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I'm not sure even the PS3 could have an infinite variety of damage. I would assume it would be more along the lines of having different sections of the car have a damaged and undamaged version, so if you hit straight on, you would get a damaged or complete loss of bumper and maybe a bent hood depending on the severity, but the hood always bends in the same place. Or something like that. I think what some are hoping for is to take a car to Test Track, ..., and have a shower of parts in all directions.
BTW, has anyone else run backwards at Laguna Seca, and hit a car head on just after [or before depending on how you look at it] the corkscrew? It's an interesting look at the physics at work in GT4. It works in GT3 too.
BTW, has anyone else run backwards at Laguna Seca, and hit a car head on just after [or before depending on how you look at it] the corkscrew? It's an interesting look at the physics at work in GT4. It works in GT3 too.