- 8,642
- London
- GTP_Stotty
FC with the G25...
There are 2 wheel options, each with 3 settings:
Sensitivity: High/Medium/Low - which, I assume, is the steering ratio
FF Strength: High/Medium/Low - self explanatory
Curently I'm using...
Medium sensitivity as high makes the car VERY twitchy in a straight line - small steering inputs result in large changes in direction. I'll try low, but suspect it will make applying enough oppostie lock a bit of a challenge.
High FF as the 2 lower settings feel to have an increasingly big deadzone around straight ahead. By deadzone I mean an area with no resistance at all.
In high FF, the FF effect is almost instantaneous when you turn the wheel. However, the amount you need to turn the wheel before the FF kicks in increases as you lower this setting... which is weird as I would have thought this should remain constant and only the strength of the feedback reduce... in the lower settings I have real problems keeping the car in a straight line.
Anyhow, this can effect you in the following way... you're flying up the straight towards the braking zone and you need to change your line minutely... you turn the wheel very slightly and get no response (no turn and no FF)... you turn the wheel a tiny bit more, start to turn but then the FF kicks back strongly, sending you in the opposite direction... of course you try to correct this and end up weaving about... which under brakes isn't a good idea in FC as you'll probably spin off.
The steering needs to be a touch more linear in it's response and weighting away from perfectly straight - GT5P get's this bit right, but lacks the depth of feel the FF effects in FC have. And the overall weighting, whilst manageable 90% of the time, would benefit from being slightly lighter as this would enable opposite lock to be applied a bit more quickly.
This all becomes clear when you play the game with the pad... with the pad it's really easy to make small corrections to your line AND apply opposite lock quickly to catch slides.
But the game is somewhat dummed down with the pad as it feels like is has some sort of steering assist - it doesn't help you turn, but does make it easy for you to hold the line once you've got the car turned in and the steering angle constant... once turned in and settled, you can just kep the stick hard against the lock and play with the throttle to adjust your line... bit more throttle and the car runs wide, bit less and the nose tucks in, lots of throttle and it oversteers. Easypeasy.
In Ferarri Challenge, I'm about 2 seconds a lap quicker with the pad vs G25... on GT5P I'm about 2 seconds quicker using the wheel with an average RWD car round Suzuka.
However, I would still go out and buy the game today even knowing this. The game is so playable and enjoyable... it's just it could be unbelievably good with some minor revisions.
There are 2 wheel options, each with 3 settings:
Sensitivity: High/Medium/Low - which, I assume, is the steering ratio
FF Strength: High/Medium/Low - self explanatory
Curently I'm using...
Medium sensitivity as high makes the car VERY twitchy in a straight line - small steering inputs result in large changes in direction. I'll try low, but suspect it will make applying enough oppostie lock a bit of a challenge.
High FF as the 2 lower settings feel to have an increasingly big deadzone around straight ahead. By deadzone I mean an area with no resistance at all.
In high FF, the FF effect is almost instantaneous when you turn the wheel. However, the amount you need to turn the wheel before the FF kicks in increases as you lower this setting... which is weird as I would have thought this should remain constant and only the strength of the feedback reduce... in the lower settings I have real problems keeping the car in a straight line.
Anyhow, this can effect you in the following way... you're flying up the straight towards the braking zone and you need to change your line minutely... you turn the wheel very slightly and get no response (no turn and no FF)... you turn the wheel a tiny bit more, start to turn but then the FF kicks back strongly, sending you in the opposite direction... of course you try to correct this and end up weaving about... which under brakes isn't a good idea in FC as you'll probably spin off.
The steering needs to be a touch more linear in it's response and weighting away from perfectly straight - GT5P get's this bit right, but lacks the depth of feel the FF effects in FC have. And the overall weighting, whilst manageable 90% of the time, would benefit from being slightly lighter as this would enable opposite lock to be applied a bit more quickly.
This all becomes clear when you play the game with the pad... with the pad it's really easy to make small corrections to your line AND apply opposite lock quickly to catch slides.
But the game is somewhat dummed down with the pad as it feels like is has some sort of steering assist - it doesn't help you turn, but does make it easy for you to hold the line once you've got the car turned in and the steering angle constant... once turned in and settled, you can just kep the stick hard against the lock and play with the throttle to adjust your line... bit more throttle and the car runs wide, bit less and the nose tucks in, lots of throttle and it oversteers. Easypeasy.
In Ferarri Challenge, I'm about 2 seconds a lap quicker with the pad vs G25... on GT5P I'm about 2 seconds quicker using the wheel with an average RWD car round Suzuka.
However, I would still go out and buy the game today even knowing this. The game is so playable and enjoyable... it's just it could be unbelievably good with some minor revisions.