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It's a start, they weren't listening on the Tokyo track though. Looks like a race taking place post-apocalypse.
As soon as I said that just watched more of the trailers SAME A.I GOT D:censored:
It's a start, they weren't listening on the Tokyo track though. Looks like a race taking place post-apocalypse.
Couldn't agree more. They better add all the premium cars, extremely disappointed on that part.It doesn't make anyone but PD look foolish. Turn 10 had a bit of a pass, because even though it was ridiculous that even cars that were created while Turn 10 were working on Forza 5 were dropped for Forza 5 (and even though it's clear that some of those "ground up" Forza 5 cars were rather blatantly touched up cars from the 360 generation), some of the car models in Forza 4 were just bad. Standard Car bad. Throw them out and do them again bad.
For PD, we've had it pounded into our head for over half a decade now that they were so amazingly on the ball and their assets were so fantastically better than everyone else's that they could be used to sail straight into the PS4. PD, the company that outright wasted so much time with their modeling depth that you could show off the embossing on the headlights of some cars or the stitching in the rear seats of some others, felt fit to throw out all of their work made up to this point anyway, even models they made for a game that released after the PS4 launched?
Can anyone tell me if Sport has,.........
Pitlane limiter?
Dynamic track?
Rain?
Pull up on the grid by yourself?
I need 4 out of 4 or I'm an iRacer in the winter.
@JKgo it still has more cars and tracks than almost every other racing game.
This isn't a full-fat GT game (allegedly) yet is priced like one.
How do you know it was down to 40?One thing I immediately noticed during that direct capture gameplay is how inconsistent the framerate is. It goes from 60 down to almost 40 halfway through the car passing by the camera.
you can literally see the framerate drop to half in the ferrari gameplay it doesnt take a scientist to tell the difference between 60fps and anything below that.How do you know it was down to 40?
How do you know it wasn't 55 or 32 or some other number?you can literally see the framerate drop to half in the ferrari gameplay it doesnt take a scientist to tell the difference between 60fps and anything below that.
are we seriously going to get into such a petty argument. the framerate drops reguardless. its clearly visible unless you watch it in 480p which then locks you into 30fpsHow do you know it wasn't 55 or 32 or some other number?
Who's arguing? I'm just asking questions. If you are going to make such an accurate statement about a highly technical subject I'm probably going to assume you had some sort of frame rate analysis software going. It's important to know you're just guessing.are we seriously going to get into such a petty argument. the framerate drops reguardless. its clearly visible unless you watch it in 480p which then locks you into 30fps
...Out of various infos I learned, it's the pricing that gets me the most. This isn't a full-fat GT game (allegedly) yet is priced like one. Sigh.
Now I see why it's not called a Prologue - so Sony can price it as high as they want!!
But you know what, I'm a glass-half-full kinda guy. I'll just wait a bit after the release, then pick this up when the inevitable price drop happens.
I don't notice when my PC drops from 60 to 55 during a game, but you sure as hell notice it dropping from 60fps to even 50fps.How do you know it wasn't 55 or 32 or some other number?
The cost of a game has so little to do with the amount of content. That ship sailed 20 years ago.
...Hmm.
Not sure whether you're defending the practice, or condemning it...
Neither. I mean, maybe it would be nice, but then you'd have prices fluctuate in both directions. Would you be alright paying, say $80 or more for GT6? My point was just that the market doesn't operate that way. Game prices aren't based on a number of cars or tracks or hours of play time. It's about development/marketing costs and what the publisher can get away with charging people to make a profit. And a game sized somewhere between GT5 Prologue and a full-scale release is just as easy for consumers to justify at a $60 price point as most other racers.
Can anyone tell me if Sport has,.........
Pitlane limiter?
Dynamic track?
Rain?
Pull up on the grid by yourself?
I need 4 out of 4 or I'm an iRacer in the winter.
Why iRacing? Wanna spend $15 per track and a monthly fee?Can anyone tell me if Sport has,.........
Pitlane limiter?
Dynamic track?
Rain?
Pull up on the grid by yourself?
I need 4 out of 4 or I'm an iRacer in the winter.
Framerate drops is the result of poor optimization/overestimating hardware's capabilities, Forza 6 runs at 1080p/60fps locked at ALL times with no drops because T10 specifically optimized for that target despite having weaker hardware than what PS4 offers. It's a design decision by the developers to juggle eye candy/framerate ratio as they please. You could give developers a system 100 times more powerful than PS4 and you would still see framerate drops if they wanted.The fact that there are frame rate drops is mostly a hardware issue, that of which Sony should have thought of before they released a turd of a console. Albeit capable of decent output, it was far outdated before it's release and therefore the games released nowadays are to be expected to have these issues. Even Forza 6 I've noticed has very buggy shadowing. But as Polyphony has stated, they were limited on the PS3 due to hardware capabilities and should be able to do much more with the PS4, so they need to follow through with their word if they are to make a statement about it. So yea, frame rate can be fixed and ought to be before final release.
I don't notice when my PC drops from 60 to 55 during a game, but you sure as hell notice it dropping from 60fps to even 50fps.
There is that very inherent moment when you get that frame drop.Heh, it's actually the opposite way around for me, maybe it's because of my plasma TV? I'm not sure of the normal support over in the states and other non PAL territories. It has support for both 60hz and 50hz (and others), so anywhere in the middle has noticeable tearing or stutter, while drops to 50 suffer from neither of those problems.
I actually have GTA V on my PC capped to 50fps as I get drops from 60 with the settings and mods I use. While not as fast as 60, it's nice and smooth with no stutter or screen tear.
One thing I immediately noticed during that direct capture gameplay is how inconsistent the framerate is. It goes from 60 down to almost 40 halfway through the car passing by the camera.
also return of the jaggies.
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and it sure cant be a next gen gran turismo game without its signature screen tearing techniques
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