The GT Sport Epic Whining and Crying Thread

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If you don't count the standard cars, and the 177 number is to be believed, then this game has roughly the same amount of cars as GT1,GT3,GT5P,GT5.
But what does that have to do with the fact that the car collecting aspect of the game was a plus, not a negative? The standards didn't take away from that, as that's a separate issue.
 
They're marketing the game as more of a racing game with actual competition rather than a car collecting game which was actually GT's biggest criticism. Not sure how you deducted all that from that trailer.

As for people complaining about the "direction" of GTS, this title is arguably the biggest evolution I've seen in the series. They've re-worked almost everything and have addressed a lot of the complaints. Also funnily enough, GTS (the first title on the PS4) will have roughly the same amount of cars that GT3 did and roughly the same amount of premium cars in GT5.

GT could have still evolved whilst retaining the car-collecting aspect of the previous games and nailing down it's biggest flaws. Instead PD have gone off on a completely wild tangent and made a a game so heavily online focused on such a niche portion of an already niche market that it could potentially turn off more people than bring in.
 
GT could have still evolved whilst retaining the car-collecting aspect of the previous games and nailing down it's biggest flaws. Instead PD have gone off on a completely wild tangent and made a a game so heavily online focused on such a niche portion of an already niche market that it could potentially turn off more people than bring in.
Not only will GTS turn off a lot of people (especially past fans of the first game, GT1), it will also have those people return the game back and seek for another title that suits their needs.

So regardless if GTS sells well (and I'm not saying it won't), that be a lot of people it had probably disappointed or turned off who found out it's not the same GT they remembered.

The fact that it's online focused as well? Oh boy... :ill:
 
A few things:
  • Going by GT Sport's counting style, GT1 actually had well over 300 cars.
  • GT3 did have a similar number, but appeared about a year into the console's life, not four.
  • GT5 launched with something like 35% more Premiums than GT Sport's total car count, and — barring some Super GT and NASCAR models — offered more variety. There's also the whole issue of those Premiums being referred to as more appropriate for the next-generation... only for them to be dropped, it seems. :(
While it hasn't been outright confirmed, it appears the car count includes things like the road-going Alfa 4C and Gr.4 versions as separate models. That's fine — there's a reasonable amount of difference between them — but it does mean there will be much less variety in terms of that headline number than what might've been the case in previous GTs.

As @ImaRobot said, I'm not sure the car collecting aspect of GT has ever been the main criticism levelled at the game. Did some folks want a stronger focus on the racing side of things, with rules and flags? Yeah. But I don't recall many saying they wanted that instead of the traditional approach.

I'm not saying either way is right or wrong. I just know that GT is largely responsible for my tastes in racing games, and so I've become accustomed to the car encyclopedia approach.

They're no doubt taking more liberties than usual with the car count and overall it is indeed less variety. It is still comparable though and the number is big enough for car collecting.

But what does that have to do with the fact that the car collecting aspect of the game was a plus, not a negative? The standards didn't take away from that, as that's a separate issue.


GT could have still evolved whilst retaining the car-collecting aspect of the previous games and nailing down it's biggest flaws. Instead PD have gone off on a completely wild tangent and made a a game so heavily online focused on such a niche portion of an already niche market that it could potentially turn off more people than bring in.

Last gen's main issue for me was the focus on quantity not quality. I think if they've gone for the same route again this year, it would've felt too familiar. Speaking of experience, my fav GT game last gen was Prologue. Time trialing with proper leaderboards and a proper online mode where you can enter a race instantly was more enjoyable for me than the chasing the rabbit sequence in every career mode event in the other games.
 
Last gen's main issue for me was the focus on quantity not quality. I think if they've gone for the same route again this year, it would've felt too familiar.
Again, though, what does that have to do with the point that it actually being a car collecting game was seen as a negative? That aspect wasn't, but the consistency between them is an entirely different issue. People wanted both aspects of that covered, but they weren't really related, to be honest.
 
Again, though, what does that have to do with the point that it actually being a car collecting game was seen as a negative? That aspect wasn't, but the consistency between them is an entirely different issue. People wanted both aspects of that covered, but they weren't really related, to be honest.

I think the message they're trying to convey is they messed up the actual racing which is arguably what the game is all about. Having less amount of cars means they can focus on stuff like BOP and have proper race classes so the online races can be much better.
 
I think the message they're trying to convey is they messed up the actual racing which is arguably what the game is all about. Having less amount of cars means they can focus on stuff like BOP and have proper race classes so the online races can be much better.
Four years in, how is that BOP looking?
 
I think the message they're trying to convey is they messed up the actual racing which is arguably what the game is all about. Having less amount of cars means they can focus on stuff like BOP and have proper race classes so the online races can be much better.
So the issue with the Car Collecting aspect of the game, and you saying why the majority of people saw it as a negative, is that having too many cars messed up the racing?

I can't say I've ever came across someone that said that a negative aspect of GT is because it was a car collecting game.
 
Four years in, how is that BOP looking?

It's a WIP and in some classes it works, and in others it doesn't.

So the issue with the Car Collecting aspect of the game, and you saying why the majority of people saw it as a negative, is that having too many cars messed up the racing?

I can't say I've ever came across someone that said that a negative aspect of GT is because it was a car collecting game.

I don't think they mean just the car collecting aspect, but rather they'd prefer the players to be spending the time on track rather than off. That's what I understood at least.
 
So the issue with the Car Collecting aspect of the game, and you saying why the majority of people saw it as a negative, is that having too many cars messed up the racing?

I can't say I've ever came across someone that said that a negative aspect of GT is because it was a car collecting game.

Hi! *waves hand* 1,000+ cars is a bit lot much. Why collect a car I never plan on driving? Now the OCD in me won't allow that, I've always collected every GT car, but it was a negative in the past, especially considering the cars were standard.


Jerome
 
I don't think they mean just the car collecting aspect, but rather they'd prefer the players to be spending the time on track rather than off. That's what I understood at least.
So they introduced 1000 scapes, because they wanted people to focus on the online aspect of the game?

Hi! *waves hand* 1,000+ cars is a bit lot much. Why collect a car I never plan on driving? Now the OCD in me won't allow that, I've always collected every GT car, but it was a negative in the past, especially considering the cars were standard.


Jerome
So having options for more was a bad thing? I for one bought tons of cars that I was never going to race specifically for just taking a photo of them.

Like I said, standards are an entirely different issue, but not directly related in my opinion.
 
So they introduced 1000 scapes, because they wanted people to focus on the online aspect of the game?

How I see it is that they're improving the off track experience as well as on track. Don't get me wrong, maybe when I spend time with the game I'll change my mind. However, the time spent with the beta is asserting my opinion. I'm pretty sure I've already spent more time with the beta than in PCARS and DiRT Rally.
 
How I see it is that they're improving the off track experience as well as on track. Don't get me wrong, maybe when I spend time with the game I'll change my mind. However, the time spent with the beta is asserting my opinion. I'm pretty sure I've already spent more time with the beta than in PCARS and DiRT Rally.
That's all fine, and makes sense with this last post. Yet, it has nothing to do with what you originally point you stated about the car collecting and what the vast majority think of it. If anything, I think you just meant it for yourself rather than a whole consensus. Also the fact that the scapes contradict the point you where just trying to make.
 
That's all fine, and makes sense with this last post. Yet, it has nothing to do with what you originally point you stated about the car collecting and what the vast majority think of it. If anything, I think you just meant it for yourself rather than a whole consensus. Also the fact that the scapes contradict the point you where just trying to make.

Not for me, I don't mind the car collecting aspect but I've come to care less about it over the years. I remember during GT6 in sites like Gaf and even members here saying that the CARPG aspect is old fashioned and is starting to feel stale.

PD's change of mentality is a good thing in my opinion.
 
Not for me, I don't mind the car collecting aspect but I've come to care less about it over the years. I remember during GT6 in sites like Gaf and even members here saying that the CARPG aspect is old fashioned and is starting to feel stale.

PD's change of mentality is a good thing in my opinion.
I've seen mixed signals about it, but it was definitely far from the majority consensus. It was a major selling point for me and is one of the reasons why I'm not liking the current direction of the franchise. While Pcars was a good game once you get passed all the bugs, but its the style of the game that pushed me away the most. Current Forza and Post-GTS is what pulls to me the most.
 
I've seen mixed signals about it, but it was definitely far from the majority consensus. It was a major selling point for me and is one of the reasons why I'm not liking the current direction of the franchise. While Pcars was a good game once you get passed all the bugs, but its the style of the game that pushed me away the most. Current Forza and Post-GTS is what pulls to me the most.

Interesting. What do you feel about the car list in general?
 
Interesting. What do you feel about the car list in general?
I don't mind a small list. For Comparisons sake I was just fine with Forza's 200ish cars at launch with FM5, but my time spent on it was minimal in comparison to Fm6 just because of lack of things that I could do with a smaller car list. What I'm missing dearly is how you where able to make your car "yours." I really enjoy customization(and tuning, it would always be different depending on the modifications you choose), collecting, taking photos. I think if PD still held onto its roots and managed to work it out so that way we can get customization into the game, I would have more of a pull towards it.

Now, they have the photo aspect of it down, but with the small list without customization, its really a tough call for me. Now, my liking is a totally different direction than what they're aiming for, and it suits some more than others( you, compared to me) but this is what they built us up with, with their games in the past, and it was removed all too suddenly and thrown into a direction I'm not too fond with, especially considering the scope of past games.
 
I don't mind a small list. For Comparisons sake I was just fine with Forza's 200ish cars at launch with FM5, but my time spent on it was minimal in comparison to Fm6 just because of lack of things that I could do with a smaller car list. What I'm missing dearly is how you where able to make your car "yours." I really enjoy customization(and tuning, it would always be different depending on the modifications you choose), collecting, taking photos. I think if PD still held onto its roots and managed to work it out so that way we can get customization into the game, I would have more of a pull towards it.

Now, they have the photo aspect of it down, but with the small list without customization, its really a tough call for me. Now, my liking is a totally different direction than what they're aiming for, and it suits some more than others( you, compared to me) but this is what they built us up with, with their games, and it was removed all too suddenly.

I think they missed a trick with Gr.4 . Would've loved if you could customize the N class cars to be eligible in Gr.4.
 
Let's be honest, as much as I loved GT6 as a driving game and the community around it, it's a bloated mess. A leaner, higher quality experience is what we need IMO.
Other than missing features at launch the only real issue was the grind. If GT6 had the Freeplay mode from FM (pick your car, your opponent's cars, track, number of laps and profit) or something like rivals (get paid to do laps) I would still be playing. As it is I was always grinding or waiting for a good seasonal to pop up to grind.

With how expensive everything is from cars, upgrades, paint and body kits you need money to enjoy the game but you need to grind to get money.
 
Not for me, I don't mind the car collecting aspect but I've come to care less about it over the years. I remember during GT6 in sites like Gaf and even members here saying that the CARPG aspect is old fashioned and is starting to feel stale.

PD's change of mentality is a good thing in my opinion.

Hideo Kojima made a deeper, funner, better WARPG in his first try then PD could make a CARPG in 6 tries.

The concept got stale because of just that, it stayed essentially the same for almost 20 years. It failed due to a lack of creativity on PD's part, not because the core concept was flawed beyond repair.

Play NBA 2K franchise mode from 1999, then play the Franchise mode from 2017. Huge difference. Now play GT1 and GT6. Pretty much the same thing. In NBA 2K 17 they have an actual story, you sign contracts, theres interviews, cinematic cutscenes, TV style presentation, etc etc. In GT6 theres.... oh right. They had a new star system thingy, right?

PD essentially recognized their failure to build a compelling single player experience, so they've gone online with GT Sport. Now they dont have to worry about programming decent AI or building a desirable career mode.

Kz & co kinda ran out of ideas around GT4. And some of the good ideas they had like B-Spec, used cars and course maker they fumbled or butchered.

IMO GT's time is up, the series is well down the hill now, I'm awaiting a new CARPG game to arrive at some point and take GT and Forza's lunch. Ideally it will be multiplatform and the team behind it will take what GT and Froza built and expand onto it greatly.

Thats why I dont bother complaining about PD nonsense anymore, stuff like throwing away premium cars, taking 4 years to build a game with half the content of their competitors, or adding Porsche but just one of their cars. I know the franchise is finished and Im not going to bother hoping it gets better.
 
Kz & co kinda ran out of ideas around GT4. And some of the good ideas they had like B-Spec, used cars and course maker they fumbled or butchered.

PD wasted a lot of good things/features from the previous GT at every new step of the game.
This is a peculiar characteristics of the developer, almost an help to the competitors..

IR
 
There's no sim, just arcade left with this steering model.

No More GTS until my steering is done by me, not by idiotic speed releated steering angle. I have steering wheel to give MY inputs, don't want game to alter those, GamePad users may enjoy that, but wheel users DON'T!
What do you mean,how bad it is.(I do not have the beta)
 
The concept got stale because of just that, it stayed essentially the same for almost 20 years. It failed due to a lack of creativity on PD's part, not because the core concept was flawed beyond repair.

Are you talking about Gran Turismo? Failed because it didn't change? It's arguably PlayStation's best franchise with millions and millions of copies sold.

I would argue that it can fail for changing too much too suddenly. GT's core features and game structure was never a failure IMO.

But then again, we didn't see the full game yet. I'm really skeptical about the offline features and customization limitations of GTS.
 
I`m not sure how people can moan about any GT game, I love them personally..

I`m only here to moan about the possibility of at least half a year before its out..:crazy::scared::scared::scared::scared::scared:
 
I`m not sure how people can moan about any GT game, I love them personally..

I`m only here to moan about the possibility of at least half a year before its out..:crazy::scared::scared::scared::scared::scared:
Every game is criticized because no game, as of yet, has been able to satisfy the wants/desires/needs of all players. GT falls short in a number of key areas and people enjoy discussing these things, even if they aren't truly important in the grand scheme of things.
 
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