The damage system in GT5 (update : Mechanical Damage arrived only for online races)

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Dent scratches dirty
The damage can be recognized visually, such as scratches and dirt or adhering to the body, then get depressed. Affects all vehicles.


Deformation of the panel displacement
Get depressed body deviates to form a body panel, and the damage is distorted. Only affects the premium car.


image01a.jpg
 
All the talk of "play it,ifyou can do a lap" ETC with LFS is daft. OK, its a good sim but hard doesn't always=real like many people seem to think. Not just picking on LFS fans, all PC simmers are guilty.
 
The damage looks great. It's just a shame it's not sensitive enough (yet). (and that's a real shame because it's probably really easy to change).
 
I admit that the sound is not too great, but physics and damages (I mean physical damages) are one of the best in town... maybe you just cannot drive in LFS... UNFORGIVING bumping cars and physics are not enough GT-like :sly:

actually I've been playing Iracing so I know realistic sims when I play them. I also know that there are a lot of die hard fanboys for LFS that will defend it to the death, but its just not realistic at all and thats the truth. The collision is the worst part cars like bounce around way to much lots wrong with it I won't even list it or waste my time.
 
oh and by the way... all this talk about GT5 not having scratches, well you guys obviously forgot about these pictures from way back... it's obvious that they will patch in damage and that it wasn't finished in time for GT5
x6kcaa.jpg
 

1/ I didn't see any pictures like that (without door or other part) in all this website about the current official release...
2/ what's the big deal if the engine and mechanical characteristic of the car are the same even when you total the car like in the C4 picture.. until now, NO ONE on this website got any proof of MECHANICAL DAMAGE influencing the behavior (and please, don't show me the pathetic tire smoke again...). In LfS, every serious bumping is a source of trouble for your handling/car behavior, you HAVE to drive WELL and CLEAN, like in RL.

PS: and look at the VERY DETAILED.... wheels :yuck::sly:
 
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Sigh. Fanboy this, fanboy that. What is it with all the awful quality of discussion around here.

LFS is realistic, end of - maybe iRacing is better, maybe it's not - but that isn't really the point of this topic, is it?

The DAMAGE MODEL of LFS would look nice in GT5.
 
How many of us have seen the FULL damage model from GT5? Easy. NONE. It's a progressive system. So hold your horses. Yes a progressive system isn't what most of us expected or wanted, but that's the way it clearly is. It shouldn't take long to reach level 40. I can't wait to see the full damage model, then I will make judgement.
 
1/ I didn't see any pictures like that (without door or other part) in all this website about the current official release...
2/ what's the big deal if the engine and mechanical characteristic of the car are the same even when you total the car like in the C4 picture.. until now, NO ONE on this website got any proof of MECHANICAL DAMAGE influencing the behavior (and please, don't show me the pathetic tire smoke again...). In LfS, every serious bumping is a source of trouble for your handling/car behavior, you HAVE to drive WELL and CLEAN, like in RL.

PS: and look at the VERY DETAILED.... wheels :yuck::sly:

No pics, but a video is even better :)
Doors fall off
http://www.youtube.com/watch?v=XINuNcmXfLI
 
From gamespot forum someome posted with subject :Wow coming from a higher level player.

nolan16
So what you guys haven seen so far is about lvl 1-20 once you get into the 30s the game completely changes. Let me start with saying yes only 250 cars have the cockpit view and are able to be wrecked. But at the same time once you get lvl 30+ about 150 of those premium cars are going to be used in higher levels. And 2 people saying wow I crashed at 180mph and it left a dent, at lvl 32 that all changes you crash at 180mph your car is totaled and you are automatically out of the race. The reason why they have it this way is because this game has a learning curve and they don't want noobies getting frustrated and wrecking out of races. Overall my score of the game from lvl 1-30 was about a 8.0 now playing 30+ it's about a 9.0.
Not sure if this can be trusted but I thought even standard cars incurred mechanical damage
 
I´m a fan of racing in games and have experienced a lot of games.
LFS...i really don´t like it cause the physics aren´t too realistic as a lot of people say.
rFactor is the only game that i can compare with GT series or GT5 in physics...off course not a bit close to graphics but when you are racing you know that is almost real feel. It is the best for me and i´m not the only one who said this...rFactor (for those people who don´t know nothing about it) is the Sim that F1 racers or pilots use for practice real races.Of course the version of rFactor is PRO and i can´t find it cause is made for him. They put real (the "total" real life) physics that they can get with real races in F1 championships with the famous Telemetry. Red Bull racing (for example) gives they the real ones and put it on the game and then they test it with the sim car playing the game of course. With tracks it happens the same thing.
The rFactor version for everybody has old physics and the game is setup for everybody can drive it. Then modders can make theirs with physics taken from a lot of different Categories : nascar, F1, Rally...etc like GT5.
There is a mod about F1 with 3 types of physics and one is called "Real"...i tried it (and i´m very good with F1 cars) and wow...outstanding...one fail and bye bye like in real life...and the feeling is something that i can´t explain with words cause you are driving like a real car indeed.
GT5 has this own feeling but is very similar to rFactor and feels very realistic. Always drive with a wheel of course...those people who use joystics...can´t feel this and driving from the back of the car.
GT5 has everything...cool graphics almost compared to reality and real feelings with each car. I really don´t care about damage cause GT series never has it.
About LFS again is not bad but not real for me...and trust me i drive cars all day long cause it is my job.
(maybe out of topic but i wanted to say it, just all)
 
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It's all well and good crying for a damage system that actually "exists" in the game after level 20. But there should be a system where you have to pay the price for sloppy driving and crashing all the time. You should have to pay for repairs and it should lower the value of your car if you've been crashing major like a noob!
 
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How many of us have seen the FULL damage model from GT5? Easy. NONE. It's a progressive system. So hold your horses. Yes a progressive system isn't what most of us expected or wanted, but that's the way it clearly is. It shouldn't take long to reach level 40. I can't wait to see the full damage model, then I will make judgement.

Come to think of it, that's a valid point. The damage system in GT5 could blow LFS's away!

I'm not not convinced about this whole "levelling up unlocks damage". I'm not saying that isn't how it is, but it seems awfully strange. Especially the fact that nowhere in the game does it tell you about it! :nervous:

I'm only level 14 - I find this GT a lot more difficult than the others, the AI are pretty good, and there is usually one which is a lot quicker than the others out in front, which makes it even more challenging :drool:
 
LFS is bad. I used to play on it quite a while ago (Marsden1002) and it's been waiting for an update nearly as long as GT5 has been delayed!!!

Lfs does have kind of OK damage, but you hit something slightly wrong when you expect it to be OK and something is wrecked beyond belief.
 
I liked the type of damaging implemented in Need For Speed Porsche Unlimited:

- Visible body damage, where lights actually got busted. In GT5 snapshots, even though the car got hit real bad, it looks like the lights still work!!

- Mechanical damage. The more you dinged you your car, the worst its acceleration, top speed and handling due to aerodynamics and powertrain problems.

- You have to pay in order to fix up the car. And as you upgraded your car / got a newer car, you would need to pay quite a bit of money to fix it up for the next race. Sometimes so that you had to sell one of your cars to race funds to fix the car!

A combination of the above forced you to not drive recklessly. I sure hope GT5 has the minimum, if not more, than above. NFS Porsche is 10 years old!!!
 
to me the levelling up damage system seems to make far more sense than just giving it up straight away. the higher your experience the faster the vehicles your likely to be using, itll add a far greater sense of tension, suspense etc when your racing flat out... knowing that one big mistake could screw your vehicle over big time.

i think its perhaps the best system to have and stops people just using gt5 for a smash-a-thon destruction derby game....both off and online.
 
Ughhh, so there are level based damage modifiers?

I am not pleased.

"You know what would be cool? If we put leveling in this racing game like everyother stinking game on the market, wouldn't that be just spectacular? Whaddya mean it's pointless and there's no realistic rewards or implementation of such a system? Let them eat damage at level thirty!"

Thanks for spitting in the eye of your foundational consumers PD!
 
I'm going to say something here, that some may or may not agree with, and it may have already been said, as ive skipped from page 12. Has anyone considered the damage to be more extreme while racing online?

I now have the game here in my hands, and the wording on the case and in the manual has a real online focus to it. It says:

"...take your place in the racing community, challenge others and settle scores out on the track"

and

"when you've settled your grudges and settled your scores out on the track..."

That seems like a major emphasis on online racing. We know the online component is supposed to be huge, but it may be so important that damage is better in it.

Anyway, I have the game one night early (work in a shop), so i'm installing now and probably wont be back.

:]
 
Ughhh, so there are level based damage modifiers?

I am not pleased.

"You know what would be cool? If we put leveling in this racing game like everyother stinking game on the market, wouldn't that be just spectacular? Whaddya mean it's pointless and there's no realistic rewards or implementation of such a system? Let them eat damage at level thirty!"

Thanks for spitting in the eye of your foundational consumers PD!

Ha, sorry but posts like this make me laugh. So PD should make the game exactly as your opinion dictates? Every game I have has things that I personally would like changed but I don't bitch and moan about it.

I don't know whether its true or not with progressive damage, but either way it doesnt offend me. I can see why people like it and why people don't, but I'm not about to abandon gt5 and claim that PD are spitting in my face.

Rant over, bed time for me.
 
Ha, sorry but posts like this make me laugh. So PD should make the game exactly as your opinion dictates? Every game I have has things that I personally would like changed but I don't bitch and moan about it.

I don't know whether its true or not with progressive damage, but either way it doesnt offend me. I can see why people like it and why people don't, but I'm not about to abandon gt5 and claim that PD are spitting in my face.

Rant over, bed time for me.


I'm going to buy the game and enjoy it tomorrow, but I am a consumer and I will complain, no strike that, I must complain! This is what consumers do. And honestly I'm complaining for good reason.

Look, this is supposed to be "the" console racing sim, it's supposed to mimic a driver's career, how the hell does leveling have anything to do with racing? It doesn't, it's BS pandering to cupcake gamers And tacking damage mods to it is tantamount to them spitting in the eye of their hardcore consumer.

I know there's a whole generation of gamers out there who love to be placed in a skinner box, I'm not one of them, I don't appreciate grinding for things, especially things that were so prominently advertised to us for the past 2 years.
 
Come to think of it, that's a valid point. The damage system in GT5 could blow LFS's away!

I'm not not convinced about this whole "levelling up unlocks damage". I'm not saying that isn't how it is, but it seems awfully strange. Especially the fact that nowhere in the game does it tell you about it! :nervous:

I'm only level 14 - I find this GT a lot more difficult than the others, the AI are pretty good, and there is usually one which is a lot quicker than the others out in front, which makes it even more challenging :drool:

I think that there has been enough evidence of it, especially with THIS video that was posted recently.

http://www.youtube.com/watch?v=XINuNcmXfLI

I mean, you have parts falling OFF of the car, and in the road. We haven't seen that in any other video yet. I think we have seen enough to know for sure that the damage is progressive.
 
This system sucks to unlock it, cause you cannot in the future just start all over and have it. There is no "Game+" or something of that sorts. You're stuck having to play through the stupid "noobie" section of the game cause they tried to make the game stupid easy for beginners without options for hardcore vets like myself. They (PD) did exactly what Forza did and make the game a noob-fest of sorts, except Forza did it with rewind.
 
Look, this is supposed to be "the" console racing sim, it's supposed to mimic a driver's career, how the hell does leveling have anything to do with racing? It doesn't, it's BS pandering to cupcake gamers And tacking damage mods to it is tantamount to them spitting in the eye of their hardcore consumer.

I would have to disagree with this. In effect, you do "level up" in real world racing. As you progress through different racing mediums in the real world, you're offered tests and races you wouldn't have gotten as an unknown amateur, all depending on your successes and failures. You're offered sponsorships. (Thinking back, Grid did this accurately). Essentially, you're increasing your level.
 
I think that there has been enough evidence of it, especially with THIS video that was posted recently.

http://www.youtube.com/watch?v=XINuNcmXfLI

I mean, you have parts falling OFF of the car, and in the road. We haven't seen that in any other video yet. I think we have seen enough to know for sure that the damage is progressive.

I have seen that video, but that is just 1 video, and its a racing car. Compared to the 20+ videos of normal premium cars, without that kind of damage?
 
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