It looks like customization is there (see 2:49 below). Like you said, we have to see about the upgrades. But outside of power upgrades (turbo, supercharger, exhaust, ECU tune), brake/tire/suspension modification is there. The difference is that rather than buying an automatic sport suspension, I have to tune a sport suspension setup.
The CarRPG/driving simulator aspect looks strong - Train on 145 events/race anywhere with anything/buy cars/tune, repeat - and everything in between.
Yeah, I think you're stretching the definition to suit your argument. If the seemingly tuning-only approach is the only one now, and buying parts/modifying our cars piece-by-piece is gone, and that still qualifies as CarRPG... then
every game that offers the ability to modify car settings qualifies.
I mean, just watch the "Human Race" trailer from E3: Even Polyphony is saying the old approach is dead.
It'd be cool if we had to pay to entry fee for single races, and for fuel though!
That's one of my biggest qualms with the modern Forza games, actually; the old ones had you paying for any damage you sustained during a race, and I thought that was an excellent way to push people to drive cleaner.
2:49 for customization 3:08 for tuning upgrades
I must've missed where I can buy parts, like a new ROM or a sports exhaust. Note that nothing was actually explorable either: it's essentially a menu mock-up, so it doesn't really tell us much.
Also, since it's another instance of our 13-month old video being stolen without credit given... DRINK!
Yeah, I've seen his videos reviewing the beta physics, but those shouldn't be taken as stone regarding GT Sport's final build.
I don't think anybody is operating under the impression they are.
Yes, there is still the idea of the "Hand of God" "Skid Recovery Force" to be put to rest, but these are some of the most natural physics I've visibly witnessed in a driving game. But then again, I haven't seen too many games scrutinized to this degree (I'd actually be interested to see them if there are). Not saying they don't exist, only that I have not seen them.
I can't find it right now, but I do recall somebody doing something similar with FM4/FM5 with a BMW at the 'Ring, to look at tire flex and suspension modelling. I agree that it looks very natural — replays have always been a PD strong point — but what I'm most looking forward to is telemetry to show us exactly what's happening.
As for SRF: I hated it (mostly when it was forced on), and I'm curious about the rumblings of it being in GTS. Strangely enough, I noticed one new assist with FM7: an assist that adds grip when the tires lose their purchase with the road. So yes, essentially a new SRF. Naturally, I turned it off!
You're exactly right - but GT Sport seems to have evolved quite a bit from what it used to be, so in a way, it's kinda making itself very unique compared to Forza. So yeah, the comparison could be made, but they do seem vastly different.
Also, it seems the comparison is usually made only to highlight the difference in car count.
There are a lot of people that like the traditional GT approach. As Forza is the best place to find it now, the comparison will be made, and it's a valid one to make. I keep seeing some folks rushing to make qualifiers on why X game shouldn't be compared to Y... and it's almost always when their personal preference isn't shown in a favourable light. It actually does the game no favours: each title in the genre has a whole bunch of strong points, and some weak points. GTS, FM7, PCARS2: they all lose out in one area or another when compared. That's what makes the genre so interesting, IMO.
Car count isn't the only thing that is brought up. There's community features (Storefront, Auction House), car variety (arguably more important than the basic count), dynamic weather (something GT has gone backwards on), and a well-known scheduling cadence.
One thing I do want to see is how all three of the big titles this fall will handle esports. We've heard about the GT FIA championship for three years now, but no real details on how it will run. ForzaRC struggles for viewership (at least in terms of post-event Youtube counts), but has a lot of cash prizes to hand out. The Le Mans podium tie-in was a cool one, IMO. Of course, PCARS has been plugging away at esports for two years now, and from what we saw at E3, PCARS2 will have a lot of very handy features built-in for not only hosting your own events, but broadcasting them.