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- FLX81
There is a great, dedicated Driveclub section here, if you are interested in discussing that game: https://www.gtplanet.net/forum/board/driveclub/
'vegetation' detail?? it is something that will never make the cut on a single driving game wishlist for me though.Its not only the rain which looks amazing
http://www.dualshockers.com/2015/01...ing-game-crazy-environmental-graphics-on-ps4/
@wowbaggerBR are you sure the r18 sound is unrealistic? I just compared it to a real vid and found it to be accurate
I think even that sounds alright. The real life Le Mans clip is 1. Distorted and 2. The hybrid r18 (whether that affects the sound or not idk but still). Perhaps the pcars sample has less of the bossy raspy sound, I do hope they add turbo whistle (another car that needs turbo sounds is the huayra)
I think for a definite confirmation of the samples accuracy I would have to hear a better recording inside the car.The only difference between the e-tron and the TDI is the flywheel whissle. The engine was the same V6 3.7 turbodiesel. It sounds ok, it isn't like other car game that puts the same sample on all prototypes, but still, it isn't accurate.
I think for a definite confirmation of the samples accuracy I would have to hear a better recording inside the car.
It has to sound like a pickup truck going mad fast. Anything short than that is inaccurate:
Have to agree. The PCars sample is much closer to that raspy and raw sound. Sounds like Forza has some kind of reverb thing happening as well.To me that sounds like the pcars sample, just that the pcars sample is toned down quite a bit. You know in the build notes you notice from time to time that they adjust the sounds, this is a possibility for the r18.
? I didnt mention the forza sample (but yes I agree)Have to agree. The PCars sample is much closer to that raspy and raw sound. Sounds like Forza has some kind of reverb thing happening as well.
Project CARS gameplay with graphics on ultra. The video is a race of two laps at Lakeville Raceway with the Ford Capri Zakspeed Group 5.
Project CARS gameplay with graphics on ultra. The video is a race of two laps at Lakeville Raceway with the Ford Capri Zakspeed Group 5.
It didDid this track used be in GT? I miss it! It was one of my favourites
I'm not worried, I know these guys are great devs. If it's not on the disc it will be in a day one patch.Only a couple of videos to go by but it seems some of the issues with the AI are improved, especially the first corner carnage. Everyone seems to get sorted out and up to pace fairly quickly 👍👍
Had some fun with tweakit (modding tool). These views (there 2 on the vid) will not be in game.. this was just for my own fun (and I thought to show a clip for you guys too )
recorder live so this is how I was seeing it playing.
What's the general consensus after all the PS4 gameplay video released yesterday? Personally, I was surprised to find the game pushing so many cars on track, but it's clearly coming at the expense of graphical fidelity because - at least in the videos I've seen - it can't hold a candle to high-end PC visuals. That doesn't shock me at all but I was silently hoping SMS would find a way to get that extra pop out of the hardware. At the moment though, looks like it may not even be on par with Forza 5 graphically. Won't know for sure until March 17.
I can't tell for sure on Youtube because the video quality isn't equal to the actual game quality, but I wouldn't be surprised if this was true. The game is first and foremost about racing and I would not be surprised if they sacrificed some polygons to maintain all the physics, gameplay elements, weather + 1080/60 + have the huge grids that everyone expects. It's a tradeoff I'd take any day of the week but I'm sure some people won't be happy with it if it turns out to be true. I've been saying this for months, if you built a PC to match PS4 specs it would be considered a low end gaming PC, that moves up to mid-range performance through optimization. There's a reason DriveClub looks great but it's only 30fps and that's why. There's a reason why Forza looks sharp but there's no weather, no day/night and no 45 car grids. Tradeoffs have to be made.What's the general consensus after all the PS4 gameplay video released yesterday? Personally, I was surprised to find the game pushing so many cars on track, but it's clearly coming at the expense of graphical fidelity because - at least in the videos I've seen - it can't hold a candle to high-end PC visuals. That doesn't shock me at all but I was silently hoping SMS would find a way to get that extra pop out of the hardware. At the moment though, looks like it may not even be on par with Forza 5 graphically. Won't know for sure until March 17.
I do agree with you, Im not a huge fan of FM5, but as graphically goes, its about the same on the console versions (taking away the sunsets/rain in PCARS), however, I personally find the Gameplay in PCARS a lot better imo.