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- Brisbane
- Punknoodle_Nick
Awesome driving! Camera movement looks spot on.
Wish I could give constructive feedback like @Wolfe, but watching this just reminds me of how you walked into GT5's WRS qualifier late and decimated the other aliens by a good half-second. I'm glad you have been tinkering and giving your feedback to SMS. 👍Guys, please throw me some comments how to improve in your mind the cockpit cam / how this version looks. Would be much appreciated! How should your choice of cockpit cam work (in regards to G-forces etc)) Cheers!
@Timppaq -- I really like the vertical motion you've got going there, especially as you slam into uphill bits, like at Fuchsröhre. I've driven the real Nordschleife, and no game gives you a proper impression of that spot! 👍 It also does a good job of communicating the lumpy pavement. It could be distractingly shaky/wobbly on a car that's more softly sprung, but I'm not sure.
The longitudinal motion is alright, too. You can get a sense of braking without it being overdone. You might get away with increasing this one a smidgen.
I think I would prefer a little more lateral shift, to get a better sense of weight transfer and cornering forces.
Awesome driving! Camera movement looks spot on.
Wish I could give constructive feedback like @Wolfe, but watching this just reminds me of how you walked into GT5's WRS qualifier late and decimated the other aliens by a good half-second. I'm glad you have been tinkering and giving your feedback to SMS. 👍
@DG_Silva -- After I get this game I'm going to drive so many races like that one, and I'm going to stick my tongue out at everyone who has ever said, regarding the Forza games in particular, "night and weather are no big deal, I don't care."
For example, currently when it rains at Spa, it rains over the whole track at the same time. At release, the rain will come in a wave, starting at Rivage (the hairpin, then up to Les Fagnes, moving up the track to Blanchimont, and then up to La Source). You may get lucky and it you drive in to the rain before you get to the pits. Otherwise, you may have to drive the whole lap on slicks until you get back.
A five lap race I had against the AI at Hockenheim, changing weather and time. Sorry about the stuttering, don't know what happened. I think it's my HDD transfer rate.
Yea the Vtec Kicked in , the curb physics seem strange as well they launch the car in the air sometimesAnyone else seen that car take off at around 1:52? Apart from that the AI seems to be quite good.
Yea the Vtec Kicked in yo , the curb physics seem strange as well they launch the car in the air sometimes
Could you add link from WMD that confirms this? Don't remember it being set in stone.
Kevin Boland- localised weather, first pass being rain clouds. (for localised weather it involves a small overhaul of the current system (separation of data that can be local and data that is not .. ) it also require a review of the scene graphs so to plug in information to models based on location and localised weather)
Out of curiosity, are there any plans for licensed music in pCARS? I know, I know, it's blasphemy but some people still listen to music in a racing game. In the GT series, I listen to music mainly because the engine sounds are greatly lacking; I'm undecided if I'll listen to music in pCARS... if it's available.
My favourite car. But the sound is not rigth yet: