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Anyone catch the bit where Dan exclaimed the AI auto-upgrades now?
Was mentioned in the ISR preview.
Got me a little bit excited.
Anyone catch the bit where Dan exclaimed the AI auto-upgrades now?
Anyone catch the bit where Dan exclaimed the AI auto-upgrades now?
Was mentioned in the ISR preview.
Got me a little bit excited.
The MadCatz (Saitek) wheel is the FM-equivalent to the DFGT and priced just as sensibly. Don't instantly go "Ew. MadCatz" either...
I hope it does mean the A.I will take advantage of the Auto Upgrade feature so it's not just me in a S700 car racing against 1 other S690+ and the reset being hopeless buckets with S<650 P.I it's not even fun.
As people always suggested on the GT boards around here:
Pick a slower car.
Nah, just kidding, I really hope T10 gives us an adaptable AI, adaptable in terms of what cars they drive, that would really help the game quite a bit.
Which I doubt as Dan is never at a loss for words.
The only issue I see is that you need to be able to override it, as some people want an easy challenge, they just want to get through the game, and don't want to be struggling on every race, they want that feeling of annihilating the competition..
As people always suggested on the GT boards around here:
Pick a slower car.
Nah, just kidding, I really hope T10 gives us an adaptable AI, adaptable in terms of what cars they drive, that would really help the game quite a bit.
Hopefully it something like NR2003 on the PC which the AI adapts per track. In every game I've played there are tracks the AI is slower than others.
I was just about to post this. Great points.On the surface, the auto-upgrade option sounds like a really good idea to combat what is inevitable, that for some people, Hard AI is still too easy most of the time..
The only issue I see is that you need to be able to override it, as some people want an easy challenge, they just want to get through the game, and don't want to be struggling on every race, they want that feeling of annihilating the competition..
The key to keeping the game relevant to everyone is allow them to play it how they want.. I like to beat the AI using a lesser car, that's my bag (or how I roll in US parlance)... But a lot of mates like to set it on easy and lap the AI cars..
I suggest you give Race Pro a shot man. The A.I. is VERY difficult. The only "issue" I have with Race Pro's A.I. is they seem to lose their "heart" once you take the lead on them convincingly. If you can stretch out on them they kinda "give up" in a sense. But if you're in the mix with them they are VERY tough.Forza's AI has always been above the curve. At least when it comes to driving lines and acting more like a racer than a computer controled car. I had just gotten done racing some LMP cars in FM3 and began doing the same earlier today in GT5 and the slower traffic never acknowledged my existence. It was very frustrating, they would continue to drive their line as if I didn't exist.
I'm really excited about how FM4's AI can "look further" up the track and react better, I'm hoping that coupled with a hopefully more difficult grid of vehicles will make for an interesting race where I may not always finish first.
I suggest you give Race Pro a shot man. The A.I. is VERY difficult. The only "issue" I have with Race Pro's A.I. is they seem to lose their "heart" once you take the lead on them convincingly. If you can stretch out on them they kinda "give up" in a sense. But if you're in the mix with them they are VERY tough.
Oh wow, other than them giving up that sounds great. I am a simulation guy for the competition and the racing... thats why I have to roll my eyes when someones like "I'm sim hardcore but i won't play this game cus the graphics aren't exactly perfect"
I suggest you give Race Pro a shot man. The A.I. is VERY difficult. The only "issue" I have with Race Pro's A.I. is they seem to lose their "heart" once you take the lead on them convincingly. If you can stretch out on them they kinda "give up" in a sense. But if you're in the mix with them they are VERY tough.
That looks like some pretty good competition there, fighting to keep their positions and whatnot as you pass them and trying to capitalize on your "mistakes"
how is the handling physics?
@kxjack Trust us.. FM4 does NOT feel like Shift.. I'll even say that based on what I tried at E3, FM4 has the best physics and tire model on the consoles now.
Darin
Now, I'd say that's just a welcome indicator, lets not get ahead of things just yet..
I'm a bit torn about ISR, as I've said earlier. I like Forza, so I feel a bit uneasy about saying this, but they did seem to be a bit biased towards Forza. I have yet to be convinced that ISR really knows what they're talking about as well as they seem to think they do, but it does sound good, yes.
Then again, FM3's physics were by no means bad, so I think it's only natural that T10 brought us a very good physics engine this time around.
These are simulators, so it's only natural that a group of people may prefer one to another as they'll never be exact. It's one system to replicate the infinite differences between any number of vehicles and numbers entered into an engine that can only hope to get near the real-world variables.
Considering real car drivers are fans of any number of sims, none will ever be the real authority. Enjoy the one that suits your style/approach to driving I say. I find FM3 to allow you to be as neat as you like should you wish, but the physics aren't so hemmed in you can't drive like a teenager in a car park if that's what you want to do.
They really took flank when they happen to score Forza 3 and Dirt 2 higher than Iracing. This is the reason they later added a sim rating which removed some of the areas that put these games score over Iracing ; like AI , cost,etc. They later admitted they probably gave Forza 3 a little too high of a score.If you follow a few of their video's, you'll see that Darin at least is a self confessed GT fan, it's been mentioned on numerous occasions, and he is usually slightly more in favour of GT, you can see by his scoring..
I think a lot of their credibillity was dampened purely because a lot of GT fans couldn't believe they scored FM2 slightly ahead of GT5p, I think 'damage' was one sore point, and lets not mention the physics..
As for knowing what they are talking about, I don't rate them as some super techy physics wizards, but listening to their Shift 2 review, and having people that do actually race in real life helping out now, they do seem to be a good yardstick, I've warmed to them a little, but like all reviews, you need to put it into perspective, it's a shame they are about the only more 'sim' focussed reviewers you can find these days..
I doubt Turn 10 is trying to compete with any game,putting rally in is not their goal.Their goal is to innovate new technology that gets car lovers in to gamers and gamers in to car lovers. Ex- Autovista.If I want to play a rally game, I would play a proper game (Dirt 3, WBR). Also, you said everyone enjoys more content, rewind and other options is more content and is always good.. Also, where on earth did you hear that Forza 4 will only have 5 new tracks?
I meant 5 more tracks, which could be DLC to Forza3. Like they did for Nurburgring GP track.
But anyways there were rumors about rally and day/night racing. Rewind and other things are mainly for non sim racers. I do not think sim racers even care about such things TBH
Forza implements things like the rewinds for people to use as a stepping stone into a more simulation type video game. They have the ability to turn off assists and no one is making you hit rewind when you screw up, so those features just simply allow new players to the genre to jump in and start playing and get up to speed.
Simulation racers will be the first to turn off assists and not use rewind.
One thing that kind of gets on my nerves when playing GT5 is the shift indicator telling you what gear to be in, like... a lot of tracks don't have the braking markers I've noticed... forza kind of forces you to learn when to brake, where gt5 is like "HEY HIT THE BRAKES AND PUT IT IN THIS GEAR"
I hope you are not going by Gt5 shift indicator when you should brake. Also don't always go by the gear number as sometimes it better to be in one gear higher.
The reason some games includes the "shifter aid" like GT5 ans Simbin titles is to help make up some of the lack of depth in a 2D image. I heard 3D helps gives a gamers better track depth.
So you don't buy the fact it a lot harder to see " track depth" in a sim than in real life. Sims has to have some aids or the sim actually become harder than real racing. No doubt 3D triple screen will greatly increase track depth in sims but only a few can afford this.I actually don't go by that, I just go based off of the track, but knowing it is there, is what I'm basing my statement off of.
I would really like to see more braking markers on the tracks...