Agree, maybe there is something that sticks out and can be corrected just by having a look.
doing something very wrong.
For example, as counter-intuitive as it might seem at first, but this maybe one of the biggest issues players may trap themselfes into.
There are 4 steps of steering for each corner:
1. too less, which is very obvious
2. too much, which is also very obvios
3. a little too much, which is not as obvious anymore, this will cause excessive tyrewear and will be almost identical in per lap pace as
4. the perfect amount
Unfortunatly 3. and 4. are both variable and mixing into each other depending on quite alot of variables.
This will be something that has to be "felt" quite literally, as the perfect amount wont cause controller vibrations (on most cars), whereas 3. will cause controller vibtrations - not sure how a wheel does communicate this, but I suppose it will be somewhat the same.
I think on this turn it is easiest to identify - and it is also the spot where the AI is on the slowest and best to overtak:
Leading into the next small left where you speed at the point of the orange curb should be at least 210km/h