The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Forza, yes! iRacing, probably never!!

You got to be kidding. iRacing damage looks terrible. You can see the section of the car just scrunch up, and leave a gap between the object that it just hit.

The best damage right now belongs to 2 arcade racers, Grid and Burn out Paradise.... :dunce:

It took them 2 years to do their first damage engine, and then they dumped it and recoded a better version in 6 months which has 80 moving/damage parts each car.
 
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Just a question what do you think will happen if I plow the ferrari F1 car it to a mini or something like that at about 200mph?


The only reason an F1 crash will have a fatality is that if the driver gets hit on his helmet which is the head of the driver.
That's how Ayrton Senna died from his accident in 1994 if the tire didn't go to his face he should be still alive winning world championships.
That is how most drivers die when it goes to the head part.
The Formula 2 driver got hit on the head by a flying tire from another car at around 200+ kmh and died instantly. The car who crashed did not even get any injuries at all when he crashed over 200 kmh on a tree.

As long as the driver's head part doesn't get hit Formula Cars are again perfectly rigid but the chances of the head part getting hit is high when crashing over 300 kmh

its like these crashes -
Mark Webber

http://www.youtube.com/watch?v=jP9o7z88lXY

Fernando Alonso

http://www.youtube.com/watch?v=j3K09MhAPcU

But those are also the kind of crashes I want to see in GT5
 
The only reason an F1 crash will have a fatality is that if the driver gets hit on his helmet which is the head of the driver.
That's how Ayrton Senna died from his accident in 1994 if the tire didn't go to his face he should be still alive winning world championships.
That is how most drivers die when it goes to the head part.
The Formula 2 driver got hit on the head by a flying tire from another car at around 200+ kmh and died instantly. The car who crashed did not even get any injuries at all when he crashed over 200 kmh on a tree.

As long as the driver's head part doesn't get hit Formula Cars are again perfectly rigid but the chances of the head part getting hit is high when crashing over 300 kmh

I don't think that driving into a wall at 300 km/h could only be fatal when a tyre hits the helmet, sure F1 cars are much safer than they used to be and the tracks have been hugely improved regarding safety so going 300 km/h into a wall is basically impossible but internal damage to the body when an impact that large happens could be deadly ( in fact the chance of survival is far less ) as well regardless of how rigid or safe any car is.
The fact it thankfully didn't happen again after Senna died doesn't mean it therefore can't happen or in a completely different way.
 
The only reason an F1 crash will have a fatality is that if the driver gets hit on his helmet which is the head of the driver.
That's how Ayrton Senna died from his accident in 1994 if the tire didn't go to his face he should be still alive winning world championships.
That is how most drivers die when it goes to the head part.
The Formula 2 driver got hit on the head by a flying tire from another car at around 200+ kmh and died instantly. The car who crashed did not even get any injuries at all when he crashed over 200 kmh on a tree.

As long as the driver's head part doesn't get hit Formula Cars are again perfectly rigid but the chances of the head part getting hit is high when crashing over 300 kmh

I'm glad Felipe Massa was one lucky guy: http://www.viddler.com/explore/randomdude/videos/13/
 
I am not talking about damage graphics!
:)

Yeah in iRacing you suffer from reverse realism, just a gentle tap of the wall, and your whole steering geometry has dislodged... and it doesn't matter where you tap either...

Graphics and physics realism tie in together. You can't have realistic physics/damage if the car looks like a cartoon blob that clips surfaces and doesn't deform based on the contact.
 
Yeah in iRacing you suffer from reverse realism, just a gentle tap of the wall, and your whole steering geometry has dislodged... and it doesn't matter where you tap either...

Graphics and physics realism tie in together. You can't have realistic physics/damage if the car looks like a cartoon blob that clips surfaces and doesn't deform based on the contact.

very sad and very wrong.

The iRacing damage is very very good!

You are too confused about having realistic damage and good representational damage. iRacing is very good at this aspect.

I hope GT5 can reach the level of iRacing graphics and physic damage!
:)
 
very sad and very wrong.

The iRacing damage is very very good!

You are too confused about having realistic damage and good representational damage. iRacing is very good at this aspect.

I hope GT5 can reach the level of iRacing graphics and physic damage!
:)

How? I've played it, I know what type of damage and graphics it has, but I'm no longer subscribed, just not enough meat for the money pay, or rent for
 
very sad and very wrong.

The iRacing damage is very very good!

You are too confused about having realistic damage and good representational damage. iRacing is very good at this aspect.

I hope GT5 can reach the level of iRacing graphics and physic damage!
:)

That iRacing looked silly wrong. Cars at low speeds ricocheting off walls doesn't seem real to me....
 
Whoever this that the way iRacing vehicles react in a crash is realistic, needs to wash real life racing crashes carefully. iRacing crashes are very entertaining, but not realistic, at all.
 
in a quick forza comparison to GT5 demo i played

GT5 needs some effects to amplify impact :P

forza does possibly less than Gt5 in terms of impact calculation but they added a camera shake to amplify the effect thus REALLY selling it(effect: crazy bang sound like a car accident plus glass shattering and camera shake= omg oh noes).
 
How? I've played it, I know what type of damage and graphics it has, but I'm no longer subscribed, just not enough meat for the money pay, or rent for

iRacing is the best physics model out there. :)
It is quite cheap to play. they reduced the sub prices a few months to make it even cheaper! :)

And don't forget the older games (flightsims, tanksims, racing sims) had to work with even worse graphic models when showing damage. An ultrarealistic graphic model of damage is the end all. A dovetailing of ultrarealistic graphic modeling AND damage physics is the ultimate target.
:)

Cheers, mate!
:)
 
iRacing is the best physics model out there. :)
It is quite cheap to play. they reduced the sub prices a few months to make it even cheaper! :)

And don't forget the older games (flightsims, tanksims, racing sims) had to work with even worse graphic models when showing damage. An ultrarealistic graphic model of damage is the end all. A dovetailing of ultrarealistic graphic modeling AND damage physics is the ultimate target.
:)

Cheers, mate!
:)

I paid for my Radical SR8, but can't even use it offline to hotlap. Bah!
Crazy pay schemes
 
The driver would be dead yeap. Even "hardcore" PC sims aren't that hardcore...

Would be interesting, if your driver/personae could "die" in GT5 and you had to redo all your licenses/re-buy all you cars. Or the game would uninstall itself for maximum realism. ^^
 
Would be interesting, if your driver/personae could "die" in GT5 and you had to redo all your licenses/re-buy all you cars. Or the game would uninstall itself for maximum realism. ^^

I'd personally like the idea of that, having to drive carefully and not force the AI off the road. But, i think that most people would hate it, like if they accidentely crashed and died then had to do EVERYTHING again :lol:
 
I paid for my Radical SR8, but can't even use it offline to hotlap. Bah!
Crazy pay schemes

I agree.

I, too, will probably be dumping my iRacing sub by the end of the year.

iibc, I think we can keep all of our iRacing purchases so if we re-register with the game we do not have to buy everything a second time? I need to check that out.
Cheers!
:)
 
Would be interesting, if your driver/personae could "die" in GT5 and you had to redo all your licenses/re-buy all you cars. Or the game would uninstall itself for maximum realism. ^^

Steel Battalion style huh? I would end up being too :nervous: to drive.
 
Grids damage is pretty damn good if you ask me. I remember when I first played it and the car in front of me, it's tyre exploded and it slid in to a tyre wall scattering tyres and bits of car everywhere. Freaking great! The crashes had a real sense of brutality. I really liked Grid. For a quick blast, it was hard to beat.
 
Grids damage is pretty damn good if you ask me. I remember when I first played it and the car in front of me, it's tyre exploded and it slid in to a tyre wall scattering tyres and bits of car everywhere. Freaking great! The crashes had a real sense of brutality. I really liked Grid. For a quick blast, it was hard to beat.

I can't understand how it is even possible to have all the tirewalls dynamic with physics. I mean there are tons of them!
 
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