The legacy of 6th installment...

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That would suggest to me that they're not trying to catch up, but rather that they are on another path.

I'm not sure how many paths there are to take in a racing game. I'm also not sure how you can take a path that ignores some of the most basic elements of a game that involves cars and realism. Well, I suppose there's always the lunar path to take.
 
I grew up learning that other games where trying to catch up with Gran Turismo. My generation saw the birth of the game, and its evolution as other games tried to keep up.
Even though GT5 was a minor step back for the series (with the time it took and the following disappointment) the series still remain unique. I don't need exotic new cars and customization to make the game appealing to me, because I already like the game the way it is.

Just because the other games have found a way of keeping up with the current trends, doesn't mean Gran Turismo should do the same.

With this, I am not chaching my previous statement, but reformulating it into a more elaborate opinion. As I believe the GT series are still unique the way they are, and shouldn't be competing with any other game series.
Agreed. Plus, if GT did follow other racing games; they'll probably have the idea to sell Day 1 DLCs at that which everyone will heavily dislike (me included), and hope it never happens. That's probably why I like the fact that GT follows it's own path, which makes it (in my opinion), special. :)
 
The course maker that PD will implement (with GPS tracking) is something just unbelivable. No other game has something so unique and something that will simply make the game endless. I would love a livery editor yes (because I'm a designer) but I know the course maker is greater for the series and for the main goal of GT games: driving experience.
 
I don't think the GT series would be considered "legendary" in this day and age. PD's complacency over the years has seen them slip behind the competition in the racing game genre. In the days of the original Playstation with GT1 and GT2, and GT3 on PS2, the series would have been considered "legendary" as it did things better than other racing games at the time.

However, times have changed and the competition has made great strides forward and actually tried to make innovations (ie FM5's Drivatar AI) whilst PD have struggled to make such leaps (The GPS tracking course maker is still just words until there is proof it can work).

If PD wants to make the GT series truly legendary again, it needs a boot up the backside from other sim games (I'm looking at you pCARS).
 
Agreed. Plus, if GT did follow other racing games; they'll probably have the idea to sell Day 1 DLCs at that which everyone will heavily dislike (me included), and hope it never happens. That's probably why I like the fact that GT follows it's own path, which makes it (in my opinion), special. :)

It's not really about following or copying the competition. You would think sounds and AI along with other basic things would be common sense without having competitors to remind you but even with them, they don't really seem to care.


I'm all for GT taking it's own path and the likes, but how about nailing down some of the fundamentals first?
 
I'm all for GT taking it's own path and the likes, but how about nailing down some of the fundamentals first?
Of course, I'm up for it. 👍 The news from Jordan sounded really promising, especially the A.I. and sound. :D

I find that interesting because this so-called 'focus' on motorsports hasn't translated to decent AI and challenging offline racing in GT thus far.
From what I've heard from Jordan about the A.I. It could be possible hopefully. ;)
 
A game that doesn't feature qualifying, can't handle standing starts and does absolutely nothing to make you feel like you're a race driver can't be considered the best racing game ever. Their idea of racing is to put you in last place and give you 3-4 laps to get to first place, learning terrible racecraft in the process. As a "game" it's a bit of a joke, but the online portion of it allows you and your friends to make the game what you want it to be and that's what kept me coming back to it week after week and why I considered it one of my top 2 most favorite games ever. If GT6 improves the online experience in anyway it will be great, but I think we all know the offline portion will still likely be nonsense and have very little to do with racing. We should call it "The Real Rabbit Chasing Simulator". :lol:
 
I'm not sure how many paths there are to take in a racing game. I'm also not sure how you can take a path that ignores some of the most basic elements of a game that involves cars and realism. Well, I suppose there's always the lunar path to take.

There are possibly as many paths as there are other games maybe. I’m not familiar with PC sims and more hardcore or niche franchises, but I certainly would like to see PD include some of the features I consider good or better from other console racing games too. However nothing confirms that my take would please you nor the majority of GT players. Common sense would dictate there are indeed “fundamentals”; common sense should consider the fact PD are effectively working on it.
 
@Cosbuster - You make some valid points about the GT series. But....it is the best driving simulator on a console, period. It is called a DRIVING simulator, not a racing simulator, and, in that respect, is the best. (don't do PC gaming, so I am not including those games)
In my opinion, they have the fundamentals down, and GT6 with the improved suspension builds on that. I've played a ton of FM4, and I admittedly had a lot of fun with it, even more than GT5. The issue is the physics, which is the hardest to replicate. And GT is just better than any other console racer, period.
 
Of course, I'm up for it. 👍 The news from Jordan sounded really promising, especially the A.I. and sound. :D

Yeah, I saw that and it did sound somewhat promising. I was mostly talking about up to GT5. Maybe they will redeem themselves this time around, I really don't know.
 
I'm not sure how many paths there are to take in a racing game. I'm also not sure how you can take a path that ignores some of the most basic elements of a game that involves cars and realism. Well, I suppose there's always the lunar path to take.

Then let me inform you: All studios in all game genres have different design paths to consider and they all spend a lot of time thinking of which ones that best suits their vision and goals. There's not one fixed recipe on how to make a racing game, there's a lot of aspects to take into considerations, a lot of different target audiences to try and aim for. If you think that all racing game developers are trying to make the same game, then you're wrong.
 
You make some valid points about the GT series. But....it is the best driving simulator on a console, period.

Sorry, it's still just an opinion. Many people will tell you otherwise.

It is called a DRIVING simulator, not a racing simulator, and, in that respect, is the best.

Not this thing again, it's just a marketing slogan, it doesn't really mean anything specific. The game features racing just like any other racing game. The whole "it's driving, not racing" thing to try and get out of sticky situations is really getting tiring.
 
Then let me inform you: All studios in all game genres have different design paths to consider and they all spend a lot of time thinking of which ones that best suits their vision and goals. There's not one fixed recipe on how to make a racing game, there's a lot of aspects to take into considerations, a lot of different target audiences to try and aim for. If you think that all racing game developers are trying to make the same game, then you're wrong.

The result will obviously differ as the direction is not the same, but the fundamentals tend to be very similar across games of the same genre because, they are fundamentals that you step on to complete the rest of your vision. It's basically the opposite of what PD has been doing, or at least what it feels like.
 
The result will obviously differ as the direction is not the same, but the fundamentals tend to be very similar across games of the same genre because, they are fundamentals that you step on to complete the rest of your vision. It's basically the opposite of what PD has been doing.

So what are those fundamentals?
 
@Cosbuster - It is called a DRIVING simulator, not a racing simulator, and, in that respect, is the best.


Now, is being the best in a class of one even worth mentioning? C'mon man. I'll bet the farm that 85% of GT players would prefer that old tagline vanish. We want to do what PD shows the cars doing in every trailer...
 
A game that doesn't feature qualifying, can't handle standing starts and does absolutely nothing to make you feel like you're a race driver can't be considered the best racing game ever. Their idea of racing is to put you in last place and give you 3-4 laps to get to first place, learning terrible racecraft in the process. As a "game" it's a bit of a joke,

Not this thing again, it's just a marketing slogan, it doesn't really mean anything specific. The game features racing just like any other racing game. The whole "it's driving, not racing" thing to try and get out of sticky situations is really getting tiring.

Would just like to point out that not every single person plays GT to 'race' (as in - against other cars), The replayability of GT for me has always been beating my own lap times. If it had a full featured track designer or livery editor, then 'racing' would feature even less. AI has never really been an issue for me, once I've run through the game once to unlock everything and get prize money, it's just about hot-lapping for me.

I do agree though that the lack of remotely realistic race formats is a little silly. GT1 had practice, qually and race- GT6 should offer this.
 
I grew up learning that other games where trying to catch up with Gran Turismo. My generation saw the birth of the game, and its evolution as other games tried to keep up.
And few of them even succeeded, leaving Gran Turismo far behind. They might never have been able to keep up with the GT serie's visual quality or sheer quantity of cars and things to do, but they managed to get aspects of their game's right to the point that GT has yet achieve to this day; whether it's physics, sounds, AI, customization or damage model just to name a few off the top of my head. Taking the amount of time and resources they've had during all these years into account, those things should be up to par.

Although, to be fair, PD are at last catching up and doing a good job in some of those aspects.

Even though GT5 was a minor step back for the series (with the time it took and the following disappointment) the series still remain unique. I don't need exotic new cars and customization to make the game appealing to me, because I already like the game the way it is.
Each to his own. PD's latest efforts suggest that it's indeed becoming a more essential part their game(s) and I personally welcome that. It adds a lot to the game and definitely makes the game more appealing to people, whether you personally care for it or not. I'm sure many would agree with that.

Just because the other games have found a way of keeping up with the current trends, doesn't mean Gran Turismo should do the same.
What trends? Things that are integral parts of games in the genre and a franchise such as Gran Turismo should excel at? Up-to-date car list? Customization? Decent sounds, damage model and AI?
 
Developing a 6th game in the GT series might add to Gran Turismo's legacy, but is it enough to make the series a legend? Because there's a big difference between being the best driving game of this generation and being the best driving game EVER...

So what do you guys think? Will this be the best driving game ever???

Don't know if it's been already said but I think GT as a series already reached that legendary status long ago! Will this game become legendary? I doubt it. This is not the 90's anymore. Meaning: sure, the last generation has seen some legendary games (Skyrim, GTA V, Call of Duty: Modern Warfare (yes it is!), The Last of Us, Uncharted, God of War III, Halo 3, etc. Yet I feel these games are mere footnotes compared to the likes of the first Mario Bros, Super Mario 64, Ocarina Of Time, Half-Life, Doom, Final Fantasy VII, Sonic the Hedgehog, Street Fighter, Goldeneye and the like. They (this generation's games) made an impact, but not as earth shattering as the games from yesteryear. I think that is because gaming has been stalwart for a while now, and almost every genre suffers from it. Sure, they become better, bigger, bolder and more beautiful, but they don't just turn the world upside down anymore like they used to, perhaps because there's less gaps left to fill...

Hence my reservations about GT6. The GT formula is known by now, it gets expanded, but it doesn't really add something completely unique to the racing genre. However, GT7 can become legendary the way Grand Theft Auto V has become: by cranking every single thing up to eleven. GTA V is not revolutionary, but it's scope is so vast, so grand and so professionally done that it dwars every other game coming out this year or the next three years, if you ask me. It doesn't invent, it raises the bar higher than expected.

The way I see it, the GT series is building up to such a thing, slowly, but steadily. It's no straight road either; we've seen that with GT5 and we already see some of those things in GT6 (as in standards and such). But at the rate at which cars are added, the way they are detailed, the addition of a whole bunch of new tracks, extraordinarily detailed and featuring not only day-night transitions, but weather, temperature effects and even a working starry sky - look at the updates to the course maker, the promised (but not yet proven) upgrades in sound, the (supposedly) betteer A.I., the partnerships with car makers in Vision GT, the addition of Senna content, the partnerships with K/W and that other company of which I forgot the name. The list goes on and on and on... No part is truly completely finished, but I doubt anyone can truly say they aren't working towards a grander whole. Because the way I see it, both GT5 and GT6 are absolutely LOADED with hints of a future that can only become better from here on!
 
I guess this is really getting pointless now as we've come to the usual arguing for the sake or arguing as far from the original point as possible.

Well, I still have the original point in mind. You think that GT is lagging behind on a fundamental level. I think that the shortcomings are on an ornamental level (to stick with the architectural jargon) and that there are other aspects that compensates for that. The differences between Gran Turismo and other games is in my opinion not about being ahead or lagging behind, but to approach driving, racing and car culture with different perspectives - to focus on different aspects.

Which perspective you prefer is down to you to decide.
 
@Cosbuster - You make some valid points about the GT series. But....it is the best driving simulator on a console, period. It is called a DRIVING simulator, not a racing simulator, and, in that respect, is the best. (don't do PC gaming, so I am not including those games)
In my opinion, they have the fundamentals down, and GT6 with the improved suspension builds on that. I've played a ton of FM4, and I admittedly had a lot of fun with it, even more than GT5. The issue is the physics, which is the hardest to replicate. And GT is just better than any other console racer, period.

I love posts like these. If you personally think GT is the best console racing game and is untouchable, then whatever. That's your opinion, as much as I disagree with that sentiment. But stating it as a fact is just laughable.
 
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