A game with a sense of progression, immersion, and purpose? How dare you!
Sarcasm aside...yeah, I think this is great. I don't know why games like Forza Horizon don't play up progression or role playing elements. They don't deliver the driving mechanics satisfaction of something like Assetto Corsa (I can find pleasure/entertainment in that game
purely from hotlapping) and they only half-assedly try to build up any sense of progression/narrative. The original game at least had some sense of progression - you started with a reasonably priced second hand VW, but the later games have fallen very flat in this regard. The "businesses" could have been an opportunity to provide some sort of recurring gameplay activities...but instead they took the form of discrete, do-it-once time trials that you have zero reason to ever complete again.
Roleplaying/immersion/narrative doesn't even have to be heavily developed...the TXR series, I think, achieved genuine immersion and sense of progression purely from text blurbs about opponents and some creative liveries. That game had the most limited, linear "open world" I've ever experienced, but it somehow still felt more like a real, living world than the FH series has ever managed to accomplish. The NFS series have tried to really play up narratives...with mixed results I would say. I actually enjoyed NFS payback (I believe I'm the only one) because it had a good sense of narrative progression and the world seemed believable on its own terms, it at least felt alive. I know I'm hard on the FH series, but I feel like the developers don't really have a clue what they are doing - they have not managed to build a believable open world yet. They took an intriguing concept and made it into a souless drag with occasionally very pretty vistas and a
ridiculous amount of vehicles to drive around. Where the FH games have erred is the kind of pointlessness of it all.
Why am I driving around this largely vacant map? Even when there is new stuff to win, I find it hard to stay engaged. At this point I don't think I would buy another FH game unless they changed the formula significantly...I don't really know what the game is anymore, and I wonder if other people playing it have the same nagging sense of purposelessness that I do. But yet, a ton of people play the game. Is it stockholm syndrome? Wow, this turned into a rant.
I was playing GTA San Andreas yesterday (yes, the nearly 20 year old game) and found myself having more fun than I typically do in FH4 where more often than not, I find myself wondering...what am I even doing driving around in this little sandbox?
Open world games need to include some purpose, some ability to have immersive role playing, a variety of activities (I did a road trip from LS to LV to play some video poker in GTA SA yesterday).
All that is to say, yes, I really hope KT games emphasizes the role playing element of the original TDU games. Give us stuff to do! Give us a sense of purpose!