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Getting brembo brakes on a 6star ticket
Cutting you off and ramming you as you exit the pit should be a penalty for them as well. That has happened to me a few times. I got to watch out for drivers as I come out of the pits now, slow down for them or even stop and let them pass.Okay, I can understand penalties for cutting pit lines. But I feel like they're a bit unfair when the game essentially chucks you across them upon pit exit.
If you get rear ended by the AI that reflects poor driving on your part. The AI in this game stop early on preety much every turn.. I have never been tapped from behind by the AI because im stopping when I should... You are stopping wayyyy too early.I'm going to be a bit specific here, but this has to do with a few behaviors I have seen the A.I. do to me.
1. Getting rear ended by an A.I. driver who doesn't know how to slow down and go around me. The A.I. does it hard enough that they damage the engine of my car.
2. Getting the back end of my car pushed out as I am trying to make a turn or getting spun out completely and being left having to do a 180 in order to get back in the race.
These are the two things I really hate as I consider them foul play and worthy of a penalty to the A.I. driver. However, the A.I. never gets penalties for their often wreckless driving when they are around my car.
Oh damn! Proper lobby options would be incredible.I wish lobby hosts had the option of allowing / disallowing certain things individually like car category, drivetrain, and tyres. Would save hosts a lot of time having to kick people using (e.g a gr3 car in a lobby with no gr as a rule, a MR or 4WD car in a drift lobby that is FR only).
I really wish we could pick and choose what tires we allow to enter the track though. I like actual legit street car only lobbies (most say they are but are not, due to people using racing tyres), but as it stands now we either have to only allow comfort or only allow sport tyres to make a lobby like this, very annoying when so much of the hard work in this game has already been done, just to be let down by poor game design choices that could be improved in one update.
Speaking of which, its annoying how our only options as far as HUD is concerned is to have a screen FULL of info, ruining our view of the cars, or having NOTHING at all . A selectable menu of things to display or not or better yet a full custom custom option where we can move where the things are to our liking would be great. Or even just a mappable button to turn HUD on and off would be something. It's only since the last update or whatever that you can actually turn the HUD on / off when you're on the track now 🤯, a crazy lack of game design from a team behind one of the most popular game series ever,
Well for starters just pulling out the pits on the Sardegna grind you can get absolutely plowed by the AI... How have you not experienced this there before? Are we playing the same game?If you get rear ended by the AI that reflects poor driving on your part. The AI in this game stop early on preety much every turn.. I have never been tapped from behind by the AI because im stopping when I should... You are stopping wayyyy too early.
I've played sardegna at all levels many times and not been hit coming out the pits.Well for starters just pulling out the pits on the Sardegna grind you can get absolutely plowed by the AI... How have you not experienced this there before? Are we playing the same game?
Do you stop immediately after you recieve control and merge with a signal after your shoulder check? /s
They patched it a while ago to release you a little bit away from the AI's massively wide line into Turn 1. Before that I'd get regularly sent to the shadow realm depending on my pit timing.I've played sardegna at all levels many times and not been hit coming out the pits.
Many have reported that though.
That was a glitch that was fixed , plus he said he was getting hit by the AI during turns not exiting the pits. I hear this alot , if the AI is tapping you on turns , you just suck at driving . The reason the AI is slow in GT is because they stop too early. Logically that means you are stopping too early if the early stopping ai is hitting you from behind. I heard this same critique of drive club , never had an issue .Well for starters just pulling out the pits on the Sardegna grind you can get absolutely plowed by the AI... How have you not experienced this there before? Are we playing the same game?
Do you stop immediately after you recieve control and merge with a signal after your shoulder check? /s
AI overshoots breaking points every so often, especially after trying to keep up with a player on a long straight before a corner. There have been multiple reports and videos of this behavior and show the AI either ramming into players, other NPCs or going off track. This usually has nothing to do with breaking too early, but is a common rubber band effect (especially in older racing games). Had this happen a lot on tracks like Mt Panorama and Circuit de la Sarthe.That was a glitch that was fixed , plus he said he was getting hit by the AI during turns not exiting the pits. I hear this alot , if the AI is tapping you on turns , you just suck at driving . The reason the AI is slow in GT is because they stop too early. Logically that means you are stopping too early if the early stopping ai is hitting you from behind. I heard this same critique of drive club , never had an issue .
If anything I hate how early the AI stops making ME rear end them . A good example is the first turn at trail mountain , you can take it with just a bit of lift off; The AI hit the brakes...
Well that's a massive oversimplification, and wrong as a result. I've been hit in the back many a time, and I am faster than the AI like for like. But not every car is like for like and there are times your driving may be adapted for fuel conservation due to race tactics and times you may be slower out of a corner due to tyre wear, changing weather or a number of other reasons. There are times a corner isn't even involved. I've had AI in a faster car just drive straight into the back of me on a straight. If you rear end the AI you are a poor driver, you should never be on a cars bumper heading into a braking zone, that's a recipe for contact.That was a glitch that was fixed , plus he said he was getting hit by the AI during turns not exiting the pits. I hear this alot , if the AI is tapping you on turns , you just suck at driving . The reason the AI is slow in GT is because they stop too early. Logically that means you are stopping too early if the early stopping ai is hitting you from behind. I heard this same critique of drive club , never had an issue .
If anything I hate how early the AI stops making ME rear end them .
Another oversimplification. There are cars and levels of tune this is possible to do and cars and levels of tune it's not. So not a good example really.A good example is the first turn at trail mountain , you can take it with just a bit of lift off; The AI hit the brakes...
No , you getting rear ended by slow AI is your fault and me crashing into AI that stops when they shouldn't stop is the AI's fault. That's logically consistent, the party at fault is the one stopping too early . Also following too close ? It's racing not street driving , watch a F1 race where they tail each other into a turn with little room or a v8 race on bathurst, bumper to bumper !Well that's a massive oversimplification, and wrong as a result. I've been hit in the back many a time, and I am faster than the AI like for like. But not every car is like for like and there are times your driving may be adapted for fuel conservation due to race tactics and times you may be slower out of a corner due to tyre wear, changing weather or a number of other reasons. There are times a corner isn't even involved. I've had AI in a faster car just drive straight into the back of me on a straight. If you rear end the AI you are a poor driver, you should never be on a cars bumper heading into a braking zone, that's a recipe for contact.
Another oversimplification. There are cars and levels of tune this is possible to do and cars and levels of tune it's not. So not a good example really.
But I won't argue the AI brake early and accelerate slow, but that's not to blame for them punting you in the back by itself. A lot is down to that the AI is very slow to react to your position on the track and a lot could also be down to the players driving. But if you brake early and the AI punts you that makes the AI no worse than when you punt the AI when they brake early. So think about that for a moment.
I see you took one small not that significant part of my post, misunderstood what I was saying and ignored the rest. Well done.No , you getting rear ended by slow AI is your fault and me crashing into AI that stops when they shouldn't stop is the AI's fault. That's logically consistent, the party at fault is the one stopping too early . Also following too close ? It's racing not street driving , watch a F1 race where they tail each other into a turn with little room or a v8 race on bathurst, bumper to bumper !
You can test to see how the AI stop to early out in a one make, the AI shouldn't be hitting the brakes on trail mountains first turn or on Kyoto's Esses where you can take them full speed . It's not mu opinion , it's a fact that the AI in this game stops early . It's the #1 issue with their speed in this game and every granturismo since 4. Funny how I've never been punted by the AI but it's a chronic issue for you...
You mean like this?Also following too close ? It's racing not street driving , watch a F1 race where they tail each other into a turn with little room
You mean like this?
I agree that in general the AI loves to slam on the brakes at every opportunity but, in my experience, it's only been a problem when they do so on the apex.
How is it not your error if you cannot exploit that behaviour to overtake them and instead crash into them?
And there definitely are tracks where the AI will happily miss their braking point and overshoot the corner (often into the back of your car). Maggiore Turn 1 for instance.
I totally suck at drifting so always thought it was just me lol the only way i found to get any sort of combo going was to force a lower steering rotation which is not easy on a thrustmaster wheel but can be done.Drifting is so terrible with a wheel that I cant believe its how it was sent out..
Ive drifted in real life for almost 20 years.. Drifted 600hp cars and 150hp cars.. Ive drifted on gt3, gt4, and gt5 using a variety of logitech wheels and always been very competent..
But for the life of me, i can not setup any car in gt7 that doesnt immediately drop the rear when trying to power out of corners and link them to the next one..
I can do it with a controller with basically no worries, but no matter what car, what setup, what ffb settings for my wheel, it just isnt right.. And searching online shows im not the only one, in reality it seems to be a super common complaint..
It is really really annoying me, and im now looking at buying Assetto on my pc just so i can get my fix..
Known issue on here mate. After last update.I am certainly not sure which update it was, the 1.26 or 1.27, BUT defo one after the GT world finals. I have noticed a major glitch in-game, with a couple of newly added clubman races, one at Mount PANORAMA (bathhurst) and the other at BRANDS HATCH. These are two races I have done multiples times, but after I win the race it glitches and says there is no gold cup showing that I won it.
This is quite embarrsing as simple glitch that need to be fixed by PD pronto. I have done them mulitple times and then viewiing on the course selection screen where you see the race on the track it still states NONE. Althought they have been completed. I keep having to do the race again and forgetting it already done!
Please fix this PD!!!
NOTE: Will try a and post a pic up later on. For now this GIF will be as accurate as possible.