The Things That Annoy You

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Another mild annoyance is, some pre-tuner cars have those boost gauges, but we cannot add any interior mods to the game to boost or turbo pressure etc.??

None at all, all cars have beautifully rendered interiors and yet we cannot modify them at all.

Also, why can we not add hardtops to convertibles to make them like psuedo coupes? Surely that wud be such a cool mod to an S2k and the Z4 or MX5!!

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The fact that I can build a C8, same weight and downforce as a GTR, MC20, Viper and so on, and it will be 70-100hp LESS. Making it hard to be competitive. Why?
C7 also I'd low on hp but laps times are competitive, something wrong with PDs programming.
 
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ZEE
Another mild annoyance is, some pre-tuner cars have those boost gauges, but we cannot add any interior mods to the game to boost or turbo pressure etc.??

None at all, all cars have beautifully rendered interiors and yet we cannot modify them at all.

Also, why can we not add hardtops to convertibles to make them like psuedo coupes? Surely that wud be such a cool mod to an S2k and the Z4 or MX5!!

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Also the fact that we can't take the roof off of the s2k, and we have to have the soft top up.
 
a simple OIL light on the dashboard that, you know, lights up red when it needs a change. like GT4.
plus all the other little things previous versions had.
 
It annoys me that there is no icon on the Hud that shows when you lost the CRB. SP races are so inconsistent with what will disqualify you from getting it. Some allow contact with walls, some don't. Some allow 1 minor collision with another opponent, while others don't. So frustrating.

An icon on the HUD would take all the annoying guess work out of this.
 
Navigation overall feels clicky and clunky
I've said it before, but a quick menu like GT6 had would go a long way to reduce the headache from navigation. A quick menu could allow you to quickly change cars from your garage, quickly hop from one menu to another, and even allow you to buy parts from your car settings so you don't have to keep going to the tuning shop every time.

A lot of times GT7 feels like one step forward two steps back.
 
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Also I forgot to point out, sometimes back then when I would win a race in sport mode, I would be brought to the rewards screen, and then to the post chat after the race. I would then congratulate the players and then exit. When I got back to the daily race selection screen the picture froze and I had to wait 30 minutes before the A/B/C races/tracks appeared.

Also I experienced this glitch a lot back in 2023. Take a look at this:


 
It kind of annoys me the way they set up online TTs. Why do we have to be within a percentage of the top time to get gold (or silver or bronze)? Why can't we just have a preset time to achieve like the circuit experiences and licenses are? Get the time, get your money, move on. No wait and no headache.
 
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It kind of annoys me the way they set up online TTs. Why do we have to be within a percentage of the top time to get gold (or silver or bronze)? Why can't we just have a preset time to achieve like the circuit experiences and licenses are? Get the time, get your money, move on. No wait and no headache.
I like the current TT in that it’s against real people.

Perhaps what you are advocating for is a daily single player trial. Be it time or drift. Changes each day, Sophie on her pro setting sets a target time or drift points and then you have to get within a percentage of that to get 100k, 75k or 50k.

It should be hard and most people should not get gold.
 
I think the idea is that it's an ONLINE time trial. So competing against other humans makes more sense than "against the computer", which essentially is what you're talking about.
Exactly that.

It’s a lap record and you can either beat it or you get as close as you can. Sometimes it improves a lot over the two weeks sometimes not.

That’s what makes it more fun than a 1 and done beat the time thing. It’s not like my leaderboards for licences or circuit experiences are very full…
 
Why can't we just have a preset time to achieve like the circuit experiences and licenses are? Get the time, get your money, move on. No wait and no headache.
That's honestly something I miss from GT6's seasonal events. They had Super lap challenges that were just that, made for good extra ways to make money too. Making Time Trials competition based in this way is just not the best idea imo, maybe if it were for a limited time event. But not something for weekly challenges.

Honestly, I don't see the fun in making time trials percentage based as that just makes it a constantly moving goal post. In which is something I hate seeing placed in any video game. Having a goal constantly change where I have to keep an eye out everyday and go out to do another lap just kills my motivation to do them in the first place.

I understand that time trials should be difficult to gold, but I think doing it this way just takes things too far and makes things unfair. On the count that not everyone has the time to keep improving their times to that extent. Competition in that way makes sense for online racing, but I think time trials should be left alone.
 
That's honestly something I miss from GT6's seasonal events. They had Super lap challenges that were just that, made for good extra ways to make money too. Making Time Trials competition based in this way is just not the best idea imo, maybe if it were for a limited time event. But not something for weekly challenges.

Honestly, I don't see the fun in making time trials percentage based as that just makes it a constantly moving goal post. In which is something I hate seeing placed in any video game. Having a goal constantly change where I have to keep an eye out everyday and go out to do another lap just kills my motivation to do them in the first place.

I understand that time trials should be difficult to gold, but I think doing it this way just takes things too far and makes things unfair. On the count that not everyone has the time to keep improving their times to that extent. Competition in that way makes sense for online racing, but I think time trials should be left alone.

I'm going for a hard disagree on this one...

If you aren't up against other humans then how can you ever know how quick you can get? Part of the reason I get fed up with the offline stuff is because there's no way to gauge exactly how much harder you can push, or any little tricks to be faster such as shifting points or quirky driving styles.

Don't get me wrong, a one-and-done TT is great for purely credits reasons, but improving your game? Not so much.
 
Perhaps what is needed is to bring back GT5/6 style seasonal events, in addition to keeping the current online TT format. Those (like me) that want one-and-done can choose for the seasonal event, while those looking for competition can choose the current TT format?

It would please everybody and imagine the money that can be made from Golding both. :D
 
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Honestly, I don't see the fun in making time trials percentage based as that just makes it a constantly moving goal post.
That is the fun, tbh. You're racing against other peoples time, not set times. I mean, that's what it would ultimately turn into by the end of the TT. It gives you a better idea where you stand against a portion of the player base. Plus, how would PD decide what times are gold, silver and bronze? Imagine they set a gold too low or even worse, too high.
 
But you're not going against other players in CEs and Licenses.
Yes but PD are able to set reasonnably hard times for bronze silver and gold, so that's not the reason they do not do it for TTs
 
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But someone set those times, as a challenging average.

Ultimately the challenge is that’s it’s the fastest people in the world not the fastest guy in the office.
^That. Its a competition. Not a farming/grinding exercise.

I think the initial time are guess-timates. They are way too low when the TT are opened.
 
If you aren't up against other humans then how can you ever know how quick you can get? Part of the reason I get fed up with the offline stuff is because there's no way to gauge exactly how much harder you can push, or any little tricks to be faster such as shifting points or quirky driving styles.

Don't get me wrong, a one-and-done TT is great for purely credits reasons, but improving your game? Not so much.
If I cared to know how quick I can get, I literally can look at the leaderboards that other players set. Which is already happening with these time trials anyway.

But that's the thing, not everyone playing this game cares about being the best. They want maybe a fun challenge that's a little different from doing the chase-the-rabbit races that the rest of the game has or the typical daily races in Sport mode. Something to spend no more than 1 hour on. In which, would not be the case with this as you'll have to focus on it the whole week.
That is the fun, tbh. You're racing against other peoples time, not set times. I mean, that's what it would ultimately turn into by the end of the TT. It gives you a better idea where you stand against a portion of the player base. Plus, how would PD decide what times are gold, silver and bronze? Imagine they set a gold too low or even worse, too high.
The same way it was done in the previous 2 mainline GT games, leaderboards.
But you're not going against other players in CEs and Licenses, you're competing against a leaderboard.
Which my previous reply leads to this. How is competing against people on a leaderboard different than this outside of the fact it's affecting the prize money goal post moving? If it was done like in the previous games with their seasonal events, all of the players like me could collect their prize and move on. While the more competitive players could still keep trying to beat each other's times. If the fun for you is just trying to beat other player's times, then it shouldn't matter if the prizes are based on a static time or based on top percentage.
 
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When you choose a VGT like Bulgari and want to run it in a single race with Sophy the rival cars are the same...
Pretty odd.....
And for the end we haven't a nice race for cars from 50's...
 
If the fun for you is just trying to beat other player's times, then it shouldn't matter if the prizes are based on a static time or based on top percentage.

I like to push myself to entry the gold territory, beating other people doesn't factor into it. If I'm not fast enough to deserve a gold prize, then I don't want it. Then I can work on improving next time, thus learning something new.

I understand this isn't for everyone but it has to exist for those who do enjoy it. It's just another example of GT trying to accommodate everyone.
 
I like to push myself to entry the gold territory, beating other people doesn't factor into it. If I'm not fast enough to deserve a gold prize, then I don't want it. Then I can work on improving next time, thus learning something new.

I understand this isn't for everyone but it has to exist for those who do enjoy it. It's just another example of GT trying to accommodate everyone.
Yes, and also giving 2M credits to everyone that earns gold will just keep them attracted to the game. It is also important just to have fun and be yourself and not worry about being faster or better than others. It's called egomania if you've heard of the term before.
 
Yes, and also giving 2M credits to everyone that earns gold will just keep them attracted to the game. It is also important just to have fun and be yourself and not worry about being faster or better than others. It's called egomania if you've heard of the term before.

I don't think it's the same thing, Chris.
But I get your point.
 
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