""Ideas""? I am saying that the PS2 could calculate a car going over 2 trillion MPH, so why couldn't the PS3? I don't think they could handle that correctly, as you said there is a lot of guessing, so we can't know what would happen.
Gamerdog,don't even bother with mr.troll
Much like how GT5's physics engine has a problem when going under 5 km/h. It probably can handle 2 trillion miles per hour, just not realistically.
1241Penguin understands this. It's not whether the cars are capable of reaching those speeds (I'm sure that there's some glitch in the game, somewhere, that allows ridiculous speeds) but it's how they turn at those speeds.
The fact is, that, an F1 car would actually be pushed down on track (by downforce) so much, that, supposing it had enough power etc., to make it up to 2,000,000,000 mp/h, the chassis would drag against the ground, and, (I'm being serious here) tear holes in the track.
Both in GT5 and in real life, it's impossible to simulate (accurately represent) 2,000,000,000 mp/h, because, at those speeds, the laws of physics and such will act against the car, in ways which have never been seen before, and have never been measured, or even observed through science.
The PS2/PS3 computational systems are irrelevant. All that is relevant is aerodynamic principles (like, Formula 1 cars losing like 20 mm. of their ride height, due to the downforce (downward pressure created by wind passing over "aerodynamic devices" which create a low pressure zone below the "wing element," by diverting the air from below, into a high pressure zone ABOVE the wing element.))
The same principle (aerodynamic downforce is the exact opposite of aerodynamic lift) explains how planes get airborne. Planes are propelled
forward by their motors, and the wings produce lift. Above the wing, there's low pressure, caused by diverting air UNDER the wing. Below the wing, there's high pressure, caused by diverting air UNDER the wing.
All of the air molecules "join" together, in "high pressure" zones, creating "high-pressure" (a more dense grouping of molecules, in this case, molecules and particles of matter generally classified as "air.")
So, please listen, for once in your life: sure, a PS2 glitch allowed you to reach 2,000,000,000 mp/h. That's fact. I won't deny it. I've seen some ridiculous YouTube videos, too. But, I've also seen the Toyota GT-ONE doing a "wheelie" at 260+ mp/h:
In reality, if this car got up to those speeds, it would be impossible for the car to maintain any traction, and a pocket of high pressure air would be created, underneath the car, which would lead to:
In this crash, the air flowing underneath the car was of a higher pressure than the pressure flowing over the car. This created "lift," which causes the car to get airborne, and then the tires lose contact patch, and the car loses control.
A single bump at 200 mp/h caused the car to flip, due to the high pressure air which was "caught" beneath it.
This will happen repeatedly. Aerodynamics is a scientific principle, which people have "observed and noted" since Leonardo Da Vinci, whose "helicopter" design was designed to push air downwards, causing aerodynamic lift.
If you say "TL;DR" here's a summary: aerodynamics will push the car into the ground at 2,000,000,000 and, in reality, it's impossible to make a car go that fast.
Video proof