- 1,851
- GTP_karlos
in that picture though the real car has more of a jello bumper than the gt5 car. I know what you mean though, a lot of cars will probably have this until gt6
I say good job PD.👍
That's an interesting point. I always assumed that it was merely a question of (combined) kinetic energy, but now I see that it's also one of geometry - what would be analogous, then, potentially, is an unfixed, parked car collided with a car traveling at "double the speed".
Or am I missing something else?
I think people banded the "licensed" issue about because Kaz himself said it.
The whole "licensed hinders" damage argument has always been thrown around as fact, but it's never been more than assumption.
But Burnout is a ultra-pure arcade game. Where only fun is to destroy opponent car.BOP uses fantasy cars while HP uses licensed cars.
But Burnout is a ultra-pure arcade game. Where only fun is to destroy opponent car.
I think new NFS will be also arcade but not like Burnout. Jump about 100 metres, c'mon...
Sure, but that doesn't mean that they couldn't have extensive damage if possible. The best example I can give is that i've seen a video of Hot Pursuit where the driver runs his car into a concrete barrier at over 100mph and nothing happens. He simply reverses the car and continues driving. If you ram you car into a concrete barrier in BOP at that speed then your car is going to be ruined.
But that again the real difference is licenses. They didn't have them with BOP so they could do whatever they wanted with the cars in terms of destruction. Now they do and there are limitations in what they can do.
It's not an assumption. If you want proof that using real cars hinders just how much you're able to damage them then look no further than Need for Speed Hot Pursuit. It's made by Criterion, the same company that created Burnout Paradise. A game people often point toward as being a high point for damage in racing games. Yet Hot Pursuits damage looks nothing like BOP's. What's the one difference between them? BOP uses fantasy cars while HP uses licensed cars.
It's not an assumption, it's a fact. We've even had threads with transcripts of car manufacturer representatives discussing the issue of their cars being damaged in a game and they clearly state that they tightly control what's allowed. Even a guy from Ford, a company who who tend to be more relaxed on the issue compared to most, still said that they maintained a tight level of control, especially regarding things like parts falling off.The whole "licensed hinders" damage argument has always been thrown around as fact, but it's never been more than assumption.
The same argument was used to explain why GT didn't have ANY damage in previous versions (ie some car makers wouldn't allow it thus PD dind't do it for any). The problem now expecially is that the cars in GT5 are getting visually significantly damaged... it's not a question of licensing anymore becuase significant damage is being allowed. Even if the safety cage has to be maintained the damage could still be much closer to Burnout Paradise without violating that rule.
I say good job PD.👍
I'm sure I read a quote from an NFS:Hot Pursuit developer that they(Criterion) asked the car manufacturers about what they could do regarding damage, and they were basically told to go nuts,
trying to find source......
If that's true then someone should ask them why the damage isn't as detailed as BOP's. The model they're showing right now is more along GT5's except in HP the windows shatter.
It's not an assumption, it's a fact. We've even had threads with transcripts of car manufacturer representatives discussing the issue of their cars being damaged in a game and they clearly state that they tightly control what's allowed.
Me wants right naaauuuuu!!! lol Hurry up man, get it as fast as you can, run!
Alright so I went to the best buy next to my work and took this video with my Iphone. I will take an HD video with my dig cam later on and update it but this is standard definition of the short clip. Check it out.
http://www.youtube.com/watch?v=1F_fxcm9x8k
Alright so I went to the best buy next to my work and took this video with my Iphone. I will take an HD video with my dig cam later on and update it but this is standard definition of the short clip. Check it out.
http://www.youtube.com/watch?v=1F_fxcm9x8k
Uff, I knew it can't be GT5, the ad consists of GTPSP intro footage, unfortunately. But anyways, many thanks for the fast posting, really appreciated!👍
Lol the real life crashed on at no more than 100 kmh
I think "no more than 40 km/h"* is more realistic
*I intend the speed of the 458 if the other vehicle was stationary
You're right. If I worked at PD and I heard everyone complaining like this I'd quit my job, because there's just no pleasing some people.LOL so let me get this straight.. we saw previous damage of the 458 that did NOTHING AT ALL to the bodywork, which was expected as it's a production model and a ferrari at that.. now we've seen deformation to the bodywork, but then people starting complaining about how it looks like the cars are made out of playdough and that it looks terrible. so now there were pictures posted that show that the damage modelling can actually look pretty close to reality (except for that one red 458 that looked very strange).. but now people are complaining that at a certain speed the car doesn't get crushed to a cube?
jesus fu**ing christ