The "I have GT5P image quality issues!" Thread

Can some one post some pics of the issues being discussed here? To be able to clearly identify them?

When the sun is shining behind the car, the shadows inside the car become ragged horizontally. Is that supposed to look smooth?
 
Can some one post some pics of the issues being discussed here? To be able to clearly identify them?

When the sun is shining behind the car, the shadows inside the car become ragged horizontally. Is that supposed to look smooth?

No, I think all the ppl are getting that across the board.
 
* Samsung SyncMaster 245B 24" (pc monitor).

* 1080p (HDCP)

* 1080p

* HDMI > DVDI-D (sound: digital output (7.1 surround)).

* Belgium

No image quality issues. Only one thing that's annoying me is that the cars look so narrow. It looks more like a 4:3 image on a 16:9 panel.
Anyone has the same problem?
 
46" Samsung 1080P LCD

Lots of Jaggies, screen tearing and major pixelation during the main menu on certain parts of the car.


Tried is on a 32" 720P Magnavox and same issues but not so bad due to the smaller screen probably.
 
* Samsung SyncMaster 245B 24" (pc monitor).

No image quality issues. Only one thing that's annoying me is that the cars look so narrow. It looks more like a 4:3 image on a 16:9 panel.
Anyone has the same problem?

is yr pc monitor 4:3 or 16:9? usually a 16:9 image squeezed into a 4:3 monitor will give u the narrow image..... if it's the other way around it would be stretched ;-)

either way check the screen settings on yr ps3! should resolve yr issue!
 
I don't understand this complaining about jaggies. I never expected games running so well in 1080p to have anti-aliasing. I basicly have same videocard in pc that ps3 has(7800GTX). Most of new games in my PC won't run near as good to allowing me to enable AA.(and i have to also forget 1080p resolution). The main guestion is, why on earth we have 1080p resolution if there is no power for any AA? I dont belive jaggies are so bad until i see them with 1080p monitor.(so i my take my comment back in near future)

Shadows makes dials hard to read, so why not give option to disable them. Of course whiter shadows might help.

edit: 720p might also allow higher rez textures for shadows. There is no need for AA if shadows were as detailed as cars.
 
is yr pc monitor 4:3 or 16:9? usually a 16:9 image squeezed into a 4:3 monitor will give u the narrow image..... if it's the other way around it would be stretched ;-)

either way check the screen settings on yr ps3! should resolve yr issue!
It's a 16:9 monitor and the PS3 is set to 16:9 as well. I think it's because I'm used to watch GT4.

Thanks


I've one problem with the monitor. It has a lot of ghosting during the replay when the cam is above the cars, filming down.
 
The way I see it is, if they're not able to run in 1080P with AA then DON'T DO IT! Why run in a higher resolution which will show the jaggies more clearly in the graphics without having AA to hide these jaggies? Run the game in 720P (it's good enough) with AA or 2x AA and the game will go from looking good to magnificent!

Running on the 46" 1080P, it's pretty bad in my opinion. Running on the smaller 32" 720P screen, it's still noticeable but not as bad.
 
Show me an HDTV released in the past two years that supports NATIVE 1080i. (yes, i REALIZE that they accept intercaled signals, this doesn't mean it's native 1080i)
First there is no such thing as "intercaled", second of all, this is a prime example of how very unclear you are being. "Supporting" is not the same thing as "displaying". A TV can "support" native 1080i and not be able to "display" native 1080i.


I don't think i did a poor job clarifying my point, i think i made it clear enough for him to understand.
See above.


there are no advantages to intercaled video over progressive, unless it's the only way your set can display an HDTV image. (again, this is only on OLD CRT's)
Wrong... do some research. Or pay me for the time it takes me to explain all the past, current and future advantages to interLACed video.


I think i made it perfectly clear that fixed pixel displays upscale intercaled signals (or downscale) to make them progressive.
And yet if you understood how interlaced video works you would know that it doesn't have to be scaled to be displayed progressively. As I mentioned already, most HD fixed pixel displays, and even many high end CRTs have video processors with deinterlacers. These deinterlacers recombine the interlaced field pairs to form the original progressive signal.
  • 1080i (field pairs) -> deinterlacer -> 1080p -> 1080p TV = NO SCALING!

I never said that HDTV's don't accept intercaled signals. i don't think you read my post well.
No I read it perfectly well... it just wasn't written well, and included several untruths, as already explained.


1080i WAS a bad idea, this isn't my subjetive opinion, this is a wide known fact, all you have to look is a the past two years of HDTV's and take notice, there are no 1080i displays being built anymore.
That has nothing to do with the advantages of 1080i... and the simple fact that 1080i is being used more than ever before. You seem to confuse the fact that CRTs have been almost entirely phased out due to their high manufacturing cost, as well as having many disadvantages that consumers no longer are willing to put up with, like weight, poor PQ (except for the very high end models), inability to accept a digital signal (except for very few models), inability to deinterlace signals (except for the better high end models), convergence problems, among many other technical flaws that impact performance, etc.

Perhaps you are unaware of the fact that the majority of all HD broadcast video is 1080i, not 720p, even for digital distribution (another misunderstanding some people have is thinking interlaced is analog, and progressive is digital... they are in fact not mutually associated). If you are unsure of why 1080i is so popular among broadcasters, I suggest you do more research.


If it wasn't a bad idea it wouldnt have gone away as fast as it did from the HDTV market, the only reason 1080i was available in the first place was because all of the first HDTV's were CRT RPTV's, and the only way to get a high resolution image out of them was by intercaling the video on low end RP CRT's.
Wrong again. Perhaps you are not aware, but even CRT's equipped with the appropriate processors can accept and display progressive signals. You are again mistaken about the history of displays and video signals.

You seem to not be able to understand that just because the use of progressive signals has a couple advanatges over the use of interlaced signals, that that means there are no advantages for the use of interlaced signals... perhaps where you are going wrong is ONLY thinking in terms of a consumer, and a consumer with a progressive display.

If you realized that there are consumers that do not have progressive displays, and that consumers and professionals capturing and distributing video understand and enjoy the advantages that interlaced signals bring to the table, and that there is a huge library and abundant amount of distribution both on hard media and over the air that is interlaced... maybe then you'd realize that not only are there in fact advantages to interlaced signals, but that interlaced video isn't going away any time soon.

You go on to claim that 1080i is somehow going to be viable on the future, but there's absolutely no evidence for this, i don't know where you get your info man, i'm going to stick to my "limited knowledge" an say you're wrong.
There is plenty of evidence... check your local and national broadcasters that broadcast in HD and ask them why they broadcast in 1080i and when they plan to stop. While you are at it, ask the studios why is it DVD is encoded in 480i, and when they plan on stopping.


You don't see the new HD-DVD's or blu-ray encoded intercaled, and there's a very good reason for this.
Yes, because they don't have to, because they have no bandwidth limitations, because it would be redundant to offer both progressive and interlaced, because players can be set to output the 1080p encoded video to 1080i any way, shall I go on? :rolleyes:


Then you get into the pricing of scalers.. im pretty sure i never said you needed to spend thousands of dollars on those, it is extremley obvious i'm talking about the HDTV's built in scaler. and the "delays" i'm reffering to are the ones caused by a poor HDTV scaler that can easily be avoided if you just choose to run your PS3 at the set's native resolution.
Apparently you are not aware of the fact that when you set the output resolution of the PS3 to match the display's native resolution, the signal is STILL going to get scaled if the source itself isn't the same resolution. All you have done is now set the PS3 to do the scaling. In addition, perhaps you are not aware that many HD displays have a native resolution that the PS3 does not offer as an output option. You'll find that most 720p LCD displays actually have a native resolution of 1366 x 768... which means if you have your PS3 scaling everything to 720p, then all you have done is added an extra scaling process as the display would then have to scale it up to 768p... which might open the door to scaling artifacts.

The good news, which you apparently are not aware of is that even the scalers found in many entry level HD displays today are quite good, and that in many cases, most consumers would likely have a very hard time telling the difference between watching video with the same native resolution as their display, and watching video that has a different resolution and thus has been scaled by their display.


If you can avoid using the scaler, it's always going to yield better results on a videogame, always.
This is not true, but it certainly won't make it worse, and for those with high quality processors there will be no discernable difference... In fact, like how some upscaling DVD players can in fact improve the picture quality of DVDs, the same is true for video games.

...... this is just ridiculous... I knew this was going to happen:

So much bad info (and some good)... rather than waste hours trying to explain why Kamus is wrong and for that to get blown up into yet another meaningless online argument, I strongly suggest anyone that is interested to do some research on the difference between progressive and interlaced video.

I'm not really sure what your motives are, but I must admit, after looking over your entire post history, and seeing how you have started several heated arguments in most of the threads you have participated on I can only assume no good will ever come from trying to have a civil discussion with you, nor hope that I will ever see you involved in an argument where you are not making gross exaggerations, misleading comments, disguising your subjective opinions as being objective facts, and always escalating arguments to the point where the topic no longer is even being discussed.

I can't stop you from posting bad info, but time permitting, I'll do my best to try and make sure you won't mislead unsuspecting members, and hopefully others will as well.
 
Setup

HD compatible InFocus X1 DLP (Digital Light Projector)
90" (7.5 foot) display
Compatible Resolutions: 480i, 480p, 720p, 1080i
PS3 Resolutions tested: 480p, 720p, 1080i
Component
USA


The problem I have is with the Gamma output of the GT5P. The contrast is simply way too high, and there is no way to correct this in game. When the projector settings are set properly for all my other games / demos / DVDs, GT5P is just a mess of dark muddy shadows and completely washed-out highlights. The sand, for example, is just a washed out white field with zero detail. I can correct this in the projector to some extent, but only at the expense of brightness and contrast. I can turn the contrast all the way down on the projector and then the sand to looks like sand, but the picture as a whole is so washed out that it is unbearable to look at. In other words, to get the shadows and the highlights reduced to normal levels, I have to reduce the contrast and brightness so much that the mid-tones are completely hosed. Since I don't see this with anything else on my system, it is definitely a problem with GT5P.

I also see the ugly "tearing" shadow issues, but the issue above is far more bothersome to me.

Note that all games *should* have a gamma slider (or brightness / contrast controls like GT4), but only about 1/2 the games / demos for the PS3 seem have one. This means correcting the display for different games via the display devices controls, which is more problematic (will my wife want to watch a DVD and not know how to turn them back, etc.)
 
FRED SIMÕES;2802247
How can I do that?


maybe see if you can change your system color? check the options of the TV? if that doesn't work maybe someone else knows another solutions
 
i'm having the same problem as described above, way too much contrast.
the shadowed areas of the image, wether it is the track or the cars, are just too dark, and all the parts where the sun glares almost hurt my eyes... on some parts of the track it almost looks like a dusk race.
 
Some people (me included), or maybe a lot of people—I don’t know—are having “issues” with the image display in the demo.

It’s obviously true that peoples’ expectations were very high (pictures, videos and PD’s rep provided all that);
But there is also the previous GTHD demo, and it’s undisputable that it doesn’t have the same problems in the garage/showroom display of the cars (I don’t mention the in game issues as there weren’t 16 cars in GTHD).

Still, to some, maybe a lot of people, everybody who complains had too high expectations, was probably waiting for the impossible, or maybe should visit the eye doctor! Apparently to some people here it’s “either with me or against me” and every matter seems to be an excuse to revive old rivalries!

Now I think that most—probably all—of the people complaining really want to help or get help to fix these problems: we’re not MS undercover agents—or terrorists—for crying out loud!

RUI
 
i got that same monitor... can't connect my ps3 to it though, care to show me what component to vga converter you're using?
it would be awosme if i could get it to work here.

I have this one :)
www.x2vga.com
Its working great.. games that support 1080p work on 1080p :) but bluray movies play only at 1080i because the monitor dont have HDCP.

I was a little scared to order this thing because didnt know if it would work for real.. but after all its working great! :D good luck!
 
I have this one :)
www.x2vga.com
Its working great.. games that support 1080p work on 1080p :) but bluray movies play only at 1080i because the monitor dont have HDCP.

I was a little scared to order this thing because didnt know if it would work for real.. but after all its working great! :D good luck!

hehe, i found the same product after looking around before i came back here, i think i'm getting it ^_^
 
I hope they water the trees before the release. They are mostly black. It is a sunny day so they would appear green if you were really driving. :)

Poor guys.....all look dead.



Seriously....PD

Fix the lighting.....terrible!!!

I can live with everything else.
 
I can't stop you from posting bad info, but time permitting, I'll do my best to try and make sure you won't mislead unsuspecting members, and hopefully others will as well.

Ok, so basicly you put a ton of effort in not admiting that there are NO ADVANTAGES in an interlaced signal (thanks for the typo fix, english is not my first lenguage.) in a pure technical merit. And you go on and on in pointing out legacy reasons for this instead.
I didn't ask for legacy reasons. I specificly asked you to cite how an interlaced signal is superior to a progressive one but you didn't give me one good example. (mainly, because there isn't one.)

Then you go on to point out how some displays aren't even 720p and in fact have to scale all the time because they're slightly higher res.

I don't even know where you are going with this, but if you were trying to let me know of such fact because you think i didn't know of this for some reason, you're wrong.

Then you talk about how studios don't plan to stop making 480i DVD's...
No kidding!? this must be some sort of breaktrough in deep thought.
DVD's were designed for 480i SDTV's, what a shocker that they'll continue to support what most consumers have in their houses worldwide for decades.

You continue bringing up legacy reasons as to why 480i or 1080i is still alive, but you bring up zero facts as to why it's good for the future of displays. And again, there is not a shred of evidence that display manufacturers plan on continuing to make 1080i native displays ever again.
If that's not enough evidence for you that there's plans to get rid of it, you're welcome to your opinion. But you have to allow me to not be impressed.

Then you go on to say that i'm some how not aware that if i set my PS3 to a specific resolution it would still get scaled by the PS3, because X game isn't 1080p even though my PS3 and set are 1080p...
Ok, you've been assuming what i know and don't know way too much, and i consider it an insult that you keep doing this.
So, for the sake of keeping this civil can you please stop assuming what i know and don't know? It's very annoying.
Because so far you haven't pointed out ONE thing that you've said that is new to me other than i've been misstyping interlaced.

If you own a 720p native display, and you happen to be naive enough to set it to 1080i instead because you think it's higher res. you WILL end up with an uglier output for your games as oposed to just running in a 1:1 pixel ratio. Since the set's scaler will be at work when it could've just been disabled if you used your natives display resolution.
This brings me again to your comment about how some sets don't even have a native HDTV resolution to begin with, and i don't remmember ever claiming otherwise. You can't quote me on this.

For video i don't see this as a big deal, but if i planed on playing games on it i would avoid using such a display if possible. (i personaly would avoid buying one if my goal was gaming.)

Have you ever wondered why some HDTV's are now shipping with a "game mode"? Could it be that it's because scaling is bad for videogames? and now they are doing their best to solve this? let alone the PQ, there's also latency because of scaling. (the only real way to avoid any latency from scaling is if the console or videocard for your PC did all the scaling instead.)

I think it's painfully obvious that if you set your PS3 to 1080p, and your game only supports 720p it's going to get scaled, i again make no mention to make people think otherwise. But you should still set your PS3 to your displays native resolution. (and i'm pretty sure you know this, but since we're playing the "i assume you know jack" game, i'll return the favour.) because of the games that can run at your displays native resolution.

Then you go on to claim that avoiding a scaler won't make things worse, but it can sometimes be better to use the scaler instead of 1:1 ratio?
Ok, i don't know what you're smoking, but can i have some of it?

This comment suggests, that if i own a 720p set, and i got a good enough scaler 1080i would sometimes look better even if my game is 720p only. (this is EXACTLY what you're suggesting here. read what you posted before debating this.) and it's not true. You would actually end up with less visible pixels if you did this, it would be like 540 as oposed to the 720 you could be running. (this is real time 3d i'm reffering to by the way.)


I think it's obvious whats going on here, we both know you know of no reasons why an interlaced signal is better than a progressive one, and you started pointing out legacy reasons instead. There's no debate in legacy reasons.
PC motherboards still keep supporting floppy drives, but this doesn't mean that it's because "sometimes" it's better than using a USB flash drive. It's there for legacy support alone, and it doesn't mean it's there because it's viable technology for the future, it's not. and it will eventually fade out, same thing goes for interlaced signals.

So in the end all you've done is contradict me in why i'm wrong to tell people that it's always better to set your PS3 to your displays native resolution.
I don't know if you REALLY belive this, but if you do. then you're flat out wrong.

And by the way, i'll stick to my story that the only reason 1080i came about is mainly because of early RPTV CRT's. and that the main reason broadcasters use it is legacy reasons belive it or not, because it's not even a bandwidth efficient broadcast method. (and yes, i know that as far as video goes, a 1080i broadcast can get deintercaled and result in a 1080p frame, but guess what the cost of this is? bitrate, which for mpeg2 will end up making things worse and that happens to be the broadcast standard.)

So, i think there's not even a debate as to why a 3d game will always look better if you can get it to run in a 1:1 ratio. (there's not, even though you claimed there is.)

But here's an example of why even for broadcasters 1080i isn't all that sexy compared to a progressive broadcast:

http://alvyray.com/DigitalTV/Naming_Proposal.htm

Anyway, we've taken this out off topic to an obscene ammount, if you want to keep "educating" me, i suggest you use a PM from now on.

And if you do decide to PM me, please stop assuming what i know and don't.

I'll make sure i do the same.
 
Editted for gross exaggerations, and untruths.


Thank you for saving me time... as each time you post you make it all the more obvious to anyone reading this thread just how mistaken you are, and how little you know and how unwilling you are to do the necessary research to understand the things you claim to know, and continue to ignore what has already been explained to you.


Wrong... do some research. Or pay me for the time it takes me to explain all the past, current and future advantages to interLACed video.

So much bad info (and some good)... rather than waste hours trying to explain why Kamus is wrong and for that to get blown up into yet another meaningless online argument, I strongly suggest anyone that is interested to do some research on the difference between progressive and interlaced video.
I'm not really sure what your motives are, but I must admit, after looking over your entire post history, and seeing how you have started several heated arguments in most of the threads you have participated on I can only assume no good will ever come from trying to have a civil discussion with you, nor hope that I will ever see you involved in an argument where you are not making gross exaggerations, misleading comments, disguising your subjective opinions as being objective facts, and always escalating arguments to the point where the topic no longer is even being discussed.

I can't stop you from posting bad info, but time permitting, I'll do my best to try and make sure you won't mislead unsuspecting members, and hopefully others will as well.

Yes, I'll be happy to educate you in PM, especially if it means you wont post any more junk info. 👍
 
Yes, I'll be happy to educate you in PM, especially if it means you wont post any more junk info. 👍


Of course you'll be happy to take this to PM's, there's nothing you can say that can make one of the comments discussed look even a tad informed, check your PM.
 
THIS IS NOT A FLAME THREAD! Please, no childish flame wars.

Some hope!

  • Brand and Model # of TV set

  • Display Resolution of The Set (1080p, 1080i, etc.)

  • Resolution Output Setting of PS3

  • Connection Type (HDMI, Component, etc.)

  • What Country Are You In?

LG Flatron 1510T
480p
480p
Component connection.
United Kingdom.


No image quality issues at all. Mild slowdown (equivalent to GT4 LAN lag) with 2+ cars directly ahead in in-car view, or 5+ on screen in chase view.

Literally none. No jaggies, smearing, horizontal lines anywhere.
 
I suppose this thread is for proper high end tvs but I will add my report anyway...

21" SD Sony TV 4:3..... Everything looks perfectly fine, cars are not narrow, no visual tearing, no nothing!

However there is ever slight skipping (you could call it tearing) of the scenery if you turn a corner too fast but no big deal.

Im suprised that all you 1080p boys are having so many issues...

Robin
 
Who here owns GT4:Prologue? How does it compare to the full GT4? I seem to recall there was quite a difference.

There was alot of difference, the cars movement (dipping and rolling) was absent in prologue and basically all other AI and physics were from GT3. The HUD was a restyled GT3 hud but funily enough THE GRAPHICS IN GT4 PROLOGUE WERE BETTER THAN IN THE FINAL GT4!

As seen in the slightly unappreciated thread of mine which was...:indiff: Thanks to all who thought it was interesting :)

https://www.gtplanet.net/forum/showthread.php?t=60271

Hope it helps 👍

Robin :)
 
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