The Project CARS Video Thread

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Kinda impressed, not many sims actually nail the overcast look. Only thing off about it is the reflection of the hood, which is really brighter then it should be.
 
Comparison of one lap between Project CARS and the real life, with BMW cars at Laguna Seca. The realism of Project CARS makes you wonder sometimes... which of the two onboard is real?


Project Cars version looks better (than real life that is) 👍
 
Yeah, in my internet search I found it was nicknamed the "mini-Nürburgring." I can see myself spending plenty of time hotlapping it.
 
It looks so good in that setup and with a pro at the wheel. Again, shows just how silly these arcade/simcade/whatever discussions are. No matter how good he was Rene couldn't make the game look that realistic if the physics weren't up to it.
 
with his fastest time in real life being 0.025 faster than his current personal best in pcars:
Would mean that pCARS is too slow. You should always be quicker in a game.
Guess the physics aren't finalized yet for the Audi, but the time is no proof for realism.
 
Is that so? Since we dont know what settings he used for his best lap (standard setup? fully rubbered in track or not? hard/medium/soft tires?), I think its just a good sign that the laptime seems to be right in the middle of the ballpark.
 
Because the conditions in the game are near perfect, there's no fear factor, there are no g-forces involved, you don't have to calculate what other drivers on the track do etc. Laptimes are no indication of realism at all.
 
Because the conditions in the game are near perfect, there's no fear factor, there are no g-forces involved, you don't have to calculate what other drivers on the track do etc. Laptimes are no indication of realism at all.
Not to mention even small errors, oversights, or limitations in the physics engine can compound over the course of a lap to make the car too fast/slow, and the length of the virtual track could be off. Even a picture perfect laser-scanned track could be scaled incorrectly.

However, I agree with Samus, it doesn't hurt to come close to the real thing. :)
 
Comparison of one lap between Project CARS and the real life, with BMW cars at Laguna Seca. The realism of Project CARS makes you wonder sometimes... which of the two onboard is real?



Holyyyy crapiolaaaa BATMAN!!!

I couldn't believe how much better PCARS looked. Better than real life! Excellent engine sounds and tire/wind noise. Track accuracy was right there.

Blown away. Man... I have GOT to get me a PS4!
 
Not to mention even small errors, oversights, or limitations in the physics engine can compound over the course of a lap to make the car too fast/slow, and the length of the virtual track could be off. Even a picture perfect laser-scanned track could be scaled incorrectly.

However, I agree with Samus, it doesn't hurt to come close to the real thing. :)

Indeed, it should be somewhere close so you know it' I can't remember what it was now but there was a game a few years ago trying to be realistic, possible PS2 era, where times were some 10/15 seconds off reality. With that you know something is off pretty badly, either physics or tracks. It may have been one of the F1 games, actually? Can't remember.
 
It's interesting to tally lap times, however, they're probably not the best indicator of a game's physics. There are just too many parameters IRL to be used as a benchmark for a game's accuracy levels in physics.

Even car characteristics and behavior have to be modeled exactly like the real thing in a game, and we know that isn't possible.. yet.
 
Because the conditions in the game are near perfect, there's no fear factor, there are no g-forces involved, you don't have to calculate what other drivers on the track do etc. Laptimes are no indication of realism at all.

But on the other hand IRL you have a much bigger and better TV with better graphics, much better equipment, Force Feedback, sounds and perfect physics. :dopey::dopey::dopey:
 
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