- 7,177
- Lisboa
- FLAT_TWELVE
So, the time has come to announce the second "Grande Épreuve" of our PROJECT CARS 2 WORLD CLASSIC SERIES
And this is the
FERRARI F50
And the
EVENT SETTINGS
A) LOBBY AND RULES/PENALTIES
B) RACE AND REALISM SETTINGS
C) WEATHER/TIME OF DAY:
D) SEASON
E) HUMAN DRIVEN CARS
F) AI DRIVEN CARS
G) RANDOM SUGGESTIONS
H) THE EVENT
I think I covered everything but if any doubt remains just ask.
And this is the
24 HOURS OF
WATKINS GLEN
(in 70 minutes)
That will take plave next
June 2nd 2024
Lobby opening for all players at
7 PM (UK/PT Time)
Cars racing this time will be GT1 class, but available to human entrants are only theWATKINS GLEN
(in 70 minutes)
That will take plave next
June 2nd 2024
Lobby opening for all players at
7 PM (UK/PT Time)
FERRARI F50
And the
PANOZ ESPERANTE GTR-01
EVENT SETTINGS
A) LOBBY AND RULES/PENALTIES
- Private Lobby - Invite only
- Fill vacant slots with AI - Yes (16 cars on the grid regardless of how many human players)
- Wait for race ready - On
- Rules & Penalties - On
- Track Limit Penalties - On
- Allowable Time Penalty - 30
- Drive Through Penalties - Off
- Pit Exit Penalty - Off
- Competitive Racing License - Off
B) RACE AND REALISM SETTINGS
- Track is "Watkins Glen International"
- Rolling Start
- Allow Auto Start Engine -Yes
- Force Interior view - No
- Force Driving Line Off - No
- Force Default Setups - No
- Force Manual Gears - No
- Force Realistic Driving Aids - No
- Allow Anti Lock Brakes - Yes
- Allow Traction Control - No
- Allow Stability Control - No
- Damage Type - Visual Only
- Mechanical Failures - Yes
- Allow Ghosted Vehicles - Yes
- Force Manual Pit stops - Yes
- Pit Stop Errors - No
- Tire Wear - Accelerated
- Fuel Depletion - On
- Force cool down Lap - No
C) WEATHER/TIME OF DAY:
- Free Practise - clear sky, night time (11:00 PM)
- Qualifying - Overcast, daytime (11:00 AM)
- Race - Starts at 3:00 PM, goes through a day/night/day cycle and ends at approximately the same hour. Weather will change during the race
D) SEASON
- It is June (in this series the date will always be "Current Date") so for this game it is a "summer" race.
E) HUMAN DRIVEN CARS
- Racers can pick either the Ferrari F50 or the Panoz Esperante, as pictured above, both from the GT1 class.
F) AI DRIVEN CARS
- Will be set to "Same Class" meaning they can choose whatever GT1 car. The field will, regardless of how many human entrants, always have 16 cars, the AI filling all available slots.
- The AI setting, always a contentious issue, has aggression level set to 100 (maximum) because I find that with this setting they are the mostly competent and predictable possible. The Skill level will be set with the aim of making the AI slower than us humans but not by much. They won't do impossible laptimes, but they won'te be pushovers, that I promise.
- In any case don't treat them as if they arent there, because even a damage-less crash (remember damage is set to "Visual Only") remains a costly experience (in time lost if nothing else). Plus if you have a crash that leaves you without headlights during the night period that will mean either a mandatory pit visit or a huge gamble, with more crashes being very probable.
- There are places where the AI is dangerous. The most dangerous is, by far, the approach/braking into the "bus stop" chicane. If you have an AI car close behind you there, you better either let him past or learn how to block successfuly, he will either attempt an overtake or outright punt you there. Everywhere else, they aren't much of an hassle, but they tend to not give an inch of track, especially under braking, so son't do risky overtakes or last minute lunges, you'll end up facing the wall or the wrong side of the track (and you'll only have yourself to blame)
G) RANDOM SUGGESTIONS
- Pits are fully manual. This means you will still be driving your car inside the pit lane, and you must be the one parking it in your pit stall. It is best if you don't have a "pit limiter" button set because then the game will activate the limiter for you (same happens with headlights, but people usually like to have full control over them.
- Strategy - You'll need to think a LOT about strategy. there could be rain at the start ... or not. There could be rain in the last quarter of the race ... or not. Soft Tyres are a definite advantage, but they don't last much. Hard tyres make you slower, but they last a lot longer. If the race starts wet, you'll need to hava a "dry" pit strategy, if not it would be waise to have a "wet" strategy. You will also need to add fuel at some point, there's no way a full tank will last the 70 minutes. So, think it over. And - if you haven't already - learn to use the menu so you can fine tune/adapt your pit strategy while racing.
- Setups - The cars change their behaviour a lot from "tank full" to tank empty", and from fresh to worn out tyres. A good setup is something personal, so I can only say that I didn't change much, just tried for a safe/predictable car to drive and this means I think "Stable" as baseline is better even if not faster. Added some downforce and that was it. During Free Practise I will share my setup with anyone wanting it.
H) THE EVENT
- LOBBY - will be open and invites will be sent a few minutes before 7 PM(UK and PT time, 8 PM in most of continental Europe).
- PRACTISE AND QUALIFYING - You don't have to take part in either of these! Just make sure you enter the lobby well before the end of quali, or else you won't be able to enter the race.
- Practise will last 15 minutes (night time, so you get an idea of it) track will be DRY
- Qualifying will last 15 minutes. (day time) track will be DRY
- RACE - This one you must enter! It will last 70 minutes but accelerated by a x20 factor, so it will simulate an aproximated 24h cycle (day/night/day).
- WEATHER (in Race) - Will be set to 4 slots, with a x5 multiplication factor (means 5 per hour, therefore slots #1 and #2 will repeat as slots #5 and #6), so here's what the entire race looks like:
- slot #1 - RANDOM
- slot #2 - LIGHT CLOUD
- slot #3 - CLEAR
- slot #4 - HAZY
- slot #5 - RANDOM
- slot #6 - LIGHT CLOUD
I think I covered everything but if any doubt remains just ask.
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