Yeah, T.O. I think you got what I meant pretty well actually.
I do love how I can turn off individual HUD items in Forza.
What you guys are talking about? It looks WORSE than GT5P. Yes it has good graphics but no way it looks (as) realistic (as GT5) and surely it doesn't look beautiful at all. Number of polygons and size of textures doesn't mean it looks realistic or beautiful - today it's oblivious. I have to say I'm not impressed at all.
Still a decent game, glad I have XBOX360, but GT is really for me (if only PS3 was more powerful...) Forza has a "artificial" feeling to me, while GT is a sort of "handmade" game. (has a soul, not just the ambitions)
BTW - compare GT5 photo-mode shots to Forza 4, GT wins.
I was disappointed in Race Pro after playing Race 07. Also Race 07 AI was better than Race Pro. Maybe it's because of the limits of the console. I was expect something different from the "new" engine but like ISR mention it seem the only thing "new" was to get it to run on X360.
From what I saw until now in Forza 4 videos, I can answer right now that visually Forza 4 is not the new king, but yet we have to see the most important feature, that is the physics, and in this case Turn10 will have to work very hard.
Forza 3 physics, have to be completely revolutionized for Forza 4, to get near the actual consoles Race king .
And if Forza 4 really want to be the new king, will be forced to have 2 very important things;
-day / night cycle* (which requires dynamic shadows system, like GT5)
-dynamic weather conditions (dynamic... not just sun or rain all the race)
otherwise Forza 4 would be behind other games (and Kings are never behind), and realism of driving experience will be totaly compromised.
*(and with day / night cycle I'm not talking about racing at different times of day has been confirmed, because racing at different times gives us no realism and dont even require a dynamic shadows system, like GT5)
The end is near !
That's a .gif from Forza? Haven't seen it so far.
Regarding the question of this topic:
The new king of racers?
From what I saw until now in Forza 4 videos, I can answer right now that visually Forza 4 is not the new king, but yet we have to see the most important feature, that is the physics, and in this case Turn10 will have to work very hard.
Forza 3 physics, have to be completely revolutionized for Forza 4, to get near the actual consoles Race king .
And if Forza 4 really want to be the new king, will be forced to have 2 very important things;
-day / night cycle* (which requires dynamic shadows system, like GT5)
-dynamic weather conditions (dynamic... not just sun or rain all the race)
otherwise Forza 4 would be behind other games (and Kings are never behind), and realism of driving experience will be totaly compromised.
*(and with day / night cycle I'm not talking about racing at different times of day has been confirmed, because racing at different times gives us no realism and dont even require a dynamic shadows system, like GT5)
As an example, I give you the big event that took place this weekend in Le Mans, which in GT5 is recreated in almost all its plenitude (with day / night transition and unpredictability weather), whereas in Forza 3, the LeMans 24h are a totally frustrating and unrealistic experience.
Yes, is from the first teaser trailer.
The 'king of racers' is just marketing PR fluff driven forward by fans and fanboiz of certain franchises. It's not different than Turn10 claiming Forza to be the definitive racers just as it's no different than PD claiming GT to be the standard.
Even though I'd stick to racing in the dry/day I'd welcome the option of night/weather stages and welcome them more if done dynamically like GT5 does. It doesn't have to be though. I hate racing at night and have never been a big fan of night stages even across all GT iterations.
GT5 can recreate a more realistic Le Mans due to the dynamic light and weather but that's about it in my book. Endurance races have multiple drivers, a penalty system, and enduros are infamous for taking out almost half of the starting grid due to damage either via crashes or pushing the car too hard (i.e. pinning the tach close to or above redline will wear the engine faster and can damage it or it's subcomponents like transmissions). We all know damage is NOT done well in GT5. Personally the best balance would be between both Forza and GT franchise mixed with a lil bit of other racing games to have the best of the best experience. Only way to get that though is with patience as competition will push the end product to be better.
Well, other than Race Pro, Forza physics are the leader right now with FM3. But I agree, there is always room for improvement in the physics department. I am hoping that FM4 takes into account track temps, humidity and wind speeds one day.
FM3... leader of what??
Are you trying to convince us that a game in which (among several other serious flaws) when a tire rolls over the grass in full turn and nothing happens has a good physics?
I agree that GT5 and Race Pro have the best physics on consoles racing games, but you forget to mention Ferrari Challenge, that also have a physics system superior to Forza 3.
You dont need to be a great expert of games to understand physics. You just need to be a good driver in the real world, because if you have the hability to feel and predict the reactions of a real car, you have the hability to understand the physics of racing games!
Darin at Insidesimracing (those interested in sim racing probably knows who he is)
seems to be pretty impressed by Forza 4.
He says based on what he tried at E3, FM4 has the best physics and tire model on
the consoles now.
You dont need to be a great expert of games to understand physics. You just need to be a good driver in the real world, because if you have the hability to feel and predict the reactions of a real car, you have the hability to understand the physics of racing games!
Well, if you want to have the ability to properly judge the physics in a given game, you need to actually compare the cars to their real life counterparts. In which case, you need to habe experience with driving the same car - preferably on the same track. And I'm talking about driving it in a similar fashion as you would in the game, at race pace.
Well, if you want to have the ability to properly judge the physics in a given game, you need to actually compare the cars to their real life counterparts. In which case, you need to habe experience with driving the same car - preferably on the same track. And I'm talking about driving it in a similar fashion as you would in the game, at race pace.
You dont need to test this with a real car to reach the conclusion that Forza 3 is the wrong one of this group of games. You just need to drive a kart in a outdoor track to realize that.
Yes, you are right, but the example that I gave (when a tire rolls over the grass in full turn ) applies to all models of cars, regardless of the behavior they have and in games like Live For Speed, rFactor, iRacing, Netkar Pro, GT5, etc... when a tire rolls over the grass in full turn whe are out of the race, when in Forza 3 (like many Arcade games) nothing happens!
You dont need to test this with a real car to reach the conclusion that Forza 3 is the wrong one of this group of games. You just need to drive a kart in a outdoor track to realize that.
when a tire rolls over the grass in full turn whe are out of the race, when in Forza 3 (like many Arcade games) nothing happens!
Yes, you are right, but the example that I gave (when a tire rolls over the grass in full turn ) applies to all models of cars, regardless of the behavior they have and in games like Live For Speed, rFactor, iRacing, Netkar Pro, GT5, etc... when a tire rolls over the grass in full turn whe are out of the race, when in Forza 3 (like many Arcade games) nothing happens!
You dont need to test this with a real car to reach the conclusion that Forza 3 is the wrong one of this group of games. You just need to drive a kart in a outdoor track to realize that.
From Neogaf
I'm assuming that English isn't your first language which is why your post is so hard to understand.
You are right. English isn't my first language... sorry.
I'm not saying that dropping a wheel onto the grass during highspeed cornering doesn't affect me, because it will affect... but in the wrong way.
It seems that the grass in Forza has a Glue Effect (best form I have to describe), where nothing that is supose to happen, happens (for example: a full spin or a crash)!