Quick Race mode is something so addictive and hard-core that it is hard to describe without trying
> Features:
52 greatest modern and classic Ferrari models from the history of the factory from Modena
36 circuits, including variations - GP circuits, test circuits, and bonus circuits with renditions of tracks from the past and present
"Scenario" based Campaign Story Mode - you will experience the rich history of the Ferrari brand as you unlock tracks and cars throughout story of the young driver who faces different scenarios through his career
Online Modes - Quick Race and Custom with 8 player support and AI opponents
> Why You Will Never Play This Game?
1. Because none of the published reviews apparently didn't take its time with the game and experienced the essence of the Ferrari Racing Legends. So you will check the reviews, get the absolutely wrong idea about the game and you will pass on it
2. You will watch the Youtube videos and get yourself on the "Meh" train without taking into concern how no Youtube video can describe you the feel of the suspensions and track bumps with V12 roaring behind your back and tyres loosing their grip on the verge of limits of the FFB engine
3. You will believe that Ferrari Racing Legends is made in veins of Shift games and you will never realise how it is not. With all assists set to OFF and proper FFB wheel this game is everything that Shift never was. Feel of drive is everything. But you will never experience it
4. You will think about it as an arcade racer because it does not have proper visual damage, rain, tyre punctures or pit-management. However, while thinking about what game does not have you will in fact miss everything that Ferrari Racing Legends actually has and delivers
> Why You Should Play This Game?
1. Because it is gorgeous to play on the FFB wheel
2. Because it has great and innovative Career mode presented through text-based background of more than 200 different scenarios spreading through 3 main eras for the Ferrari (Golden, Classic an Modern) and covering vast number of different types of challenges (time-trials, qualifications, testing races, normal races, showcase races, events, in-race scenarios and different driving challenges)
3. Because it is damn hard and damn addictive
Check all links in my post I've linked and the quoted part. This game is phenomenal once you give it a chance - much more then either Supercar (or Ferrari) Challenge or any other console-racer of this generation IMO besides GT and FM series. It is one the greatest racers of this generation and sadly almost noone knows about it.
Did you really just compare rewind to driving line? Unbelievable.
I don't think you guys get it. It's the principle of it. Just because you don't use it doesn't mean it won't affect you. Things like rewind, driver aids, 9 grades of tire, and ability to turn off mechanical damage all effect you. GT5 already has too many options, that's why public lobbies online are such a cluster****. The racing sims with next to no options like that, iRacing, and netKar, have by far the best racing you'll find anywhere and that goes for even when you're racing with random people. That's because all the racers know what to expect when they get ready to race. it creates a community of like minded people. So yes, having rewind is a bad thing because it allows the opposite of having like minded people racing online. Nobody thinks about this stuff until they go try iracing and wonder why the hell are the other drivers racing so realistically.
Not to mention, it's the principle of it. Rewind is just wrong in a simulation game, or even an arcade racing game. Seriously, what's the point of racing if you can just correct every mistake? How can you not see what the big deal is. Getting 100% completion in any racing game used to mean something especially in gran turismo. Adding rewind would turn GT into another useless arcade racer regardless of the physics.
rewind is just toy. Nice time ussr, if you beat my 522 i mite have to jump back on this game
Did you really just compare rewind to driving line? Unbelievable.
I don't think you guys get it. It's the principle of it. Just because you don't use it doesn't mean it won't affect you. Things like rewind, driver aids, 9 grades of tire, and ability to turn off mechanical damage all effect you. GT5 already has too many options, that's why public lobbies online are such a cluster****. The racing sims with next to no options like that, iRacing, and netKar, have by far the best racing you'll find anywhere and that goes for even when you're racing with random people. That's because all the racers know what to expect when they get ready to race. it creates a community of like minded people. So yes, having rewind is a bad thing because it allows the opposite of having like minded people racing online. Nobody thinks about this stuff until they go try iracing and wonder why the hell are the other drivers racing so realistically.
Not to mention, it's the principle of it. Rewind is just wrong in a simulation game, or even an arcade racing game. Seriously, what's the point of racing if you can just correct every mistake? How can you not see what the big deal is. Getting 100% completion in any racing game used to mean something especially in gran turismo. Adding rewind would turn GT into another useless arcade racer regardless of the physics.
Did you really just compare rewind to driving line? Unbelievable.
I don't think you guys get it. It's the principle of it. Just because you don't use it doesn't mean it won't affect you. Things like rewind, driver aids, 9 grades of tire, and ability to turn off mechanical damage all effect you. GT5 already has too many options, that's why public lobbies online are such a cluster****.
Is this game available in retail shops in the UK yet? I haven't noticed it on the shelves in my local stores yet. I enjoyed Shift 2, with the right controller settings, it was lots of fun, so I'm interested in playing this game.
Possibly in Game mate, I haven't seen this or WRC in any of our supermarkets or such.
Not sure what price Game would retail this at though, knowing them not far off PSN price of £39.99
If you're thinking of the PC version, the the boxed release has finally been canceled. We can always hope that the download version from Atari actually becomes available, or better yet a Steam version...GAME keeps shuffling the release date back on a weekly basis, this week it's 18th Jan '13 for £29.99.
For those lucky sods that actually have it available in the PSN store... Not available in Sweden and Norway it seems.I don't think it's getting a retail release in the UK. Your best bet is to buy it off the PSN store, it's on there for £23.
Yes online is dead on this game its crazy, yet shift 1 is still alive and kicking after all this time.
Which countries do we have represented here that can confirm whether this is available from the PSN Store?
Hi, there are three options in the multiplayer menu, find quick, find custom and create. The send invites is a waste of time as you can't join the lobby from it! Even now as you try to find a quick race it will just create your own as there are no races out there. I would jump back on this game if we got a good group of clean racers together.👍
Played it again this weekend. Just to re-confirm the steering feel: I was driving in GT5 for a while then switched to TDF and the feel is really close. Unless I wanted to really analyze the difference, it feels basically the same. A more discerning user might be able to tell some difference but it's fine for me. No input lag whatsoever. Using Amar's wheel settings with a DFGT on PS3.
I absolutely enjoy the 125 F1 for example, but the 250 Testa Rossa is a swaying boat.
For me it really depends from car to car if the steering feel is good or not.
I absolutely enjoy the 125 F1 for example, but the 250 Testa Rossa is a swaying boat.
You should try it 599 GTB Lucky players have to drive this car only once in Career mode
Yes I did compare an aid to an aid. GT5's online might be awful but rewind can't be used online anyhow.
But yes driving line, SRF, rewind, no damage, ABS and any other aid you can mention are all the same to me.
Your point about it producing careless drivers however may have some merit.
If the game cane packaged with no aids at all I agree it would create a safer more aware driver.
I do think it would alienate a lot of potential buyers so it won't happen.
Honestly, I rally like that differences between the cars are so vast.
It is absolutely impossible to expect that road car drives directly like an open-wheel racer and IMO FRL is perfect in that particular area.
I have forced myself to maintain 900-setting in steering options despite the "boaty" feel of the cars once i've realized how some cars are really that different from another. I and learned to appreciate them for that.
Of course, sometimes it does not help how Career mode instantly switches you from class to class, so it could be difficult to adjust to 512BB when you were racing an F1 car for 5 races before that, but somehow I think it is the key magic of this game.. constant adjustment to variety.
I remember I lost 2 consecutive days in chasing the Bonus time for Enna Pergusa on Hard with 512BB (or was it Testarossa, I don't remember now?), but once I've managed to actually learn how to drive that car, it was a blast.
IMO Every single car I've tried so far handles as it *should*. Older cars have the floating feel because of the softier suspensions but that is the key differentiator from modern-era cars.
Also, it is very clear how every car has its own *steering properties* thus F1 cars turns much faster then road cars and vice-versa. Once I felt that I realized how the only way is to keep my wheel on 900 and adjust my actual driving accordingly to particular properties of that car. And IMO it is the only right way. Increasing saturation for every car basically *overrides* its default properties and influences the actual sensation for particular vehicle - which is not right. Road vehicle from '70s shouldn't handle directly and fast as F430 for example. And that difference is great part of the magic of this game in my opinion.
What are your settings?
I think TDF was just better made but still not perfect. I wish it was like iracing and netkar where you set your wheel to 900 but it will give the correct amount of lock for each different car instead of just leaving it at 900. You wouldn't want to drive an F1 at 900 degrees of lock]
So please leave or direct me to your settings, can't find them
But having rewind would alienate many of the true fans of GT and online would be even worse. The majority of the people buying GT and playing it still are the more hardcore fans of it. Sure GT5 gets some sales to people that are just trying it but most of the people who bought it are past fans, and those fans are the most important and none of them are asking for a rewind function. I think most of them would hate it.
Rewind is not an aid though, I find it insane that you would dare compare those 2 things. Driving line is a crutch, that you can actually learn from. A complete noob to racing doesn't know how to take corners properly, the driving line is a great tool to teach people how it's done to a certain degree. Rewind is the opposite, because what you gain from it only makes you worse. You won't be able to learn a corner if everytime you mess up you just rewind and fix your mistake everytime. There's no comparison there at all. It's one thing to give new drivers a chance to compete without knowing a track completely, but allowing them to reverse their poor driving? Not even close to the same thing and same goes for any other aid. Aids in GT5 just help you control the car and slow you down like crazy, but if you mess up you still pay for it and that's an important lesson. With rewind racing is just a joke