Zer0
(Banned)
- 1,624
What game with licensed cars is more accurate about wrinkles and bends than GT5? if you talk about technical issues wait until the final game, an accurate real-time damage need a lot of tweaking and GT5 cars have a lot more parts and modeling details than the simplier Burnout ones. Possible you can't rip parts like Burnout on licensed cars and we don't know how far will go the damage on the race cars.So you think that the way the metal wrinkles and bends is due to lincensing issues? I find that pretty far fetched...
I can believe that the rules said no passenger compartment damage, or no frame damage but if they allow the hood and fenders to be bend a out of shape and ripped up, I really can't believe the licensing says that it can't happen in a realistic way and must be in the weird zigzag things we saw in teh photos...
Or do you really think the licenses say sommething like that?
I'm sure licenses says something like do not explode parts or broke them into pieces. Again you have all the examples in all the released games and its damage representation: licensed vs fictional damage.
I thought you are pretty unrealistic on your exigences, two years ago people were happy if GT5 could top Forza's damage now that is achieved you demand the best damage in existence on every detail just because is a GT game. Sincerely looks like an excuse to discredit a feature that nobody expected to be as good as it is now.
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