- 949
- Las Vegas, USA
- Bobby-Vegas
Shahrisabz / Qashqadaryo - UzbekistanWhere is this taken, it’s an awesome shot!
Love your old Ferrari mate, a true work of ART!!
Shahrisabz / Qashqadaryo - UzbekistanWhere is this taken, it’s an awesome shot!
I didn't know you had an account here; usually when it's a last minute thing again putting everything together I just browse through the presentation room of GT7 and search for a photo to have @MatskiMonk make a header from and then just link the image source. If I know the person has a GTP Account I link them directly, but obviously you can't know anyone hereJust want to thank you for using my image in OP
Sorry to bother you, would you mind sharing the style? I don't think I saw it in your gallery. I'm thinking of making some custom race resembling the Carrera on Grand ValleyFinal Entry
PS5 Raytracing
Here you go, I sometimes forget to upload them after final tweaking.Sorry to bother you, would you mind sharing the style? I don't think I saw it in your gallery. I'm thinking of making some custom race resembling the Carrera on Grand Valley
Incredible mate!FINAL ENTRY
En Memoria de 'Eva Peron'
PS5 Raytracing
Thanks for this, awful helpful!Or you can just copy paste the content of the attached file. Just remember to change the pictures.
... I think I'll be half-arsing this one again.
"Look on my works and despair" - I mean seriously, if this is half-arsed....FINAL ENTRY
En Memoria de 'Eva Peron'
PS5 Raytracing
Ha, my original idea was a bit half arsed, when I realised actually it was going to take me a while to make the decals I thought I'd give this a go instead."Look on my works and despair" - I mean seriously, if this is half-arsed....
The portrait used originally is on google but there were some differences (like she's wearing a necklace in the original portrait), I tweaked it a bit in photoshop, then used the autotrace feature in CorelDraw. I had to slice it up to 20 tiles to meet 15kb, and since the edges of each tile seemed noticeable in the game I placed a super low res version behind it to fill the gaps.Did you scan or draw the Peron decals?
How did you do the Text...are this the letters that are in the livery editor per default or did you download each letter seperatly ?Ha, my original idea was a bit half arsed, when I realised actually it was going to take me a while to make the decals I thought I'd give this a go instead.
The portrait used originally is on google but there were some differences (like she's wearing a necklace in the original portrait), I tweaked it a bit in photoshop, then used the autotrace feature in CorelDraw. I had to slice it up to 20 tiles to meet 15kb, and since the edges of each tile seemed noticeable in the game I placed a super low res version behind it to fill the gaps.
edit: This is only the second time I've used an autotrace on a livery.
View attachment 1242478
It actually took much longer to do the text since I didn't have the fonts.
Just drew them up mostly from scratch... this is how they were broken down...How did you do the Text...are this the letters that are in the livery editer per default or did you download each letter seperatly ?
Amazing work, you have my vote for sure!Just drew them up mostly from scratch... this is how they were broken down...
View attachment 1242479
Welp, just lost mine for the third time. No idea why but this livery does not want to exist.I've been working on mine for a bit but have lost it twice due to saving errors. It's really not good enough to build three times, haha.
My livery for the Black & White comp is similarly cursed. It either won't load, or it won't save, rebuilt it twice, still won't work.Welp, just lost mine for the third time. No idea why but this livery does not want to exist.
I wasn’t happy with some of the details on this. Removed the front and side splitters as they ruined lines of the car. Added some more of the series compulsory sponsors and included a new bonus pic to show the tidier side profile.
Cheers for the detailed explanation , the low res background scan is a top tip. I've been trying to autotrace photos/portraits (in Vectornator), but struggle with colour scans, they end up too massive to even cut up, or look crap. Yours looks great. I know this is only your 2nd autotrace, but could I ask whether you have default settings to keep things small-ish (no. of colours, contrast, 'smoothing'/simplifying)? Is it a case of trial and error depending on the picture being auto-traced? I don't know what settings Coreldraw has for auto-trace.Ha, my original idea was a bit half arsed, when I realised actually it was going to take me a while to make the decals I thought I'd give this a go instead.
The portrait used originally is on google but there were some differences (like she's wearing a necklace in the original portrait), I tweaked it a bit in photoshop, then used the autotrace feature in CorelDraw. I had to slice it up to 20 tiles to meet 15kb, and since the edges of each tile seemed noticeable in the game I placed a super low res version behind it to fill the gaps.
edit: This is only the second time I've used an autotrace on a livery.
View attachment 1242478
It actually took much longer to do the text since I didn't have the fonts.
I feel your pain, I lost 3 liveries in a row after the last update went out, then the backups when I tried to edit them. One thing I always do now is 'create livery from existing' instead of 'edit livery', helps a bit.Welp, just lost mine for the third time. No idea why but this livery does not want to exist.
Trial and error for the most part.Cheers for the detailed explanation , the low res background scan is a top tip. I've been trying to autotrace photos/portraits (in Vectornator), but struggle with colour scans, they end up too massive to even cut up, or look crap. Yours looks great. I know this is only your 2nd autotrace, but could I ask whether you have default settings to keep things small-ish (no. of colours, contrast, 'smoothing'/simplifying)? Is it a case of trial and error depending on the picture being auto-traced? I don't know what settings Coreldraw has for auto-trace.
Cheers again, the scan has more colours than I expected (or maybe hoped) actually (in terms of keeping things small). Main drawback in Vectornator is no control over number of colours, you get files which are 10s of megabytes with countless tiny, unnecessary curves/shapes. I tried identifying and deleting them once, never again. I'm trying 'sketch' (mono) scans with different contrasts and layering them now, so I wondered how many colours would be in a scan like that.Trial and error for the most part.
View attachment 1242764
64 colours, 6500 nodes and 353 curves works out as about 180kb. I know how CorelDraw will write this SVG, so I know it won't be efficient. Very roughly speaking dividing that file size by 15kb, then doubling it, would tell me roughly how many pieces it's going to be at the end. As default it wants to use about 200 colours, but in my experience, you just don't see the benefit of it on the car. If I maxed out the settings I'd end up with about 100 pieces to put on the car... ain't nobody got time fo that.
Generally for something drawn from scratch I'd anticipate getting about 2300 nodes in a 15kb file, but the nature of this type of autotrace makes it so much less efficient.
The prominent edges visible in the trace necessitated the low detail background image, if the pieces of the image are run through SVGOMG at low detail settings this gets more obvious.
As ever, I'll stress that different applications write SVG XML to differing degrees of efficiency. CorelDrawX3 has always been pretty sensible, I've not used vectornator, but if it writes inefficient XML, you could easily double the file size with this kind of trace.
You could try reducing the number of colours in the image in Photoshop/Gimp first, before tracing, if you can't do it during the trace.Cheers again, the scan has more colours than I expected (or maybe hoped) actually (in terms of keeping things small). Main drawback in Vectornator is no control over number of colours, you get files which are 10s of megabytes with countless tiny, unnecessary curves/shapes. I tried identifying and deleting them once, never again. I'm trying 'sketch' (mono) scans with different contrasts and layering them now, so I wondered how many colours would be in a scan like that.
For vectornator I go to Vectorize!.io and set it to less color, screen grab and go from there. Sometimes I just pay for a month of Vectorize!.io if I have a few things I want made. Vectornator auto trace is so fickle, it works sometimes, others it just gives a soupy mess of colors.Cheers again, the scan has more colours than I expected (or maybe hoped) actually (in terms of keeping things small). Main drawback in Vectornator is no control over number of colours, you get files which are 10s of megabytes with countless tiny, unnecessary curves/shapes. I tried identifying and deleting them once, never again. I'm trying 'sketch' (mono) scans with different contrasts and layering them now, so I wondered how many colours would be in a scan like that.
Yes you canDamn, I love this theme and picked it so I could design it. Halfway through the design I forgot I can't enter lol.
I'm loving the entries so far! Keep it up!
We do it as a random selection of 3 themes from a list so that winners and theme nominators can still enter without worry that people are just trying to throw a theme in their favour... enter away!Halfway through the design I forgot I can't enter lol.
Yes you can
We do it as a random selection of 3 themes from a list so that winners and theme nominators can still enter without worry that people are just trying to throw a theme in their favour... enter away!