Pros:
- R8 LMS Ultra is spot on (Grippy, progressive - Journalist has driven exactly this combination in RL before)
- RUF GT3 Understeer is also just like in RL
- Lobby Options/Design
- Game runs butter smooth
- AI in MP is praised (feature and execution)
- Very good FFB
- Racing feel is very good
- Is reckoned as a potential MP Hit
- driving dynamics off throttle are correct
- 2nd race -> distinct different feel between race/road cars
- Scenery/Feel/Elevation Changes are spot on for the landscape in southern France
- Awesome tunnel reverb
- 1M can be heard from the Merc, Merc cant really be heard from the 1M -> realistic because 1M is much louder
Cons:
- HUD settings aren't saved yet
- Kurb FFB a little weak
- Journalist has some lags
- some distant trees are flickering
- FFB needs to be set up properly in order to give optimal results
I really do not get why people complain about "kurb FFB a little weak". Has anyone thought about what happens to the front wheels when you drive over curbstones, before making a comment like that?
First of all... let's picture the front assembly...
First of all we have a Spindle (#5) which rotates around a kingpin (grey points in #5). This spindle has a Spindle Arm (also called steering arm) which connects to the Tie-Rod (#4).
The Tie-Rods (#4) of both tyres connect to the Steering Rack (#3) which rotates a Pinion connected to the Steering Shaft (#2), to which your Steering Wheel (#1) is attached.
The important part is that your front end left tyres are connected via the steering rack. So even if only one tyre is inclined to twist around its kingpin, because it hits a curbstone edge (which is angled), it will not turn and at most jolt depending on the grip of the tyre that is on the tarmac on the other side.
If the camber is set properly, the tyre that is touching the tarmac should have full grip during cornering. Especially since the outside tyre has the full weight load during cornering.
Now we know that the rack connects the tyres for the left right movement, we have to look at another connection rod.
The Anti-Roll Bar / Anti-Sway Bar / Sway Bar / Stabilizer Bar
What this bar does is that it will cause both tyres to move up and down in unison. If the left side moves up and down, so will the right and vica versa.
In our curbstone case it means that if the driver hits a curbstone with his right tyre his left tyre is inclined to move in sync with it. So if the curbstone is a sawtooth model both wheels should move up and down in unison.
That said, of course an anti-roll bar is made in such a way that it will allow for a certain degree of independent suspension movement, but due to the high stiffness of race car springs the car won't have a lot of up and down movement of the tyres.
Also since the car rolls during cornering to the outside of the corner, the inside tyres will be lifted upwards due to this 'Anti-Roll Bar'. This creates an even lighter connection to the curbstones that are on the inside of the corner.
Which all means there isn't enough movement of the Tie-Rod (#4) when it goes up/down and a little left/right to make a BIG impact when hitting (most) curbs.
Since these springs are stiff and both tyres move fairly in unison, the whole front end of the car takes in vibrations from the suspension connection points. There they go into the chassis.
Since your steering wheel (bulkhead) and driverseat (bottom plate) are connected to the chassis they will take in these vibrations from the chassis, which you'll than feel in your hands and butt respectively.
Moral of the story?
You feel curbstones not through the steering wheel, instead you'll always feel it through the cars chassis that has taken in the vibrations. Which are transferred to your steering wheel, seat, gear shifter and even pedals.
This means that in order to replicate this properly from a Project CARS perspective you would need SimVibe to drive some Buttkickers when in Chassis-Mode. Which will than vibrate wheel, pedals, shifter and seat through your rigs chassis. That is the proper way of feeling curbs.
So people always seem to think that a curbstone really impacts a steering wheel's position, but it does not. It just impacts the car's chassis more, making everything vibrate like made, and that is what you feel in a real car.