The Project CARS Video Thread

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Guys, please throw me some comments how to improve in your mind the cockpit cam / how this version looks. Would be much appreciated! How should your choice of cockpit cam work (in regards to G-forces etc)) Cheers! :)
Wish I could give constructive feedback like @Wolfe, but watching this just reminds me of how you walked into GT5's WRS qualifier late and decimated the other aliens by a good half-second. :bowdown: I'm glad you have been tinkering and giving your feedback to SMS. 👍
 
@Timppaq -- I really like the vertical motion you've got going there, especially as you slam into uphill bits, like at Fuchsröhre. I've driven the real Nordschleife, and no game gives you a proper impression of that spot! 👍 It also does a good job of communicating the lumpy pavement. It could be distractingly shaky/wobbly on a car that's more softly sprung, but I'm not sure.

The longitudinal motion is alright, too. You can get a sense of braking without it being overdone. You might get away with increasing this one a smidgen.

I think I would prefer a little more lateral shift, to get a better sense of weight transfer and cornering forces.

Thanks! I'll try with a bit more longitudinal & lateral movement at some point.

Awesome driving! Camera movement looks spot on.

Cheers!

Wish I could give constructive feedback like @Wolfe, but watching this just reminds me of how you walked into GT5's WRS qualifier late and decimated the other aliens by a good half-second. :bowdown: I'm glad you have been tinkering and giving your feedback to SMS. 👍

Haha, fun times :)

Well, if in future something comes to mind just post it here somewhere :)
 
@DG_Silva -- After I get this game I'm going to drive so many races like that one, and I'm going to stick my tongue out at everyone who has ever said, regarding the Forza games in particular, "night and weather are no big deal, I don't care." :D
 
@DG_Silva -- After I get this game I'm going to drive so many races like that one, and I'm going to stick my tongue out at everyone who has ever said, regarding the Forza games in particular, "night and weather are no big deal, I don't care." :D

I can't understand this. I mean without night, sports cars races and endurances are dull. If you want a proper racing simulator, you need night racing.
 
@wowbaggerBR -- With both night racing and weather, the track count is effectively multiplied by four (dry, wet, dry & dark, wet & dark). Of course, Project CARS is more dynamic than that, so it takes things to another level, including endurance racing (or accelerated endurance racing) like you said. :)

In terms of replay value, it's a wise use of resources.
 
At the moment, the cycles are roughly real-time 1 hour apart (sometimes 58 mins, other times 62 minutes), so you can predict when the time to change tyre is. When the game enters it's final development stages, we will have multiple weather effects at the same time, and not random, but less predictable, weather cycle timings.

For example, currently when it rains at Spa, it rains over the whole track at the same time. At release, the rain will come in a wave, starting at Rivage (the hairpin, then up to Les Fagnes, moving up the track to Blanchimont, and then up to La Source). You may get lucky and it you drive in to the rain before you get to the pits. Otherwise, you may have to drive the whole lap on slicks until you get back.
 
For example, currently when it rains at Spa, it rains over the whole track at the same time. At release, the rain will come in a wave, starting at Rivage (the hairpin, then up to Les Fagnes, moving up the track to Blanchimont, and then up to La Source). You may get lucky and it you drive in to the rain before you get to the pits. Otherwise, you may have to drive the whole lap on slicks until you get back.

Could you add link from WMD that confirms this? Don't remember it being set in stone.
 
A five lap race I had against the AI at Hockenheim, changing weather and time. Sorry about the stuttering, don't know what happened. I think it's my HDD transfer rate.


Anyone else seen that car take off at around 1:52? Apart from that the AI seems to be quite good.
 
Could you add link from WMD that confirms this? Don't remember it being set in stone.

Of course:
Kevin Boland
- localised weather, first pass being rain clouds. (for localised weather it involves a small overhaul of the current system (separation of data that can be local and data that is not .. ) it also require a review of the scene graphs so to plug in information to models based on location and localised weather)

SMS only thread (very first post under General): http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System
 
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Just a quick video, Move Maker seemed to compress the hell out of it so it looks awful but meh, can't be bothered fiddling now. Should give an idea how it might look to a casual gamer, chase cam etc. Also I am using a 360 controller. Watch in HD for best quality.
 
Out of curiosity, are there any plans for licensed music in pCARS? I know, I know, it's blasphemy but some people still listen to music in a racing game. In the GT series, I listen to music mainly because the engine sounds are greatly lacking; I'm undecided if I'll listen to music in pCARS... if it's available.
 
Out of curiosity, are there any plans for licensed music in pCARS? I know, I know, it's blasphemy but some people still listen to music in a racing game. In the GT series, I listen to music mainly because the engine sounds are greatly lacking; I'm undecided if I'll listen to music in pCARS... if it's available.

At the moment, no there isn't. We are currently in the process of building a Spotify list of tracks, which will also be available through a torrent once the list is complete. As for an official list, I think most of the music will come from Stephen Baysted, the audio director.
 
I think I'm developing a man-crush on this Jonz fella. That video was awesome and so were all the other videos of his. Is it wrong of me to be so excited about making a GT3RS livery for the RUF?
 
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