The elephant in the room: bad frame rate

  • Thread starter Proud_God
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Man I hate it when it drops to 50 fps from 60!!

But really you guys are just nitpicking, finding every little detail to complain about. I bet 95% of you guys will buy GT6. Just sayin'
 
The cockpit view in gt5 was pretty horrible for multiple reason. The low fps and steering lag were already bad but if that couldn't kill it then the random rubber neck view shaking was the final nail in the coffin.

But the bonnet view is totally fine. A little bit of steering lag but still very good for a console game. Forza 4 had bad steering lag too and there is nothing one can do to make it better there. Gt5 runs fine at 1080p in the bonnet view and if there are frame drops I'm not really noticing them (or recalling them happening).

Of course for a racing game consistent fps and low input lag are very important and personally gt5 did very good job with the hardware the ps3 had.
 
Man I hate it when it drops to 50 fps from 60!!

But really you guys are just nitpicking, finding every little detail to complain about. I bet 95% of you guys will buy GT6. Just sayin'

Not really. I am not gonna buy it, but not because of the frame rate issues. That's the least of my worries.

I am not getting the game because of the massive amount of BS they might throw in after the game is released. GT5 is a perfect example. The 1,000,000 credit trade restriction being one of them namely. There are plenty of others, such as boring seasonals, and how incredibly hard it was to grind for cash at some points for those really, really expensive cars. OH! And let's not forget about the friggin' money limit. Why can I only hold 20 million? Did the bank just decide to say "bugger off you bloody wanker" at that amount? Seriously...such restrictions are pointless and stupid, and I fear GT6 will be cursed to the same fate as before.
 
People are complaining about framerate but yet want the PS3 to be pushed hardeer than its capable of. Some people cant be pleased.

Yeah, I know, PD is pushing the limits of the now-ancient-hardware, we've all heard it before, we all know it. It's just that for me, PD was/is unrealistic in what they want to do with the PS3. Their starting point should be: 60 FPS (or hell, even a steady 30 fps would be better than what we have now), and then see what graphical enhancements they can add while maintaining that. If that means lower detailed car models, then so be it.

Note: the above is a sentiment I have towards a lot of game developers, not just PD: wanting too much from your hardware, in the end making a worse product (rockstar, anyone?)
For PD to get higher FPS they have to sacrifice details of things in the game and lowering the details of the cars will just make some people even more angry than they already are.
 
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Anyone pretending GT5 had no framerate issues is either blind or dishonest. In both cases: irrelevent.

I tried GT6 at the Paris Games Week around 3 weeks ago: the framerate was still a disaster, especially in cockpit view that was unplayable to me (i am talking about huge drops...not 5 or 10fps... much more). Moreover, there was no rain and only 6 cars on track.
I can't even imagine PD releasing the game in this state.

Lots of optimisation to come of course... but going from a distasterous FR without rain and with only 6 cars to a stable fr with rain and 12 to 16 opponnents. I can't see that happen.

And let's not forget that Kaz already sacrificed the fr for some eye candy in GT5... (although the game was not even in true 1080p).

in a nutshell: if you care for framerate, don't expect much from GT6.
If you don't care for fr, have fun (the physics engine is top notch)
 
Bump.
Can we get a statement from the people who played GT6 on its frame rate? How does it compare to the frame rate of GT5 and GT6 academy demo?
 
Tyre smoke and interior view will give slowdown. It's like Counter Strike all those years ago. Smoke grenades killed fps for a long time.
 
I remember in GT5 the frame rate drops a lot on the straight (start finish area) at special stage 5.
 
I have not experienced any issues with GT5 frame rate that bothered me, granted I do not drive in cockpit view very often but I was happy with the video performance of the game overall.

I have experienced these drops in Forza 4, quite badly some times where the screen would literally freeze momentarily then jump several frames and repeat. Fortunately it rarely happens and usually only does so for a short while then recovers but makes it near impossible to drive while it is happening.

I have played other racing games where this was a huge issue, screen freeze for as much as 1-2 seconds. Imagine coming into a corner at high speed then the screen freezes and you hear the sound of car meeting guard rail :( Then the screen unfreezes to show your car flying through the air.
 
Hood view is the way to play gt6, we will discover it very soon.
Turning down the resolution to 720p just to make the cockpit view framerate smoother is not so good. 720p makes the tracks less sharp and you lose detail which is fundamental for gameplay.
Like the demo (it was one car only on a day track without rain): hood view->fps and clarity perfection, cockpit->unplayable
 
Hood view is the way to play gt6, we will discover it very soon.
Turning down the resolution to 720p just to make the cockpit view framerate smoother is not so good. 720p makes the tracks less sharp and you lose detail which is fundamental for gameplay.
Like the demo (it was one car only on a day track without rain): hood view->fps and clarity perfection, cockpit->unplayable
Hood view -> huge immersion breaker...
 
Hood view -> huge immersion breaker...

I know, it's not realistic...
In the demo I played with a G25 and the only way I can do good laps is to have a hi-resolution track and stable framerate. The new driving model is very sensitive and responsive. With cockpit view the track was low-res and I had a bad feel of the car grip and weight transfer and correcting trajectory and braking/accelerating was impossible.
 
Frame rate, for me, tends to only become a serious issue when it hits the low twenties. Maybe I've built up a tolerance for it. however the tearing--now that drives me up a wall.
 
It seems that I've have to x-post this, since I've already said this on news/general thread, but somebody on NeoGAF posted this regarding "no standing starts" BS:

[Standing starts] were removed from GT5 because when all the premium cars bunched up in the first corner, the framerate would drop to like 35-40 fps and tear all over the place.

;)
 
This thread is a joke right? I have run GT5 and GT6 demo in 1080P on my Panasonic 32 and 37 inch screens and have never ever, not even once noticed any issues.

It simply looks gorgeous with no slow down at all.. and that is on my fat 40gb and slim 160gb
 
Really don't notice any frame drops at all! Must be my old eyes!

More & more I think the fact my poor vision is only correctable to a certain level is a perverse boon in these matters of graphics & such. ha ha
I don't really know if that's part of the issue though.

Like someone said earlier in the thread, I noticed in the past if a game has horrid frame rate issues. If something's really choppy it kind of makes me sick. I remember 1 old game with a 3rd person pirate ship battle scene I couldn't stomach at all.

But I rarely noticed anything in GT5. The only time I can think of noticing anything of the sort was on Suzuka weather change, most particularly when the sun was out, and mostly at the starts of races, and at points on the track - I think related to the angle of light.
But I found that track in GT5 just generally problematic.
I seem to be mostly sensitive to colour and brightness & contrast issues. And Suzuka has a contrast issue in GT5 that bugged me.
I have limited depth perception (I can't see most 3D stuff), so I think I depend on contrast, colour gradation, & shadows, to perceive depth. So if something has a problem with that, then I'm likely to notice it.

I doubt I'll notice anything in GT6 unless it's a really big problem.
Some people must be more sensitive to missing frames & such.
I bet there's a physiological reason for it. Or maybe based on what someone's focusing on.

The whole thing reminds me of the stuff I've read about how the brain "fills in the gaps" of vision. And that's why eye-witness accounts can be so unreliable.
Wonder if maybe people who are much more focused on some other aspect of the game just don't notice as much when their brain has to fill in gaps created by minor stuttering in frame rates.

Someone should do a study on this! :lol:
Like the broken escalator phenomenon! :sly:

Why Broken Escalators Throw Off Our Balance
http://www.theatlantic.com/health/a...oken-escalators-throw-off-our-balance/281731/
 
I have experienced these drops in Forza 4, quite badly some times where the screen would literally freeze momentarily then jump several frames and repeat. Fortunately it rarely happens and usually only does so for a short while then recovers but makes it near impossible to drive while it is happening.
I think this is actually due to some kind of software or hardware fault with the Xbox 360 on some consoles. I remember my Xbox 360 was starting to act up before I stopped playing on it. If I were playing a shooter, it would all of a sudden start skipping drastically for a few moments, then stop. This was a very bad thing when I would host games, as it would affect the entire lobby. If you've seen this freeze and unfreeze happen about 3 times then stop, I know exactly what you're talking about, and its not even the games fault. I think it happened for me like every few hours, so it wasn't noticeable all of the time.
 
I think this is actually due to some kind of software or hardware fault with the Xbox 360 on some consoles. I remember my Xbox 360 was starting to act up before I stopped playing on it. If I were playing a shooter, it would all of a sudden start skipping drastically for a few moments, then stop. This was a very bad thing when I would host games, as it would affect the entire lobby. If you've seen this freeze and unfreeze happen about 3 times then stop, I know exactly what you're talking about, and its not even the games fault. I think it happened for me like every few hours, so it wasn't noticeable all of the time.

In my case is it not related to the 360 itself, It is apparently related to the servers or XB Live. Several times when I have experienced this is was during an online race and others in the room were experiencing the same thing though not always all of them.

I have not experienced it in offline mode but then again I almost never play Forza in offline mode as I find the career races very boring.
 
In my case is it not related to the 360 itself, It is apparently related to the servers or XB Live. Several times when I have experienced this is was during an online race and others in the room were experiencing the same thing though not always all of them.

I have not experienced it in offline mode but then again I almost never play Forza in offline mode as I find the career races very boring.
Ah, that makes sense then. I was always online when it came to Xbox, mostly because it's paid for. I thought it was due to something wrong with my Xbox, maybe not? Anyways, I'm on the side of not really having FPS issues in GT5.
 
This thread is a joke right? I have run GT5 and GT6 demo in 1080P on my Panasonic 32 and 37 inch screens and have never ever, not even once noticed any issues.

It simply looks gorgeous with no slow down at all.. and that is on my fat 40gb and slim 160gb

Unfortunately GT6 Demo is not availabe anymore for you to check.
Did you ever try 1080p with cockpit view? That was unplayable. While chasing/bumper/hood view were perfect
 
This thread is a joke right? I have run GT5 and GT6 demo in 1080P on my Panasonic 32 and 37 inch screens and have never ever, not even once noticed any issues.

It simply looks gorgeous with no slow down at all.. and that is on my fat 40gb and slim 160gb
Really don't notice any frame drops at all! Must be my old eyes!

Some people just can't see it. Which is fine, if anything it's a benefit.

But it is a legitimate problem for the rest of us. Dropping from ~60 to 40-50 throws off my timing massively.
 
Does the OP own the game? Because that's the only way to tell framerate, you know. 30fps YouTube videos aren't exactly a good judge of 60fps smoothness, so if that's what you're basing your argument on, you need to stop drinking.
 
Does the OP own the game? Because that's the only way to tell framerate, you know. 30fps YouTube videos aren't exactly a good judge of 60fps smoothness, so if that's what you're basing your argument on, you need to stop drinking.

The OP's argument was based on evidence from GT5, the GT6 demos and gameshow demos. There was and still is some doubt as to how smooth the frame rate will be, especially in cockpit view and under adverse conditions.

You're right that it will only really be resolved when someone like GT Foundry does an objective analysis, but it's still a worthy point to bring up because it is a concern to some people.
 
Really hope it's fixed. There were drops in GT5 but they never really bothered me.
I play in 1080p and only ever use cockpit view.
The frame drops in the GT6 demo made it unplayable using cockpit view.
The aliasing (jaggies) were also much worse than in GT5.
I hope both are improved for the finished (cough) game but I do remember Jordon saying the frame drops were still there in a very recent build.
If i have to play in 720p I will I guess.
 

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