Well, I play StarCraft now so the controls are a bit different there
![Tongue :P :P](/wp-content/themes/gtp16/images/smilies/tongue.svg?v=3)
That aside, it was a novel idea but they over used it in many cases, such as in Other M with the rotation of the mote for different stuff. Prime 3 did implement it well. But Nintendo has done a decent job, I feel, of alienating fans of certain franchises, while just endless rehashing them. Was a conversation a friend and I had at last year's PAX after spending time going through Nintendo's offerings - there just wasn't much that really appealed to us anymore. And this is from a guy that has his SNES still hooked up and an original Gameboy on display, from '89.
Prime 3 was kind of easy but I feel (and its a been a while) that you could up the difficulty? My problem with Echoes was a lot of very tedious back tracking that didn't flow as well as other games, and the annoying tendency to have to wait for some energy between moving around in the dark world. Which was also very boring visually. It never did it for me like Prime 1 or 3.
Super Metroid still wins, if just because of the replay value that the sequence breaking produced. Fusion was a failure because they made it so very, very hard to do just that.