THE EMO THREAD: Epic Rage & Crying Thread

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No offence, but those screenshots don't look nearly as impressive as anything we've seen in Gran Turismo 5.
Well, no 🤬

Last I checked, Bizarre actually wanted a game for the people to play, not spend 5 years making every little detail perfect.

The fact is though, is that Deve. is right. You guys talk about GT5 being revolutionary when everything it has introduced has already been done by someone else.

Of course, some of you then say, "Oh yeah, well it's the only game to do all of them!" Wrong again. TDU2 incorporates weather, day/night, well modeled vehicles, accurate locations in Hawaii/Ibiza, & will introduce several tracks in their games for people wanting a "track day". PGR did most of these as well. How the games played though was beside the point b/c they did things first before GT.

Nothing GT has done is new to games, nor is it ever going to be the first to incorporate all of them.
so people:

Do not be stupid,these forza fanboys wants to ignite a discussion that GT won years ago so please don't pay attention to the stupid posts,they ran out of the forza features and now they swiching into other games(pathetic isn't it?:lol:)
To everyone else; ignore people who have to shout to get their point across & fail to see the irony when they make posts about other fanboys.
 
Well, no 🤬

Last I checked, Bizarre actually wanted a game for the people to play, not spend 5 years making every little detail perfect.

The fact is though, is that Deve. is right. You guys talk about GT5 being revolutionary when everything it has introduced has already been done by someone else.

Of course, some of you then say, "Oh yeah, well it's the only game to do all of them!" Wrong again. TDU2 incorporates weather, day/night, well modeled vehicles, accurate locations in Hawaii/Ibiza, & will introduce several tracks in their games for people wanting a "track day". PGR did most of these as well. How the games played though was beside the point b/c they did things first before GT.

Nothing GT has done is new to games, nor is it ever going to be the first to incorporate all of them.

To everyone else; ignore people who have to shout to get their point across & fail to see the irony when they make posts about other fanboys.

see this proves my theory,which one,they one that I mention so please read the thread,they have to justify day/night changes they turn into other games,TDU2 is going to be great(I really love that game)but you cannot incorporate the racing engine, AI and model several scenarios complete different from each other(TDU2 will feature Ibiza island and Hawaii map from the first map(I think is Malibu)and you have seen kotaku ,most of these games model just the dashboard and the exteriors,but GT models the hole cockpit, therefore is just a question of quality,you think that some people are just like brainless fanatic,but the matter of the fact is that we haven't even seen the final product and it already feature a lot of stuff that some other games cant ,it already show the quality of the product and you keep arguing that we are not listening,we are and that is why we do this thing because we know already that forza cannot reproduce nurburgring as it should,GT will feature real 24 Hrs racing that most consoles could even handle and just a few games have,we also saw what forza 3 could do,it have it done well but not the same level as GT5 is doing,therefore you can keep arguing a lot about it but you will get always the same answers
 
Then use it. Your last post was nothing but a chicken scratch, run-on sentence.

OK:)then instead of keep arguing just tell me are you a GT fanboy?and if you ask me yes and I am,I'm also a game developer so I have an slightly idea of how thought a game of this characteristics takes and that is why I keep doing this,program for muticore tasking in console is hard and you just keep moaning what other games have done,but with different game engines,and different characteristics
you cant do a single game that features all of them,until know(and yes also TDU2 but that is an arcade game,not a sim racing game it don't take care of tire friction, surfaces changes is just simple scripting)PD have to take care of a lot to make the engine function,PD is getting more of what their game engine could possibly deliver and now after the 200 cars fiasco now it turns out that that game engine is just a complete fail,buddy I don't think so
 
OK:)then instead of keep arguing just tell me are you a GT fanboy?and if you ask me yes and I am,I'm also a game developer so I have an slightly idea of how thought a game of this characteristics takes and that is why I keep doing this,program for muticore tasking in console is hard and you just keep moaning what other games have done,but with different game engines,and different characteristics
you cant do a single game that features all of them,until know(and yes also TDU2 but that is an arcade game,not a sim racing game it don't take care of tire friction, surfaces changes is just simple scripting)PD have to take care of a lot to make the engine function,PD is getting more of what their game engine could possibly deliver and now after the 200 cars fiasco now it turns out that that game engine is just a complete fail,buddy I don't think so

You do realise that you still haven't used a single full stop (period) in about your last one million sentences.
 
Devedander
It's not all about the graphics, but you would have to be in pretty heavy denial to think graphics aren't a huge part of GT. I mean look at what PD did... they claim something like 6 months to model a car... they are releassinga game with segmented car classes after 6 years becaues they care so much about how they look...

Is it not at all about graphics for you?

Not about graphics for me mate. I own xbox and ps. I have Microsoft wheel and play pgr, forza, dirt, dirt2, race pro and f1ce.
I recently ( last week ) bought logitech DFGT for my PS.

All the games I have listed have cockpit view, the game I'm looking forward to, the majority of the cars are unavailable to drive in cockpit.

Don't really care about the quality of the graphics at all. It's the features that bother me.
I also posted how I would drop day/night for all cockpits and I was serious.
 
The peop0le getting mad at the people getting mad seem to be getting more mad than the people that are MAD!

(not in the british sense, but yes at the same time.)

Bro id gladly get the full shabang 180$ game if all expectations were met, but no so now im not even gonna spend 100 on it, 50 beans thast it. I'll save my 135$ for future "dlc" which is bull BTW cuz even if its 99c a car, thats still 700$ to have freakin interiors.

This 👍👍:dopey:
 
OK:)then instead of keep arguing just tell me are you a GT fanboy?and if you ask me yes and I am,I'm also a game developer so I have an slightly idea of how thought a game of this characteristics takes and that is why I keep doing this,program for muticore tasking in console is hard and you just keep moaning what other games have done,but with different game engines,and different characteristics
you cant do a single game that features all of them,until know(and yes also TDU2 but that is an arcade game,not a sim racing game it don't take care of tire friction, surfaces changes is just simple scripting)PD have to take care of a lot to make the engine function,PD is getting more of what their game engine could possibly deliver and now after the 200 cars fiasco now it turns out that that game engine is just a complete fail,buddy I don't think so
I don't believe for a second that you're a game developer. Go take this 2nd grade grammar & sentence structure back to school.
 
I don't own a PS3 and didn't have any plans to purchase one. None of the exclusives did anything for me. However, as a long time Gran Turismo fan, I knew with GT5 on the horizon I might have to reconsider that position. Currently I am a 360 gamer and absolutely love Forza 3. I feel the Forza series has long since surpassed the Gran Turismo bench mark and is setting the trends now.

That said, I had high hopes that perhaps GT5 could sway me back the other way or at least persuade me to let go of a few hundred bucks for a PS3. My anticipation for the game has been growing and has peaked due to E3. When I saw some of the videos and screen shots and heard all the news about day night cycles and all the other fantastic things, I knew I had to have it. I resolved to buy a PS3 before the launch of GT5 and started to get myself into the mindset of counting down the days. :drool:

And then I decide to come on GTPlanet which I have not visited in ages to see if there were anymore details out. And what do I discover? No cockpit view for the majority of cars in the game. :grumpy:

What in the hell is PD thinking? They are purposely designing a large portion of the game at a much lower standard than they are obviously capable of, and are throwing it in our faces by showing us what could have been with the "premium cars". Who's screwed up idea was that? Seriously?

This has me so ticked off right now that at this point I don't even wanna play the game, regardless of owning a PS3 or not. I know what you're thinking, "Cockpit view is just a minor feature, get over it." Well not to me it's not minor. I use cockpit view in every racing game if I can and it is a large portion of the immersion for me in every game now. Without it I simply can not get into the experience anywhere near as much. Cockpit view for me is an absolute must and since it's not exactly something I can just get around, considering the user interface is something I have to deal with everytime I race, it becomes completely unacceptable.

Beyond the immediate impact of not having cockpit view for everything though, is a much more sinister problem. This difference in quality standards for standard and premium cars represents a very large problem of seemingly just not giving two ****s about what their customers want. This has obviously been PD's problem for years. They can create astoundingly good products and when they put their minds to something, never fail to deliver. However, the things they put their minds to are often not something that should be given priority. For instance, is it really wise to focus on having 1000cars in the game when they're not all fully detailed? Should they be adding features like message boards in-game when there are obvious issues with the core gameplay?

In my opinion, PD needs to focus their attention on the core gameplay first and all this peripheral crap should come later down the road when everything important is taken care of. And for every bit of content in the game, they should assure it is to the highest standards possible before adding more. Personally I'd rather have far less cars if they were all highly detailed. And I'd rather they worry about physics and sound and the user interface before adding crap like message boards and video uploads. Those things are great, don't get me wrong, but without amazing and polished core gameplay, they don't add up to a hill o' beans. I don't think PD prioritizes that way, and instead focuses on big numbers and features that wow the casuals in order to sell games.

Well I'm not a casual and I see right through the BS. Fix the core gameplay PD and make everything to a high standard and I will buy a PS3 just to play GT5. Without doing those things, you forget ever getting my money again though.

👎
 
I don't believe for a second that you're a game developer. Go take this 2nd grade grammar & sentence structure back to school.

I was thinking the same thing... maybe he has cranked out a flash game once or something but even that would surprise me.
 
so people:

Do not be stupid,these forza fanboys wants to ignite a discussion that GT won years ago so please don't pay attention to the stupid posts,they ran out of the forza features and now they swiching into other games(pathetic isn't it?:lol:)

The real irony here is that actually of all the games I see mentioned in this recent comparison, none of them was Forza...

Test Drive Lemans, TDU, Shift, Test Drive Vrally...

Little Freudian there methinks...
 
I don't own a PS3 and didn't have any plans to purchase one. None of the exclusives did anything for me. However, as a long time Gran Turismo fan, I knew with GT5 on the horizon I might have to reconsider that position. Currently I am a 360 gamer and absolutely love Forza 3. I feel the Forza series has long since surpassed the Gran Turismo bench mark and is setting the trends now.

That said, I had high hopes that perhaps GT5 could sway me back the other way or at least persuade me to let go of a few hundred bucks for a PS3. My anticipation for the game has been growing and has peaked due to E3. When I saw some of the videos and screen shots and heard all the news about day night cycles and all the other fantastic things, I knew I had to have it. I resolved to buy a PS3 before the launch of GT5 and started to get myself into the mindset of counting down the days. :drool:

And then I decide to come on GTPlanet which I have not visited in ages to see if there were anymore details out. And what do I discover? No cockpit view for the majority of cars in the game. :grumpy:

What in the hell is PD thinking? They are purposely designing a large portion of the game at a much lower standard than they are obviously capable of, and are throwing it in our faces by showing us what could have been with the "premium cars". Who's screwed up idea was that? Seriously?

This has me so ticked off right now that at this point I don't even wanna play the game, regardless of owning a PS3 or not. I know what you're thinking, "Cockpit view is just a minor feature, get over it." Well not to me it's not minor. I use cockpit view in every racing game if I can and it is a large portion of the immersion for me in every game now. Without it I simply can not get into the experience anywhere near as much. Cockpit view for me is an absolute must and since it's not exactly something I can just get around, considering the user interface is something I have to deal with everytime I race, it becomes completely unacceptable.

Beyond the immediate impact of not having cockpit view for everything though, is a much more sinister problem. This difference in quality standards for standard and premium cars represents a very large problem of seemingly just not giving two ****s about what their customers want. This has obviously been PD's problem for years. They can create astoundingly good products and when they put their minds to something, never fail to deliver. However, the things they put their minds to are often not something that should be given priority. For instance, is it really wise to focus on having 1000cars in the game when they're not all fully detailed? Should they be adding features like message boards in-game when there are obvious issues with the core gameplay?

In my opinion, PD needs to focus their attention on the core gameplay first and all this peripheral crap should come later down the road when everything important is taken care of. And for every bit of content in the game, they should assure it is to the highest standards possible before adding more. Personally I'd rather have far less cars if they were all highly detailed. And I'd rather they worry about physics and sound and the user interface before adding crap like message boards and video uploads. Those things are great, don't get me wrong, but without amazing and polished core gameplay, they don't add up to a hill o' beans. I don't think PD prioritizes that way, and instead focuses on big numbers and features that wow the casuals in order to sell games.

Well I'm not a casual and I see right through the BS. Fix the core gameplay PD and make everything to a high standard and I will buy a PS3 just to play GT5. Without doing those things, you forget ever getting my money again though.

👎

well not to burst your bubbles, but cockpits are not core gameplay,sure they give better immersion but are not all that necessary. i do have x360 and f2 and f3,and on top of that pwts and csp from fanatec which i use for f3,and core gameplay (physics) are not that great. using a exellent wheel and still there is steering help that is killing driving with the wheel. say what you want but that is bs.
i love driving with cockpits, but physics always come first on my roster. at least pd isnt ignoring its community like t10 does.how many cockpits are missing their funcionality,how many dials give you wrong kmh or mph,so you must have hud, where is the back of cockpit/interior,public lobbies,dominance of audis and awds. so you see how many flaws there are in core gameplay and beyond core gameplay. 200 exeptionaly moddeled cars and 16 online cars is much more then f3 or any other games give you. it may sound that i am bashing forza but that is not true,i still love it and play it with all its pros and cons.
i am also not casual player, played hours of rfactor,gtr series and its gt5 that has it all. unfortunately console games dont have moding comunity. how many cars are there initially in rfactor, or gtr, curtanly not 200 with everything moddeled.i could go on but...... of course gt5 will have its flaws but overall the are offering much nore then any of other racing games.
let me quote my girlfriend:"this game looks plastic" (she says this everytime i play f3,but never when i play gt5p).
sry for the long post
 
well not to burst your bubbles, but cockpits are not core gameplay,sure they give better immersion but are not all that necessary. i do have x360 and f2 and f3,and on top of that pwts and csp from fanatec which i use for f3,and core gameplay (physics) are not that great. using a exellent wheel and still there is steering help that is killing driving with the wheel. say what you want but that is bs.
i love driving with cockpits, but physics always come first on my roster. at least pd isnt ignoring its community like t10 does.how many cockpits are missing their funcionality,how many dials give you wrong kmh or mph,so you must have hud, where is the back of cockpit/interior,public lobbies,dominance of audis and awds. so you see how many flaws there are in core gameplay and beyond core gameplay. 200 exeptionaly moddeled cars and 16 online cars is much more then f3 or any other games give you. it may sound that i am bashing forza but that is not true,i still love it and play it with all its pros and cons.
i am also not casual player, played hours of rfactor,gtr series and its gt5 that has it all. unfortunately console games dont have moding comunity. how many cars are there initially in rfactor, or gtr, curtanly not 200 with everything moddeled.i could go on but...... of course gt5 will have its flaws but overall the are offering much nore then any of other racing games.
let me quote my girlfriend:"this game looks plastic" (she says this everytime i play f3,but never when i play gt5p).
sry for the long post

Well I hate to burst YOUR bubble Mr I use txt spk and don't use capitals, but to some people the cockpit view is one of the core gamplay elements, and fangorn_forest never said physics wasn't (because we all know physics is another). Cockpit view to the minds of many racers helps immensely with the immersion in the game. I tried turning Prologue back on today with use of both roof cam and bumper view, I got through half a lap before I decided it felt un-acceptable, I didn't even feel like I was playing a racing game any more. For me this never used to be an issue because I used to play with a controller and chase view. Now I have a wheel, I certainly yearn for that cockpit view.
 
Well I hate to burst YOUR bubble Mr I use txt spk and don't use capitals, but to some people the cockpit view is one of the core gamplay elements, and fangorn_forest never said physics wasn't (because we all know physics is another). Cockpit view to the minds of many racers helps immensely with the immersion in the game. I tried turning Prologue back on today with use of both roof cam and bumper view, I got through half a lap before I decided it felt un-acceptable, I didn't even feel like I was playing a racing game any more. For me this never used to be an issue because I used to play with a controller and chase view. Now I have a wheel, I certainly yearn for that cockpit view.

well not to burst any more bubbles, cause we are running out soup, i love driving for cockpit more then any view, but i can live with 200 cockpits and still enjoy playing gt5. i agree with you that it imersion is much higher. but posting wheater he will or wont buy gt5 is something that i dont care, and posting such a thing just for sake of posting i just something i can not understand.
english is not my native language and i am using phone to type.
 
Personally, I'm confident that all the standard cars will include cockpit view - just not rendered interiors, rather like GT PSP:

Gran+Turismo+PSP+Cockpit.jpg


That would be the ideal solution, in my opinion. Either that, or just have generic "one size fits all" interiors - standard road car, classic muscle car, high-end supercar, etc
 
Personally, I'm confident that all the standard cars will include cockpit view - just not rendered interiors, rather like GT PSP:

Gran+Turismo+PSP+Cockpit.jpg


That would be the ideal solution, in my opinion. Either that, or just have generic "one size fits all" interiors - standard road car, classic muscle car, high-end supercar, etc

At this point in time, I have to believe the same thing.

God help us until this Standard car cockpit thing is determined one way or the other.
 
Personally, I'm confident that all the standard cars will include cockpit view - just not rendered interiors, rather like GT PSP:

Gran+Turismo+PSP+Cockpit.jpg


That would be the ideal solution, in my opinion. Either that, or just have generic "one size fits all" interiors - standard road car, classic muscle car, high-end supercar, etc

Why in the name of god would that be the ideal solution?
Seriously.. in this day and age and all they can come up with is a black outline? Uhh.. doesn't that seem a bit.. a bit 90's? In my opinion, it's either cockpit or no cockpit.. black 1D interior for PSP is fine because it's a smaller unit and can't handle much, the PS3 however can handle more.
 
Why in the name of god would that be the ideal solution?
Seriously.. in this day and age and all they can come up with is a black outline? Uhh.. doesn't that seem a bit.. Need For Speed ish? In my opinion, it's either cockpit or no cockpit.. black 1D interior for PSP is fine because it's a smaller unit and can't handle much, the PS3 however can handle more.

Its not a question of what the PS3 can handle. Its a question of the game already filling a blu-ray disc and PD has only about 4 mos left to put the game in the stores.



EDIT: It would be absolutely GT3ish to not have a cockpit view of some description in 80% of the cars in the game.
 
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blackframe is good for psp, which uses a little screen...
blackframe on ps3 would be horrible looking,
the best solution is to create some generic "gt cockpits", with some generic wheels, digital/analogic dashboards depending on the real car one, and sequential, manual or automatic sequential shifting depending on the real car (very important)
way way better than having non cockpit for standard cars
 
well not to burst your bubbles, but cockpits are not core gameplay,sure they give better immersion but are not all that necessary. i do have x360 and f2 and f3,and on top of that pwts and csp from fanatec which i use for f3,and core gameplay (physics) are not that great. using a exellent wheel and still there is steering help that is killing driving with the wheel. say what you want but that is bs.
i love driving with cockpits, but physics always come first on my roster. at least pd isnt ignoring its community like t10 does.how many cockpits are missing their funcionality,how many dials give you wrong kmh or mph,so you must have hud, where is the back of cockpit/interior,public lobbies,dominance of audis and awds. so you see how many flaws there are in core gameplay and beyond core gameplay. 200 exeptionaly moddeled cars and 16 online cars is much more then f3 or any other games give you. it may sound that i am bashing forza but that is not true,i still love it and play it with all its pros and cons.
i am also not casual player, played hours of rfactor,gtr series and its gt5 that has it all. unfortunately console games dont have moding comunity. how many cars are there initially in rfactor, or gtr, curtanly not 200 with everything moddeled.i could go on but...... of course gt5 will have its flaws but overall the are offering much nore then any of other racing games.
let me quote my girlfriend:"this game looks plastic" (she says this everytime i play f3,but never when i play gt5p).
sry for the long post

For me, cockpit view is core gameplay. It's kinda like how online was not core at first and was merely an added feature. Now a racing game without online competition would be absolutely unacceptable. Well for me a "simulation" racer without cockpit view support is unacceptable.

And if they come out with some crap with generic interiors or blacked-out interiors, I flat out will not buy the game. That would show they simply aren't trying.

Personally I'm still holding out hope that it's all a misunderstanding and perhaps the standard cars do have real cockpit views, just not as detailed and maybe without the rear portion of the interior rendered, ala Forza 3. That wouldn't bother me so much, though it still would irk me a bit. I would accept that though and buy a PS3 and GT5. If they hal**** the cockpits though, count me out.

but posting wheater he will or wont buy gt5 is something that i dont care, and posting such a thing just for sake of posting i just something i can not understand.
english is not my native language and i am using phone to type.

This is a thread for whining. It was created specifically so that posters can blow off their frustration about the game. Don't like complaints? Don't click on the thread.
 
http://blog.us.playstation.com/2010...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)


3D was nearly done 2 years ago. What the hell have PD been doing then? What has held them back?

The 'standard cars' aren't all that detailed (and HIGHLY likely no cockpit view) + tracks look fairly good but not a great leap from prologue, damage just passes muster but isn't mind-blowing in any way (hardly burnout level damage - even GTAIV's cars exhibit more realistic dents (one small part of a much larger experience)). The day/night cycle is something all decent flight sims have had since forever. Its something that should happen easily and basically automatically if you have a decent lighting model to begin with. Reverse lights/horn/hi-low beam headlights are things that would take minimal time to implement and should have been features (albeit not at PS3 level) included since GT3. My guess is Sony are forcing GT5 to line up with their 3D TVs coming to market, and were/are still pushing to include Move support. And Kaz has been off racing 24hr Nurb cause he's bored 🤬.

Basically, to me GT5 looks like a 4 year dev cycle game, not 6. Hence, the last 2 years have been very unproductive as PD just sort of shuffle the deck chairs around and play with the menus. The new E3 trailer doesn't look appreciatively more amazing than any (years) older GT5 trailer.

Emo enough for you guys?
 
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I'm trying so hard not to be emo about the whole situation. I've been in absolute love with GT since I first saw a demo running a replay of GT1 in a Toys R Us all those years ago.. It's funny to think how impressed I was with the graphics now but man, it was a revolution. After playing GT5:P for what, 2 years now, this news feels like this "standard" car stuff is a massive step backwards. So not in line with everything PD has done up to now. Having such a variance in car quality is such a strange decision that I'm having a hard time getting past it! :crazy: But I promise to keep my complaining to a minimum. I hope between now and November there is some big news on GT5 that will wipe all of these bad feelings away. :)
 
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