This is not the first video that I see with heavy udersteering cars.OMG you know, you can actually change the setup of the car to make it BEAUTIFULLY BALANCED like in real life and since it is a very first export of the car (version 0.1) it might even improve IN THE FUTURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Video showing in detail the new Audi R8 LMS Ultra '13 (First Export - WIP), that has been added in the build 686. The video also includes a lap at Montmeló circuit.
We have a physics thread where you can talk about any concerns you might have, and also find some answers...This is not the first video that I see with heavy udersteering cars.
The biggest difference is currently in this stage of development that the tyres in LFS use far more adhesion than in pCARS, pCARS seems to be more on the deforming side of grip momentarily.
The way grip is generated by the tyres affects how the balance and weight is transferred by the car. So hopefully when we turn around things and going more towards adhesion grip (on some cars at least), things should fall into place and become more like LFS in terms of predictable handling.
Basically what it boils down to is that pCARS understeers far too much now, as they are basically running drag racer tyres (well not that dramatic) which also deform a lot and make the car go in a straight line.
The sound is like something from Shift 2, but still BETTER than GT6. The sound is just a placeholder along with everything else on this car right?
Default settings or your own setup?
I was speaking to mates about the TOCA similarities the other day. Those games really brought true racing, and pCars looks to be a proper evolution of this.After seeing all this, this game makes me believe the game will relive the TOCA Race Driver games, I always played on PS2.
Lovely!
Although I have to say... this version of Bathurst looks to be a little too wide at that top section. Doesn't look terrifying enough.
Which coincidently is exactly the same as it was in Shift 2.Reminds of the NFS SHIFT 2 Bathurst.
Which coincidently is exactly the same as it was in Shift 2.
What part of SMS are not allowed to use any asset from NFS:S2 don't people get? The model of the circuit has been developed on it's own merit, for this game, and no others.
Holy crap. This video is not mine, but I felt appropriate to post it here. This is next-gen graphics.
I don't get this "leaves everywhere". Looks wonky.
They are still tweaking it. The goal is to have the leaves only where they'd be in reality too.I don't get this "leaves everywhere". Looks wonky.
^nope