The GT Sport Epic Whining and Crying Thread

  • Thread starter ukfan758
  • 3,198 comments
  • 285,163 views
Churlish? Really? That's what you're going with? :rolleyes:

How many current gen games can you think of that are good on console but bad on PC?

I can think of Arkham Knight. Forza Horizon 3 has problems for some, although UWP is kind of a different thing. The Bioshock remasters are apparently bad, although you'd also have the original versions on PC. I'm sure there are more, but I don't come across them. That's why my perception is that the problems with PC gaming are trivial at best.

You want to tell me I'm wrong, show me all these triple A console titles that are terrible when ported to PC. It's not that I'm unwilling to believe, but I don't see it. Show me.

I don't know what to say to this. I'm just rather shocked that your response to me trying to get my point across about a specific problem exclusive to PC gaming was to ignore everything I had said, complain about a word I used and then move the goalposts to something else. Not something i would have expected from you.
 
Last edited:
PS4 Semi-Pro Edition
images
 
I don't know what to say to this. I'm just rather shocked that your response to me trying to get my point across about a specific problem exclusive to PC gaming was to ignore everything I had said, complain about a word I used and then move the goalposts to something else. Not something i would have expected from you.

I'm rather shocked that you stooped to abuse in the first place. I guess it's a surprising day for both of us.

But like I say, my experience with PC has clearly been different to yours. I'm willing to accept that mine may not be representative, if you want to present me with some evidence to go on.

If you think that's moving the goalposts, then so be it. I prefer to think of it as me trying to open my mind and make a reasonable effort to see things from the other side without blindly accepting your opinions.
 
Let's be fair, there's half assed crapped out console versions of games too. The difference being on console you're stuck with it, whereas on PC you can have a go at tweaking if you actually care enough.

The best example of this that I can think of is Test Drive: Ferrari Racing Legends. I had it on PS3, and as a Ferrari fan it was excruciating to have so many amazing historic cars and circuits in a game that was fundamentally broken. It never even received any patches from SMS to fix things like the ridiculous half a second of input lag. The game showed so much promise, running on an early version of the Madness engine that eventually went on to power Pcars, but it was let down by technical issues that went on unfixed.

The PC version of that game received mods by the community that fixed it's major issues and made it playable, and I was always very envious of that fact. It would be an awesome game on PC simply because of the availability of mods. Not mods that added any content, just mods that made the game playable and unlocked the potential that was never realised in the console version.
 
The best example of this that I can think of is Test Drive: Ferrari Racing Legends. I had it on PS3, and as a Ferrari fan it was excruciating to have so many amazing historic cars and circuits in a game that was fundamentally broken. It never even received any patches from SMS to fix things like the ridiculous half a second of input lag. The game showed so much promise, running on an early version of the Madness engine that eventually went on to power Pcars, but it was let down by technical issues that went on unfixed.

The PC version of that game received mods by the community that fixed it's major issues and made it playable, and I was always very envious of that fact. It would be an awesome game on PC simply because of the availability of mods. Not mods that added any content, just mods that made the game playable and unlocked the potential that was never realised in the console version.

Shift 2 was the same. It was basically unplayable on console, but could work on PC depending on hardware or if you worked through enough mod patches.

I think it's easy to forget sometimes that consoles also occasionally get games that are just straight up broken. Or even just really badly made and optimised.
 
It's going be very interesting to see what sort of FPS will be achievable on the PS4-Poverty. I hope Kaz and Polyphony don't get carried away focusing on the PS4-Pro and then have to cut the FPS in half for the PS4-Poverty effectively making it a PS4-Pro exclusive.

Regular PS4 GTS loses in the details so it can maintain solidish framerate in online mode, I predict.
 
Poly should upload a few direct feed videos IMO. In a few hours, the embargo on PS4 pro will lift and we'll probably have some offscreen footages with poor sounds.
 
I'm rather shocked that you stooped to abuse in the first place.
"It seems rather churlish" is all it takes for you to determine a discussion has become abusive and to wash your hands of it?

Is this Tenacious D posting under Imari's name now? Is "churlish" slang in Australia for "your mother is a whore"? Because I'm pretty sure it's usually just a variation for "rude"; just like I'm pretty sure you've seen me post enough to know when I'm actually going after people.

But like I say, my experience with PC has clearly been different to yours. I'm willing to accept that mine may not be representative, if you want to present me with some evidence to go on
I mentioned nine games that at one point or another suffered from the issue (or a closely related one) fairly specific to PC gaming; some of which seemed to be specific to my setup, some of which were infamous for it. All but one of them are currently sold on Steam or some other digital distribution service. I have to imagine as a Battle.net user you are potentially personally acquainted with one of them. Combined with the things I said in my post that you actually bothered to respond to, use your imagination for which ones are which.
 
Last edited:
Shift 2 was the same. It was basically unplayable on console, but could work on PC depending on hardware or if you worked through enough mod patches.

I think it's easy to forget sometimes that consoles also occasionally get games that are just straight up broken. Or even just really badly made and optimised.

Yeah, pretty much the three games SMS made on the Madness engine before Pcars all had the same story. I hated Shift 2, and didn't play it longer than about an hour, but it had the same problems with bugs and the same horrible input lag of TD:FRL. I just always felt TD had more potential, but that's probably just my love of Ferrari making me biased. I did love some of the circuits in that game though. In a world where almost every racing game has the exact same tracks in it, TD had a refreshing selection of circuits, some of which I'd never seen in a console game before (like Enna Pergusa).
 
I hope your right. I don't have a 4k tv and don't plan on upgrading anytime soon.
Well, I will get the Pro but will stay with the old 1080p tv. There is too much confusion in prices, in gimmicks, in 4K, in HDR, in HDR10, and in input lag in the tv market at the moment. So I think it is better to wait a while before investing to a new tv.
 
"It seems rather churlish" is all it takes for you to determine a discussion has become abusive and to wash your hands of it?

Is this Tenacious D posting under Imari's name now? Is "churlish" slang in Australia for "your mother is a whore"? Because I'm pretty sure it's usually just a variation for "rude"; just like I'm pretty sure you've seen me post enough to know when I'm actually going after people.

Google the meaning of churlish instead of assuming that it is a quasi affectionate slight. It's a solid term of abuse, so yeah, it's abusive. I don't see how you're actually trying to argue that.

If you want to use terms of abuse, I'm happy to take you at face value. If you want to have a civil conversation, choose your words better. And that means not calling me things like Tenacious D either.

I mentioned nine games that at one point or another suffered from the issue (or a closely related one) fairly specific to PC gaming; some of which seemed to be specific to my setup, some of which were infamous for it. All but one of them are currently sold on Steam or some other digital distribution service. I have to imagine as a Battle.net user you are potentially personally acquainted with one of them. Combined with the things I said in my post that you actually bothered to respond to, use your imagination for which ones are which.

Let's go to your list of nine.

Sim City 5
Diablo 3
San Andreas
LA Noire
Arkham Knight
GTA IV
Guitar Hero III
Sniper Elite III
Disgaea

You know why I asked about current gen games? Because I don't argue that in the past console has been significantly more user friendly than a PC. I don't argue that in the past there have been a lot of terrible ports of console games to PC. These things are true.

The difference is that now consoles are not weird hybrid contraptions of hardware that are very different to PCs. The consoles are basically PCs with an extremely lightweight operating system that allows programs a lot of freedom at the cost of limiting the freedoms of the user. The programs seem to port between the two fairly well, obvious examples like Arkham Knight aside. The current generation of consoles has made a big difference to how interchangeable PCs and consoles are.

I'm not sure what point you're making with Sim City 5. The game was never released on a console as far as I'm aware. Diablo 3 was just a straight up bad game at launch. It didn't come to consoles until much later, so it's actually an example of a bad port from PC to console.

The rest of the games are previous gen with the exception of AK and Sniper 3. AK is unquestionably an awful port. Sniper 3 ran fine for me when I downloaded it on a free weekend. I played it for half an hour or so, but it just wasn't a very good game. I wouldn't say it wasn't ported well, just that the actual game itself wasn't very fun. Maybe it was patched before I got to it, but that's my experience.

As far as current gen, I honestly can't think of very many bad ports on PC that weren't just outright bad games regardless of hardware. That's why I asked you to give me some examples.

Would you like to try again? Or would you like to reconsider your opinion if we're talking about games from the last three years instead of the last ten?
 
Ok I just caught up on all this 4K/Pro news, and watched the recent Rally footage, I'm a bit bummed out.

Firstly, why does what is a 'fantasy' rally stage look more dull and less visually interesting than Sega Rally 1/2 from 20 years ago.

Not saying it's not a good track to drive, but It looks like a series of dull long wide corners, similar to a creation from using the track creator on PS3. Hire some creatives or something, please, someone to create memorable landscapes with points of interest, this is so stale looking.

And the staleness also comes from the lack of interaction with the circuit. You can't run wide and clip a fence, you can't crash into a building, you can't run through a fence and end up stuck in dirt. There's track, and NOT-track, and between them a barrier.

Every knock on a tape barrier, with accompanying sound, makes no sense visually or audibly, takes you right out of the illusion that you are driving. As for walls in other tracks like Tokyo, you get no sense to avoid them at all costs like you would in reality, rubbing up against them is like it's no big deal. Stale and unrealistic.

Forget Sega Rally, Polyphony should pick up an original Xbox from 15 years ago and play some Rallisport challenge, and see how enjoyable it is to wind down hairpins on a mountain while occasionally breaking barriers or ending up off-road.

They need to redevelop or rethink their whole tooling and setup for track creation and design. There needs to be ability for a driver to make an error, hit and fly through a barrier, wrecking the barrier, and end up stuck off road. This hard limit needs to end.

Maybe if they stop chasing stupidly high resolutions they could actually do something nicer in terms of track-side detail.
 
PD had a really nice system going on in GT5 with the Co-pilot , point to point rally stages. Sure, it needed polish, but it had potential to be something like in DiRT. It's as if they had a plan from GT5p to GT5, and then they just dumped whatever they had originally envisioned with GT6 onwards :confused:
 
PD had a really nice system going on in GT5 with the Co-pilot , point to point rally stages. Sure, it needed polish, but it had potential to be something like in DiRT. It's as if they had a plan from GT5p to GT5, and then they just dumped whatever they had originally envisioned with GT6 onwards :confused:
Yes! I certainly felt those TTs would have been in GT6. More Mille Miglia type racing like the GT5 Rally races. Cars lined up. Watching the ones ahead speed off. Waiting for my turn to mash the trigger.

We almost had that in GT6 with Circuit Dr la Sierra. I'd rather have waited in line for that 50 car TT.
 
Last edited:
Nope. Not even then. In a parallel universe to that parallel universe - maybe. Maybe. A slight chance.
 
I notice, in the most recent video capture from the GT Planet News, that the Bugatti dashboard comes with map of Circuit de la Sarthe printed on it.
(Bottom Right under the actual track map)

Bugatti.jpg
 

Attachments

  • Bugatti.jpg
    Bugatti.jpg
    47.1 KB · Views: 21
Is anyone else getting sick and tired of seeing info on Forza but zip on GT Sport? Every time I open my GT Planet bookmark, I end up getting disappointed. Why can't PD give more info instead of being incognito for a huge chunk of the time?:confused:
 

Latest Posts

Back