The GT Sport Epic Whining and Crying Thread

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And, from my personal point of preference, if GT's cars lists tend to be repetitive, Forza's are rather too mainstream - they don't offer much besides what's popular, trendy and can be found in 95% of other games (including said GT).

You can prefer whatever you like, but you can hardly claim that almost all 700 cars are found in 95% of other games. Is there another game apart from Forza that has over 200 cars this generation? There's a lot of very unique cars even in the Forza 6 list, and there's another 240+ cars to go on top of that. That's almost double the amount in GTS, on top of what's in FM6.

It's impossible to have that many cars and have them all be from other games. There aren't that many racing games. Most of those cars may be "mainstream" in the sense that they're recognised drivers cars or historical landmarks, but that's sort of the point. Lacking basic stuff like an E36 or a Supra isn't something to brag about, especially not when you're including a Schwimmwagen instead. A Schwimmwagen is a funny joke for one race, but it has no application to car history, car design or even just being good to drive. A real car is something that someone, somewhere will take and drive the wheels off. Look at the pre-1980 cars and a lot of it is pure gold for the quirky car aficionado.

You can not like their choices, but you can't call them all mainstream. That's straight up false.
 
@Imari Since you guys are talking about cars,imo quality beats numbers.
You dont need a big list of cars,you need a good collection of cars that in the "theme" of the game.
For example if you are a "sim racing" games you want a good car list of "racing" vehicles (I hope you get my point).
On the other hand,more options is always better than few options but just numbers do not make a good list.
 
@Imari Since you guys are talking about cars,imo quality beats numbers.
You dont need a big list of cars,you need a good collection of cars that in the "theme" of the game.
For example if you are a "sim racing" games you want a good car list of "racing" vehicles (I hope you get my point).
On the other hand,more options is always better than few options but just numbers do not make a good list.

Of course numbers are not the be all and end all, but there's a balance to be found. I find the quality of Forza cars to be more than acceptable. They could be better, but they're not distractingly awful (*cough*standardcars*cough*). On the other hand, for that small reduction in quality, you get a MASSIVE increase in quantity.

150 cars at quality 10, or 700 cars at quality 9? It's up to each player whether that's a fair trade off, but it's certainly not as simple as "quality>quantity" always. Otherwise absolutely no one would ever have argued for the justification of standard cars. At any distance except point blank, the difference between FM and GT models is imperceptible, and all you're really seeing is Gran Turismo's significantly superior lighting.

One should also note that for a simulator, the graphical quality is generally of lesser importance than the physical simulation quality. Visual immersion is nice, but driving accuracy is critical. That's why games like AC that don't really look that flash are still highly considered as simulations.

Personally, I don't think either GT or Forza are purely about the simulation, it's a lot more about the experience that you can get. GT is highly unlikely to be a top flight simulator, because that's a very (very) niche market. It's going to be a physical compromise, which is absolutely fine and is very fun for a lot of people. Forza is much the same, and so it expands on those limited physics by supplying a large and varied amount of content. GTS seems to be doubling down on "quality" at the expense of quantity, not realising that graphical quality has diminishing returns for anyone who isn't a photomode player, and that physics quality can only be pushed so far without totally alienating their core demographic.

I rather think that between GT5, 6 and Sport, Polyphony has managed to hit either side of the sweet spot of AAA quality with AAA quantity. Ask people who played FM5 when it came out. Good game, but you ran out of things to do pretty quick. Realistically, GTS is about of the same scale as FM5.
 
As I said, it's all up to personal preference. Personally, first half of these addirions barely interests me, and the other one is, well, rather questionable.

That's the thing with non-mainstream cars though, they won't usually go over all that well so companies don't usually add them in order to prevent responses like...

Why would I want to race in a limo?

Why not?


Why not?

Please tell me it's not Pontiac.

It is and it's actually rather fun.

Rather rad, but not the kind of car I'd want.
(on the other hand, Reliant Supervan does sounds like somthing hella fun)

The Isetta and Supervan are like long lost soul mates, they're a blast to race together.

Why would I want a Vega if I can have second gen Camaro (now that's a car I'd want in GT) or Nova?

Good news Everyone! Forza has all 3 of those!

By the way, does Forza let you use your own music like GT5/6? Quite a handy feature, especially in GTPSP's case, the soundtrack of which was only less cringy than that of NTSC-U/C version of GT2.

Granted Microsoft makes it more difficult than it should be (You have to upload your music to their Groove music service), but the feature is present in FH3 and will be in FM7. In FM7 your custom music will supposedly even play through the track speakers.
 
@Imari Since you guys are talking about cars,imo quality beats numbers.
You dont need a big list of cars,you need a good collection of cars that in the "theme" of the game.
For example if you are a "sim racing" games you want a good car list of "racing" vehicles (I hope you get my point).
On the other hand,more options is always better than few options but just numbers do not make a good list.

What about quality + numbers?
 
I find that Assetto Corsa is much like GT6 gameplay wise. There's a lot of races and missions to do, but they're all just random races to tick off with no particular structure or meaning. Both games really require you to know what you want and like in order to take advantage of the great driving that they have, because the gameplay really isn't there.

As much as I love AC for what it is, it's only where I go for hot lapping. When I want an actual game to play, I go elsewhere. I do kind of like working my way through the time trial challenges though. Some of them are hard.
Agree, but now it has Custom Championships it has a game to it too. Swoop be even better with the AI update. Makes it more fun naming my opponents after people I know.
 
That's the thing with non-mainstream cars though, they won't usually go over all that well so companies don't usually add them in order to prevent responses like...
There are many kinds of non-mainstream. For example, there are obscure 90's GT1-class racing machines such as Lamborghini Diablo GT1 (GT1, not GT; think Nomad's Diablo), short-tail Nissan R390, Lotus Elise GT1 and Venturi 600LM (and Jag XJR-15, to some extent), which couldn't get to the limelight but still are cool. Then, there are obscure supercars such as Isderas, Venturis, Cizeta and Vectors, either because they were short-lived or just didn't gain the popularity for some reason (for example, Isdera is still a thing, they're just not vocal about it), but still are as cool as more common supercars nonetheless. Then, there are obscure concept cars, such as Honda HSC, Ford GT90, Isuzu 4200R, Ferrari Mythos, BMW Nazca M12 and Italdesign Aztec, which are both aesthetically pleasing and are often more cool than production models. Then, there are obscure special editions of average sportscars, such as Nissan Silvia Varietta, Mazda RX-7 10th Anniversary edition, Ferrari SP1, Chevrolet Camaro 30th Anniversary edition and Lotus Elise Type 72, which rarely get included in racing video games because they're either not as top-performing as their more common counterparts or only differ cosmetically, but would be more charming and valuable in real life. And then, there are plain obscure cars that won't make you turn your head and awe even when seen in real life, such as commercial vans or Pontiac Aztec.

Also, not really related to the rant above, if there are a race and a street version of a sportscar/supercar, I'd always pick a street version, mostly for aesthetical reasons, but demanding a CLK-GTR Roadster over CLK-GTR race car in a motorsport-focused game is nitpicking nonsense. Even though IMO both can be combined into one car in a fashion of GT1 and GT2.

Because they're as joke-grade as GT6's Schwimmwagen. Seriously, who on Earth would want to have playable commercial vans in a racing game?

It is and it's actually rather fun.
Yeah, especially when you drop a burning piano on it.

Good news Everyone! Forza has all 3 of those!
And all three of them are on my low priority list.
 
There are many kinds of non-mainstream. For example, there are obscure 90's GT1-class racing machines such as Lamborghini Diablo GT1 (GT1, not GT; think Nomad's Diablo), short-tail Nissan R390, Lotus Elise GT1 and Venturi 600LM (and Jag XJR-15, to some extent), which couldn't get to the limelight but still are cool. Then, there are obscure supercars such as Isderas, Venturis, Cizeta and Vectors, either because they were short-lived or just didn't gain the popularity for some reason (for example, Isdera is still a thing, they're just not vocal about it), but still are as cool as more common supercars nonetheless. Then, there are obscure concept cars, such as Honda HSC, Ford GT90, Isuzu 4200R, Ferrari Mythos, BMW Nazca M12 and Italdesign Aztec, which are both aesthetically pleasing and are often more cool than production models. Then, there are obscure special editions of average sportscars, such as Nissan Silvia Varietta, Mazda RX-7 10th Anniversary edition, Ferrari SP1, Chevrolet Camaro 30th Anniversary edition and Lotus Elise Type 72, which rarely get included in racing video games because they're either not as top-performing as their more common counterparts or only differ cosmetically, but would be more charming and valuable in real life. And then, there are plain obscure cars that won't make you turn your head and awe even when seen in real life, such as commercial vans or Pontiac Aztec.
Nitpicking a few vehicles that GT has (even though Forza has a handfull of them too) is extremely odd way to say a game is not as diverse as the other. Someone else can write a long drawn out post about what car they like in Forza, that's also not in other games. Yet that does nothing for the discussion.

Because they're as joke-grade as GT6's Schwimmwagen. Seriously, who on Earth would want to have playable commercial vans in a racing game?
They're just as much a joke as any other low end odd-ball car in GT. Well not anymore since that's completely.

Yeah, especially when you drop a burning piano on it.
What?
And all three of them are on my low priority list.
k
 
Look, I can live without the car collecting. After all, my favorite game in the series is GT3 and that game only has 150+ cars. But this trailer still rubbed me the wrong way:



I've heard people call GT a "car encyclopedia" all the time in the past. Saying that a huge car count isn't something that people loved about GT is straight up denial and this trailer is basically telling those people to 🤬 off. PD is isolating a big part of their fanbase. And apparently, "wanting sport" means kicking the career mode out the door too. :dunce:

Sadly it's the consequences of PD choosing to release GT6 on PS3 instead of jumping to the next generation like most developers were doing. Bad choice by PD. :banghead:
 
Nitpicking a few vehicles that GT has is extremely odd way to say a game is not as diverse as the other.
Well, not every car I've listed appears in GT games. I can expand the list with cars that didn't appear in GT either. Or limit it to such cars. That's not really my point though.

Someone else can write a long drawn out post about what car they like in Forza, that's also not in other games.
Why not? I don't mind.
(I'd really like to see cars that didn't appear anywhere besides Forza though)

even though Forza has a handfull of them too
Such as?

They're just as much a joke as any other low end odd-ball car in GT.
k, I never cared about those myself anyway.
 
Well, not every car I've listed appears in GT games.
Then what is the point of the discussion and the points you've used against Forza's car list if not to demonstrate that it's not as diverse as something else?

Why not? I don't mind.
(I'd really like to see cars that didn't appear anywhere besides Forza though)
Why not, what? You've seemed to have missed the point.

Why are you limiting it to cars that you would rather see that isn't in Forza rather than seeing the diversity that lies within. If anything, it's just sounding like you're trying your hardest to avoid it.

While it may not have the exact trims you're looking for, it does offer trims of the vehicles you've mentioned.

There is a Diablo SV, and there used to be a Diablo GTR, which would hopefully make a return.
While it doesn't offer the Short tail R390, it does have the other.
There are multiple versions of the Silvia from a good range of its life. The most pleasing to me being the 1966 Silvia.
While not having the 30th Anniversary edition Camaro, it does have the 35th.
Didn't get the 10th AE RX-7 but we do have a multitude of other years and trims to get, as well as the 1990 Savannah RX-7. If we're going to mention the RX range of cars, my personal favorite from the series is going to have to be the RX-3 in Forza
While not offering the Elise type-72 it does have the Elise Series 1 Sport 190.

What I would really like to see in the series is the the return of everyday vehicles like the Nissan Versa, and the 93 Honda Civic. Small every day cars like that have been missing recently.

What Forza usually stays away from is concept cars, which some people like, and some people don't. However, you not liking certain cars within the game doesn't mean the games 700+cars aren't diverse. It's odd to hear such a thing to be honest. 700 is a lot of cars to run through to claim a lack of diversity, especially considering they lack all the duplicates that padded GT's car count(Although, there are the Indy cars within the game that all count as a separate vehicle, which is a shame.)

k, I never cared about those myself anyway.
You not caring about something doesn't make it lacking in some way. You don't prefer it, that's fine.
 
Then what is the point of the discussion and the points you've used against Forza's car list if not to demonstrate that it's not as diverse as something else?
If you'd actually bother to follow the beginning of the discussion I've started, I stated that it's all a matter of my personal preference. Well, to my fault, probably not clearly enough. Which is probably why the discussion degraded from "why you still haven't switched to Forza?" to "why you so don't like Forza's very diverse car roster?".
Come to think of it, I'd say that there are also different kinds of diversity. Though that does sound ridiculous on a second thought.

You not caring about something doesn't make it lacking in some way. You don't prefer it, that's fine.
Well, that's pretty much exactly my point.

What Forza usually stays away from is concept cars, which some people like, and some people don't. However, you not liking certain cars within the game doesn't mean the games 700+cars aren't diverse. It's odd to hear such a thing to be honest. 700 is a lot of cars to run through to claim a lack of diversity, especially considering they lack all the duplicates that padded GT's car count
Why are you limiting it to cars that you would rather see that isn't in Forza rather than seeing the diversity that lies within.
Because most of them really don't appear in Forza? I see no problem with that though, but I don't get why I get some "diversity" forced down my throat when I'm judging car rosters from my own very personal and very subjective point of view (once again, the beginning of discussion).
While Forza's superiority in diversity is true from the objective point of view, it may not be so from a subjective point of view.

Now on "other trims" that Forza offers...
There is a Diablo SV
Neat, but rather too common (thanks to NFS series). SE30 Jota would be a much nicer (and, IIRC, actually more superior performance-wise) addition.

and there used to be a Diablo GTR, which would hopefully make a return.
I subjectively completely prefer GT1 over GTR. Such is the case with McLaren F1 GTR Longtail and GTR LM respectively though, so...

While it doesn't offer the Short tail R390, it does have the other.
So does GT. Except GT2, which somehow had both.

There are multiple versions of the Silvia from a good range of its life. The most pleasing to me being the 1966 Silvia.
GT does offer Mk.I Silvia as well. The other three models are just the most common of them; I'd gladly throw them all out (well, probably except Mk.I Silvia) just for the Varietta.
(by the way, does Forza give an option of S13 front swap for 240SX?)

While not having the 30th Anniversary edition Camaro, it does have the 35th.
Now that's something I did fail to notice, thanks.

Didn't get the 10th AE RX-7 but we do have a multitude of other years and trims to get, as well as the 1990 Savannah RX-7.
Nothing got 10th AE RX-7, as far as I know.
Forza does have IMSA GTO FC though, which is quite rad. I'm more upset about how they picked the most basic FD they could find. Come on, RS-R, RZ or Spirit-R would be so much better.

While not offering the Elise type-72 it does have the Elise Series 1 Sport 190.
Mk.I Sport 190 is, again, the most common and top performing trim of Mk.I, which is also present in GT since GT2. IMO Mk.I barely offers anything interesting besides Elise GT1.
But then, Type 72 isn't much of a loss, as it can be easily replicated using 111S (if the game possesses suitable rims), as well as any other Type-series MK.II Elise.
Also, the presence of Lotus Eleven is quite flattering.

Then again, everything I said above is my wacky oddball preference.

What I would really like to see in the series is the the return of everyday vehicles like the Nissan Versa, and the 93 Honda Civic. Small every day cars like that have been missing recently.
Eh, I always considered them GT's filler cars PD used as the cheap way to increase cars' quantity, much like nearly identical trims.
 
If you'd actually bother to follow the beginning of the discussion I've started, I stated that it's all a matter of my personal preference. Well, to my fault, probably not clearly enough.
What you claimed was a lack of diversity. That's why the discussion turned this way. You've listed specific vehicles and trims as to what you'd like, While not having exact trims, they're offering other rare trims, that's not so bad a trade off.

Well, that's pretty much exactly my point
It doesn't look like you're presenting it as such.

Because most of them really don't appear in Forza? I see no problem with that though, but I don't get why I get some "diversity" forced down my throat when I'm judging car rosters from my own very personal and very subjective point of view (once again, the beginning of discussion).
While Forza's superiority in diversity is true from the objective point of view, it may not be so from a subjective point of view
Well, that's what happens when you come into a discussion. Your post get analyzed and you get a response with other people's opinion. When you came around all you said it's it lacks diversity, and objectively I would say no, but that's no issue it is just personal opinion.

(by the way, does Forza give an option of S13 front swap for 240SX?)
No, you'll get them as different models.

Come on, RS-R, RZ or Spirit-R would be so much better.
At one point we did have the Spirit R Type-A but it had been gone since FM4. Many cars have kit options for the different trims they offer, I always hoped they'd do that for the FD.

Eh, I always considered them GT's filler cars PD used as the cheap way to increase cars' quantity, much like nearly identical trims
To be honest they're some of my favorites. I always liked modifying them and making them perform well in classes that they have no right in.
 
It doesn't look like you're presenting it as such.
Well, I have nothing to say in my defense other than usage of bad wording on my side, as well as me being an idiot as usual. Thus I see no reason to keep this argument going on.

On the other hand, comparing GT's sorta-wacky car choices of lesser known cars and concepts to a pair of commercial vans and Pontiac A(tro)ztec wasn't smart from my point of view. But then, I'm probably being an idiot again.

No, you'll get them as different models.
So no Sileighty, then? Shame.

Many cars have kit options for the different trims they offer
I remember that trick being used in Shift 2, where pre-facelift 240SX had body of the facelift model as a bodykit.
The only problem with such trim bodykits is that you won't know they exist unless you play the game. They don't get listed anywhere.

To be honest they're some of my favorites. I always liked modifying them and making them perform well in classes that they have no right in.
That's something I always wanted to do with kei cars. :D
 
For me the fun in playing Gran Turismo is the diversity in cars. I spend many time just thinking about what car that I'm going to use for that specific race. Strolling around the dealerships just to find my ideal car. At this moment it seems you can choose between race car A and race car B in GT Sport. The car list looks quite boring to me at this point. Forza 6 has a Hummer and an Escalade. Ok they are no track cars, but it is fun that you can use them that way. Isn't that the point of a game that you can do or see things that you can't do or see in real life? I don't want 1200 cars like GT6 but I think 500 unique cars in every segment (city, sport, super, hyper, SUV, limo,...) would be fair to wish for in a Gran Turismo game
 
@SiriusR - I think the issue is using personal preference to argue one game's relative lack of diversity. Then again, diversity is a hard thing to measure. Personally, it's tough call between GT6, FM4, and FM6. GT6 gets big demerit points for the Standard cars, as I really don't consider them equivalent of getting to really explore a car like the others.

FM4 had an epic list in 2011 (or 2012 when DLC ended). It had more everyday cars than FM6 did, and a whole bunch of the models in that game still haven't returned. Meanwhile, FM6 was able to really explore open-wheel options, and that means Formula E, vintage F1, modern F1, and all sorts of other goodies. My personal favourite is Group 5: I really hope a few more show up in FM7.

I've driven every single car in FM6. That's something I've not really done in any game since about GT3. The fact I can go from a little BMW bubble car to a giant Merc race truck, via 50-year old F1 cars and all manner of muscle cars (or even a pre-war Alfa), really makes me think the diversity on offer is immense. GT has a ton of cars, but the vast majority is still '90s JDM metal. I don't think it covers as many aspects of the automotive world.

That's something PCARS2 looks set to do quite well, given its comparatively small car list. It has classic and modern racers of various disciplines, plus a decent slug of road cars. Meanwhile, GT Sport has only a handful of classes, and all but the N-series is populated by a bunch of fantasy cars.
 
@SiriusR - I think the issue is using personal preference to argue one game's relative lack of diversity.
Welp, I guess so. Being completely not interested in lots of offered categories (such as trucks, family cars, (modern) NASCAR cars, open-wheelers and anything that doesn't resemble a street-legal car) is by far not the best point of view to judge the car park's overall diversity.
 
Seriously, who on Earth would want to have playable commercial vans in a racing game?


Yeah, especially when you drop a burning piano on it.


And all three of them are on my low priority list.

What is really confusing me right now is how you're arguing that you want diversity while at the same time blindly dismissing cars without even trying them. There's been quite a few times where I've looked at a car in a game, wondered why on earth it's there only to give it a spin and have it end up being one of my favorites (kei cars for instance fall into this category, had GT not forced me to use them I probably would have never given them a chance).
 
What is really confusing me right now is how you're arguing that you want diversity while at the same time blindly dismissing cars without even trying them. There's been quite a few times where I've looked at a car in a game, wondered why on earth it's there only to give it a spin and have it end up being one of my favorites (kei cars for instance fall into this category, had GT not forced me to use them I probably would have never given them a chance).
If I'm to say that I want diversity, then I'm to say that I want diversity in specific car categories, not the overall one. As I said above, some categories don't interest me at all. Do I really need to go with explaining on every one of them?
 
If I'm to say that I want diversity, then I'm to say that I want diversity in specific car categories, not the overall one. As I said above, some categories don't interest me at all. Do I really need to go with explaining on every one of them?

No, but perhaps if you only want cars in specific categories it's not the best thing to make general statements like this...

they don't offer much besides what's popular, trendy and can be found in 95% of other games (including said GT).

...which seemingly addresses the car list as a whole instead of just certain areas that interest you. There's certainly nothing wrong with disliking a game because there's not enough cars to interest you, it's your money after all. But surely you can see why someone would be confused by such a statement and try pointing out what's wrong with it.

Anyways, I truly hope you do find a game that suits your tastes. :cheers:
 
No, but perhaps if you only want cars in specific categories it's not the best thing to make general statements like this...
...which seemingly addresses the car list as a whole instead of just certain areas that interest you. There's certainly nothing wrong with disliking a game because there's not enough cars to interest you, it's your money after all. But surely you can see why someone would be confused by such a statement and try pointing out what's wrong with it.
Well, as I said, I do admit I've made a bad choice of words, so yes.

Anyways, I truly hope you do find a game that suits your tastes. :cheers:
:cheers:
Well, I already did. The problem is...
88b1c0a37306f8f58a9877f0564adb4e.jpg

...it's quite old.

I heard that Asseto Corsa is modifiable; perhaps I should get it and just toss in whatever I please. But then, I'm not sure if PS4 version is modifiable, as I'm not planning to get a gaming PC.



p.s.: just found out that VW Schwimmwagen is actually awesome.
 
I heard that Asseto Corsa is modifiable; perhaps I should get it and just toss in whatever I please. But then, I'm not sure if PS4 version is modifiable, as I'm not planning to get a gaming PC.
Not possible on console. Most console games wont allow you to mod unless specifically noted by the developers, and even so, that's usually games like Skyrim and Fallout.
 
Racing atmosphere is still not up to Forza. At first, I was like : Forza is over the top, like an old arcade racing games stage with the same landing plane at each lap. But after years of Forza, I'm used to this activity along the track. And finally, I like it. I prefer something over the top than the dullness of some tracks in GT. (yep even this chopper that low that it would destroy everything IRL^^)
Forza 7 and GTSport are WIP but Forza is smarter because they show a finished track (showcase track).
Differences are so obvious...
Both E3 builds.

 
Racing atmosphere is still not up to Forza. At first, I was like : Forza is over the top, like an old arcade racing games stage with the same landing plane at each lap. But after years of Forza, I'm used to this activity along the track. And finally, I like it. I prefer something over the top than the dullness of some tracks in GT. (yep even this chopper that low that it would destroy everything IRL^^)
Forza 7 and GTSport are WIP but Forza is smarter because they show a finished track (showcase track).
Differences are so obvious...
Both E3 builds.

This crowd at Indy in PCars2 was quite impressive as well:
project_cars_2.jpg
 
Racing atmosphere is still not up to Forza. At first, I was like : Forza is over the top, like an old arcade racing games stage with the same landing plane at each lap. But after years of Forza, I'm used to this activity along the track. And finally, I like it. I prefer something over the top than the dullness of some tracks in GT. (yep even this chopper that low that it would destroy everything IRL^^)
Forza 7 and GTSport are WIP but Forza is smarter because they show a finished track (showcase track).
I wouldn't consider Forza over-the-top. But there's one thing in this series that irks me a lot - the rewinding feature. Sure, I can unbind the rewind or just ignore the button its binded on, but its sole existence feels wrong to me. That's like a cheap way to win the race or set a good lap time.
 
I wouldn't consider Forza over-the-top. But there's one thing in this series that irks me a lot - the rewinding feature. Sure, I can unbind the rewind or just ignore the button its binded on, but its sole existence feels wrong to me. That's like a cheap way to win the race or set a good lap time.

You can disable rewind in the difficulty settings. In fact, the game rewards you with more credits in races for doing so.
 
I wouldn't consider Forza over-the-top. But there's one thing in this series that irks me a lot - the rewinding feature. Sure, I can unbind the rewind or just ignore the button its binded on, but its sole existence feels wrong to me. That's like a cheap way to win the race or set a good lap time.
I don't see it that way in the slightest, especially because the fact that it's entirely up to you if you want to use it or not. Considering it's only actually effective in Single Player makes it even less so a problem, to be honest.

I am in no way slow, but I use it in online because sometime the AI in games can get a little wonky sometimes.
 
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