Bumpers passing right through eachother is not what I call good damage simulation![]()
That really doesn't look that great in my opinion. I think I prefer cars bouncing off of each other to passing through each other like they are not even there.
Enzo crash not even head on to another car doing high speeds although 300 kmh which is like a 150 / 150 k head on
look! Although the results should be similar to this
http://www.wreckedexotics.com/enzo/enzo_20060809_003.shtml
there's been like 15+ Ferrari enzos wrecked and most of them are around 300 kmh ( no head ons though. Anyways look through www.wreckedexotics.com on Ferrari Enzo section some of the enzos are bits and pieces.
And we know that PD purposely decided a long time ago not to go the route of massive carnage with parts flying everywhere.
Obvious and major clipping does not look good.
and we know that pd purposely decided a long time ago not to go the route of massive carnage with parts flying everywhere.
Obvious and major clipping does not look good.
Do you think we will see deformable track barriers in GT5? All well and good having a damaged car but the place it hit should also be bent out of shape. I remember in Dirt they had that feature and any dent on a track would stay there for the entire race.
Robin.
Kaz talked about getting the physics deformation calculation engine ready last year....as it is now there is no physics behind the deformation...just a couple of if sentences....like if banged into wall 5 times; damage = 10% etc etc....theres has GOT to be more to the damage than what has been seen?? Its not possible to make something this bad over all these years is it??
I tried creating a new thread but for some reason couldn't. Regardless this is still related. I will get video as soon as I can. What I saw was a demo reel on a Sony LED-LCD tv. It wasn't in 3D but it was a demo reel with some footage that I think you all would like to see. It showed a game that definitely looked like GT5 and it showed some rally in the snow! It looked amazing on the 46" LED-LCD TV. I will capture footage with my dig cam but it should still be in high-def. Expect some footage later this week when I go back.
Me wants right naaauuuuu!!! lol Hurry up man, get it as fast as you can, run!
this crash is not a head on although around 300 kmh which is close to again 150 / 150 k head on crash
The video on the previous page is why Grid still holds the benchmark for licenced damage, it really is amazing. Another thing which Codemasters have done well is enviromental damage which brings me to this question...
Do you think we will see deformable track barriers in GT5? All well and good having a damaged car but the place it hit should also be bent out of shape. I remember in Dirt they had that feature and any dent on a track would stay there for the entire race.
Robin.
The video on the previous page is why Grid still holds the benchmark for licenced damage, it really is amazing. Another thing which Codemasters have done well is enviromental damage which brings me to this question...
Do you think we will see deformable track barriers in GT5? All well and good having a damaged car but the place it hit should also be bent out of shape. I remember in Dirt they had that feature and any dent on a track would stay there for the entire race.
Robin.
If both cars have the same mass, a 150km/h vs 150km/h head on crash is the same as a 150km/h crash against a wall. So a 300km/h crash against a wall is the same as a head on collision with a car of the same mass going 300km/h also.
I think Burnout Paradise is better than Grid, more realistic looking, without cars flying all over the place.
Unfortunately the video I posted before has been deleted....
Arcade racers with simulation, 1 hit totalled crashes, and sim racers with arcade crashes - WTF
edit - although in the first vid it does look scripted now....
What people need to realize is that GT5 is a sim and the cars are all licensed. Burnout isn't licensed vehicles so they can do what they want. Dirt and Dirt 2 is Rally so crashes happen on a regular basis in real life. But GT5 the largest factor with getting realistic damage is the car manufacturers saying it's "Ok". We all know Kaz and PD could make the crash simulation of the century if they wanted to but they can't.
I think Burnout Paradise is better than Grid, more realistic looking, without cars flying all over the place.
...
It's a common misconception that two cars hitting head on is about the same as one car hitting a solid wall at double the speed.
The whole "licensed hinders" damage argument has always been thrown around as fact, but it's never been more than assumption.
The same argument was used to explain why GT didn't have ANY damage in previous versions (ie some car makers wouldn't allow it thus PD dind't do it for any). The problem now expecially is that the cars in GT5 are getting visually significantly damaged... it's not a question of licensing anymore becuase significant damage is being allowed. Even if the safety cage has to be maintained the damage could still be much closer to Burnout Paradise without violating that rule.
I'm so sorry that you are wrong for damage affect physics!
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I'm so sorry that you clearly have a skewed vision of what reality is, in that you actually believe iRacing has realistic crash physics.
I say good job PD.👍