Comparison of one lap between Project CARS and the real life, with BMW cars at Laguna Seca. The realism of Project CARS makes you wonder sometimes... which of the two onboard is real?
Its a circuit in the UK, mainly used for bike racing because it's so narrowI hadn't heard of Cadwell Park before, but wow, that looks like an entertaining circuit. Slightly Mad has exceptional taste in racing venues. 👍
Would mean that pCARS is too slow. You should always be quicker in a game.with his fastest time in real life being 0.025 faster than his current personal best in pcars:
Would mean that pCARS is too slow. You should always be quicker in a game.
Just saw this and it looks incredible!
http://www.roadandtrack.com/go/car-culture/project-cars-laguna-seca-video?src=soc_fcbks
Not to mention even small errors, oversights, or limitations in the physics engine can compound over the course of a lap to make the car too fast/slow, and the length of the virtual track could be off. Even a picture perfect laser-scanned track could be scaled incorrectly.Because the conditions in the game are near perfect, there's no fear factor, there are no g-forces involved, you don't have to calculate what other drivers on the track do etc. Laptimes are no indication of realism at all.
Comparison of one lap between Project CARS and the real life, with BMW cars at Laguna Seca. The realism of Project CARS makes you wonder sometimes... which of the two onboard is real?
Not to mention even small errors, oversights, or limitations in the physics engine can compound over the course of a lap to make the car too fast/slow, and the length of the virtual track could be off. Even a picture perfect laser-scanned track could be scaled incorrectly.
However, I agree with Samus, it doesn't hurt to come close to the real thing.
Because the conditions in the game are near perfect, there's no fear factor, there are no g-forces involved, you don't have to calculate what other drivers on the track do etc. Laptimes are no indication of realism at all.