Yeah there's lots of fault there.My only worry about microtransactions is, it takes away a bit from the idea that skill needs to be accrued before the highest power cars can be driven. IRL, unless a billionaire, no-one races an XJ13 with no experience. No-one steps into an R18 without having worked their way up the ladder. No-one sits in the cockpit of an F1 car before they have worked their way through the Formula cars.
But with microtransactions, the odds of meeting someone in a 20Mcr. car with zero skill are quite high. The 'Real' simulator needs a little more 'reality', IMO!
Admittedly, GTS (probably even more than previous GT's) makes it far easier to get into the highest power cars with zero skill - you only need complete some of the laughably easy Missions and Track School events to accrue enough for a way faster car than your experience level should allow when you first play the game. But the idea that, see someone in a 20Mcr. car and have no idea about their skill level, well, there goes the 'real'!
1. More expensive cars does not meant it will be more powerful. In fact, prices are all the same for each car class.
If that's the case then my Alfa TZ2 will be more than 3 times much faster than my Mercedes F1.
2. Sport races are determined only by classes, BOP even (aka all cars on the group will perfoms identically, relatively speaking). While group X cars are run typically on one make races.
3. The only scenario where MT is on the side of worry is if you are the car collector, or those who are desperate enough to compete in Nostalgic 79 at GTLeague. So not related to "skill" or "advantage" at all, atleast on Sport Mode.
4. There's BMB grind that grants 375k cr for less than 12 minutes. Or if you dont want to then the credits will naturally come if you play.
5. The essential cars for sport mode are one car for each Gr class which all can be obtained by completing Driving Missions (except for Gr2 of which a car must be spent for 850k)
It's seems you worrying while not actually playing the game for once.
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