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Could this finally be the Gran Turismo killer?
Finally, the year has come where we can actually play worthwhile racing sims on consoles.
Probably none. I believe in the non-PC versions in the moment they're available. I think only PC version will be out this year.
I'd love to know which parts are PS4!
Could this finally be the Gran Turismo killer?
Could this finally be the Gran Turismo killer?
Kinda hard for something to kill you when you've already killed yourself.Could this finally be the Gran Turismo killer?
Touché!Kinda hard for something to kill you when you've already killed yourself.
Yes,
I would love to know also as I have been dying to see some footage from the PS4 as I would just like to know what we can expect to look forward to on that platform.
You know, I think the fact that you cant clearly tell on first sight which footage is PC and which is PS4 is just about the biggest compliment and reason for confidence in the PS4 version.
Its also not the first time this happened, there was a video @ WMD (unfortunately it was quickly removed due to NDA) which had some clear indicators that it was from PS4 footage and yet it took most people who saw it (well, me at least) some time before it clicked and they realized "Holy 🤬 thats on PS4!!!"
You say that like its hard to do. Its not a contest, everyone has already done everything better so hardly a question worth asking.
Well, there's a difference between doing something better than Gran Turismo, and actually surpassing the brand. Project CARS will do well for itself by getting in ahead of GT7: Prologue on PS4, but I swear betting against GT is like betting against gravity. And I'm saying that as someone who gave up the series in 2005.Kinda hard for something to kill you when you've already killed yourself.
So what does that say about the XO version tho?
For it not to be in there at all surely must mean it's not running great on XO/it doesn't look comparable to PC/PS4???
November isn't to far away so its strange that footage from that was ignored.
New 'Overlay Effect' video and helmet cam effect of Project CARS, it's a lap at Spa-Francorchamps with the McLaren MP4-12C GT3.
Download Nurburgring #1 from here: http://www.gamersyde.com/news_project_cars_nurburgring-15225_en.html Full HD, sound and video. Amazing clarity compared to Youtube.I love how you can see specks of dust and scratches on the visor. A very nice touch .
I have just one problem though. Watching these videos it just doesn't seem that there is much sense of speed. I mean, when looking through the windscreen the scenery seems to move by very slowly .
I have just one problem though. Watching these videos it just doesn't seem that there is much sense of speed. I mean, when looking through the windscreen the scenery seems to move by very slowly .
Oh, that makes sense. I take it that the FOV is adjustable then? If so, I'm going to have mine roughly the same as GT5/6 👍.The Field Of View has a big influence on this. When you reduce the FOV to get close to the steering wheel, like Adrian does (as opposed to moving the seat forward, but keeping the FOV wide (ie, triple screen)), you reduce your peripheral vision to a very small area, and because of that you don't have enough periphal information to tell you how fast you are going. Try it next time you are on the motorway (and please do it safely). Make a pair of blinkers that blocks the side out, so you are looking down a tunnel, and see the difference it makes to your perception of speed.
Oh, that makes sense. I take it that the FOV is adjustable then? If so, I'm going to have mine roughly the same as GT5/6 👍.
New 'Overlay Effect' video and helmet cam effect of Project CARS, it's a lap at Spa-Francorchamps with the McLaren MP4-12C GT3.
Download Nurburgring #1 from here: http://www.gamersyde.com/news_project_cars_nurburgring-15225_en.html Full HD, sound and video. Amazing clarity compared to Youtube.
Adjustable FOV on a console game is great -- just goes to show how stupidly stingy other developers are with offering options.Yep, FOV will be adjustable in all versions. One thing to remember about FOV; while having a bigger FOV helps with spotting people around you, you are more likely to have a better race with a smaller FOV because the perception of speed is lower, meaning you have more time to react. I know it sounds completely bizarre, but until you have tried it, it won't make any sense.
Adjustable FOV on a console game is great -- just goes to show how stupidly stingy other developers are with offering options.
I don't agree with the small FOV method as described in the video Myles Prower posted, personally. What's accurate to your setup is an ideal worth striving for, but if the sense of speed is slow then braking zones and corners are more difficult because you lack an appropriate impression of how fast you're rolling into them. I don't like "warp drive" settings either, but 55-65 is way too low for me.