What an awful comparison to make that has no relation to gaming whatsoever.
It's an analogy, it doesn't have to directly relate to gaming in order to get the point across.
May be because they are used to high quality sims that offer the most realism and features that are missing in the console games. Remember that all of these PC sims have a fraction of budget and staff compared to the console dev teams, yet pump out much higher quality material.
I'm going to have to strongly disagree.
For one, you're trying to hold a singular standard to games that are working towards different goals. Forza is never going to be as realistic of a racing game as a racing sim because Forza is in the words of Turn 10 a "track day sim.". This isn't about them being lazy and not wanting to add the features in order to make it a full racing sim, it's about the style of game it is trying to achieve.
Also, while PC racing sims have quite the track list they sorely lack when it comes to car count compared to Forza and Gran Turismo. Not to mention the ability to upgrade every single one of the cars in both games. I would also argue that the quality of the tracks in a game like Forza actually surpass a title such as Project Cars.
What's worse than people being elitist about PC sims are the console only players who claim GT/Forza are the best sims or all they need and absolutely refuse to try anything else.
While they do exist, that doesn't mean they are trolling. I think you could make a strong case for GT and Forza being the best sims available depending on what you want to do. If you want a huge variety of available cars in order to upgrade and compete with your friends.... well nothing is really better.
I don't personally feel that console sim players are anywhere as elitest about their favorite sims as PC players are; again, just look at any Forza or GT video on a channel devoted to PC sims and look at the constant hate.
Because people can have multiple interests? You don't have to exclusively limit yourself to one game or platform, it's likely many of those people used to and/or still play on consoles as well. I check out games and genres that I don't play very frequently, to see if it's worth trying out for myself and getting in to.
There is nothing wrong with checking out other titles but dropping a bunch of vile crap on a title that most people haven't even played before doing so does nothing to help either improve the game or community at large. Forza and GT are not for everyone but it's insane to hold a game like Forza that has 600 cars varying between a Pontiac Aztec and Lotus F1 car to achieve the same realism as a title with 50 cars that only focus on race cars with no upgrading at all.
When a new product is going to release and it's being hyped up, promising new things that they've never done before, do you not like to see what the fuss is all about? Then when that hyped new product fails to deliver again, are people not free to criticize it for not keeping up with the competition or their own promises that they've been making for years?
I can understand the disappointment surrounding GTS and I honestly hope that Polyphony is seeing the reaction from the community about how people are upset. However we're talking about sim community at large and it's honestly hard to try and say a game like Forza 6 didn't deliver, for god's sake it managed to be the first sim racer with realistic hydroplaning puddles.
Maybe critical success, but surely not sales. If it were the case, the other games would be outselling GT.
Word of mouth and reputation are much bigger factors in being a critical success.
It's funny seeing people in this thread continue to talk about how graphics don't matter like it's an echo chamber. Well graphics do matter, if they didn't then what's even the point of GTS at all? Why not just play GT6? It has dynamic weather, the same physics engine, more cars and more tracks.