Here’s Mr Greenawalt himself with the reason why he thinks this – possibly – is the greatest Green Hell ever captured on a computer game. “Well, it’s by far the most ambitious track we’ve ever done,” begins Dan. “We’ve had the Nürburgring before in the game, but it’s never been delivered like this before. Not by us, and not by anybody.”
Turn 10 were allowed to book the ‘Ring out completely for two days to scan it to their satisfaction. With an all-new, next-gen compatible laser scanning set up to capture every last, unforgiving, terrifying inch. “Laser scanning’s been around for a while,” continues Dan, “and we’d looked at laser scanning at last generation, but found it wasn’t detailed enough for what we really wanted to accomplish. So we invested in new laser scanning rigs and a new process for Forza 5, and most of the tracks were laser scanned.”
“The Nürburgring is an all new laser scan, so it’s getting to that millimetre of accuracy. We had 30 artists who worked on this track, and it took us nearly a year to deliver. That’s 13,000 man hours that went into this track. We want to be something where the professional racecar driver, the Jackie Stewarts of the world, can recognise every little bump, every piece of grass. Can recognise the trees, every building, they can use all those references that most of us have never seen, but they don’t hurt our experience either. So we have this incredibly detailed track that we can learn, and fulfil our fantasies, while having pro drivers able to drive it at any level.”