The Thrustmaster T500RS Thread

  • Thread starter TomN
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Btw, I just PM'ed the SMS dev about PS3 support for ya. Will let you know if he responds. But I doubt this will happen cause EA announced S2U won't be getting anymore patches for any platform.
 
Trying to answer you across multiple threads lol.

Be expected to put around 50 hours in to get proficient with a wheel.

Don't chuck it in the bin after a day.

50 hours? Within 15 minutes on a wheel my lap times dropped significantly. This is with a T500 coming from a controller. Before that a G27.
 
left888
50 hours? Within 15 minutes on a wheel my lap times dropped significantly. This is with a T500 coming from a controller. Before that a G27.

Yes but your fantastic.
 
left888
50 hours? Within 15 minutes on a wheel my lap times dropped significantly. This is with a T500 coming from a controller. Before that a G27.

I was talking about the first time ever you run with a wheel.

Not getting used to a wheel after you have already been using one.

Yes I probably am slow.
 
No you wasnt.

Yes I was, G27 lasted 2 minutes and gave up the ghost. with theT500 minutes in I was knocking off time compared to a controller. So in the future please don't tell me what I did or did not say, comprende?
 
With my T500rs, I felt that I had pretty much no learning curve on one hand, I was able to drive comfortably

However, I still have a LOT to learn about sim racing.

In comparison, the DFGT has a big learning curve I felt due to the precision issues in GT5. I was much better with a controller. So I agree for a DFGT you looking at some hrs to get back to the speed of a controller I think

For a t500rs, I'm pretty sure I was there within a few mins.

Detail - To give an example what I used to compare, I used that Like the Wind event. I drove the Mazda 787B or whatever its called. With the DFGT I was spinning all over the place. And when i let go of the wheel it had a mind of his own and would drive offroad. I made sure I was in Simulation mode and everything. I thought the wheel broken til I checked around here to see other noobs were having the same issue

With the T500rs, I was coming in 1st place on Like the Wind event on like the 2nd or 3rd try. With a controller, back in those times I always came in 1st.

Anyway...
 
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With my T500rs, I felt that I had pretty much no learning curve on one hand, I was able to drive comfortably

However, I still have a LOT to learn about sim racing.

In comparison, the DFGT has a big learning curve I felt due to the precision issues in GT5. I was much better with a controller. So I agree for a DFGT you looking at some hrs to get back to the speed of a controller I think

For a t500rs, I'm pretty sure I was there within a few mins.

Detail - To give an example what I used to compare, I used that Like the Wind event. I drove the Mazda 787B or whatever its called. With the DFGT I was spinning all over the place. And when i let go of the wheel it had a mind of his own and would drive offroad. I made sure I was in Simulation mode and everything. I thought the wheel broken til I checked around here to see other noobs were having the same issue

With the T500rs, I was coming in 1st place on Like the Wind event on like the 2nd or 3rd try. With a controller, back in those times I always came in 1st.

Anyway...

Just ordered a DFGT :(
 
Just ordered a DFGT :(
Don't worry. When I got my DFGT, my first force feedback wheel after playing with a controller for over 7 years, I more or less started beating my pad times in about 5-10 minutes playing with it. Granted it is was using the F2007 around Suzuka in GT5P so the quick turning really helped. I took to it quite well I think.

It depends on how you get on with it on the first day / week. My brothers struggled badly with it so it will be different for others I guess. They thought it was too hard to turn but they were holding the wheel with their arms too tense and rigid and not moving the wheel quick enough. Maybe a T500 RS has a more natural feel so I guess it will be easier for people to get used to it. There is more richness in the force feedback too, which will also help a lot in controlling a car in the game.
 
With my T500rs, I felt that I had pretty much no learning curve on one hand, I was able to drive comfortably

However, I still have a LOT to learn about sim racing.

Well put, I think that surmise's exactly what I went through and I am very much still learning a better technique. Some cars and tracks are much easier to race then others, from GT5 to iRacing.
 
MuRRe.

Can't wait to hear your smashing your times after 5 minutes first time with a wheel.

Please post back.
 
MuRRe.

Can't wait to hear your smashing your times after 5 minutes first time with a wheel.

Please post back.

I'm SO gonna report back
All the help and hand holding I have gotten here, it's AMAZING.
Coolest/best community ever.

Sorry for off topic
 
I would not fuss over lap times. Each device has its advantages. I personally once lost a trip to the Japanese F1 GP in a Forza comp because I was using a wheel and the guy who won was using a pad. I could match him all the way to the hairpin at Suzuka at which point I would always lose 2-3 tenths. After the comp was over I just had a hunch that the wheel was to blame so I had a go with the pad. I could not quite match my ghost till the hairpin, and nor should I since I was not used to it, but after a while I was able to gain significantly on my ghost in the hairpin. It is a simple fact that a wheel can not be turned as fast as a stick on a pad.

In GT5 I got very skilled with the DFGT. When I got my t500 I was all over the place, MUCH slower with it. I still am a little slower due to mis shifting and braking issues. The wheel is bigger and slower to turn and with the brakes being harder they are slower to apply also. Plus they have a dead zone that on occasion causes me to run wide. On and the paddle shifters... I am doing crazy things like reaching over with my left hand to shift up out of a sharp right hander because I can't find the paddle with my right hand in an extreme position.

In other words you can be as fast as anyone with a controller or a budget wheel. The only advantage of a T500 vs a DFGT as I see it is that the T500 gives better feedback, I can more accurately feel how much grip I have in long corners for example. Also I have a little more accuracy in acceleration (and braking though that dead zone is a major drawback). The advantage of the DFGT is that your inputs will be that little tiny bit quicker and the wheel and pedals.
 
I would not fuss over lap times. Each device has its advantages.

You make a good point, I know some people on GT5 who are a killer with a controller but have not tried a wheel yet. For me my lap times decreased immediately with the T500 coming from a controller, go figure. :lol:
 
Anyone see the new T500RS compatible Wheelstand Pro's on Facebook?

269820_239613322733077_177715455589531_947087_3594296_n.jpg


264126_239613229399753_177715455589531_947084_834617_n.jpg


263945_239613279399748_177715455589531_947085_6571734_n.jpg


263801_239613299399746_177715455589531_947086_3285664_n.jpg
 
^^ Yeah I use that stand with my T500RS. I like it a lot. I wish you couldn't rotate it though or there was a knob to make it just remain straight

I would not fuss over lap times. Each device has its advantages. I personally once lost a trip to the Japanese F1 GP in a Forza comp because I was using a wheel and the guy who won was using a pad. I could match him all the way to the hairpin at Suzuka at which point I would always lose 2-3 tenths. After the comp was over I just had a hunch that the wheel was to blame so I had a go with the pad. I could not quite match my ghost till the hairpin, and nor should I since I was not used to it, but after a while I was able to gain significantly on my ghost in the hairpin. It is a simple fact that a wheel can not be turned as fast as a stick on a pad.

In GT5 I got very skilled with the DFGT. When I got my t500 I was all over the place, MUCH slower with it. I still am a little slower due to mis shifting and braking issues. The wheel is bigger and slower to turn and with the brakes being harder they are slower to apply also. Plus they have a dead zone that on occasion causes me to run wide. On and the paddle shifters... I am doing crazy things like reaching over with my left hand to shift up out of a sharp right hander because I can't find the paddle with my right hand in an extreme position.

In other words you can be as fast as anyone with a controller or a budget wheel. The only advantage of a T500 vs a DFGT as I see it is that the T500 gives better feedback, I can more accurately feel how much grip I have in long corners for example. Also I have a little more accuracy in acceleration (and braking though that dead zone is a major drawback). The advantage of the DFGT is that your inputs will be that little tiny bit quicker and the wheel and pedals.

What do you mean? When you press your brake you don't see the braking meter rise? There is no deadzone for me that I've ever noticed. Anyone else knows what he's talking bout?

Are you using the stock pedals or did you mod them?

You might be experiencing an isolated issue (Defective brake?)
 
I thought the dead zone was well known? I have not modded the brake at all, there is just a small amount of travel before the braking takes effect. If you are using to pedals with high resistance then you might not notice it, coming from the DFGT where the pedals offer no resistance you get used to being able to apply very small amounts of braking force. These very small pedal movements do nothing on the T500 brake.
 
You make a good point, I know some people on GT5 who are a killer with a controller but have not tried a wheel yet. For me my lap times decreased immediately with the T500 coming from a controller, go figure. :lol:

i felt the same issue moving from G27 to T500 as i mentioned a few pages before.
Next weekend hopefully i will have chance to direct compare G27 vs T500 laptimes, both with cockpits.
Will post my findings, i think it will be interesting.
 
I thought the dead zone was well known? I have not modded the brake at all, there is just a small amount of travel before the braking takes effect. If you are using to pedals with high resistance then you might not notice it, coming from the DFGT where the pedals offer no resistance you get used to being able to apply very small amounts of braking force. These very small pedal movements do nothing on the T500 brake.

nope this is the 1st I've ever heard of this across iRacing and this forum. I just recently went with the high resist mod.

The brakes are high resolution on all platforms at around 1024, decrementing about < 1.0f for each press. The only way to verify your claim fully I'm afraid is you would have to use the viewer program on the PC which shows the exact value. I've tested my brakes using it when the 'alledged' TM employee (Tophy something) recommeded looking at it a month or so ago. I'll have to look up the program name later

What you speak of- one should see big 'jumps' along the braking values in the profiler or rather, as you press down on the pedal initially or so there would be no effect in the profiler. I've nver seen this myself
 
I thought the dead zone was well known? I have not modded the brake at all, there is just a small amount of travel before the braking takes effect. If you are using to pedals with high resistance then you might not notice it, coming from the DFGT where the pedals offer no resistance you get used to being able to apply very small amounts of braking force. These very small pedal movements do nothing on the T500 brake.

And thank god for that! Nothing worse then running wide open and notice you have a piece of sock lent on your DFGT brake slowing you down.
 
Use this program btw to checkout your pedals. what happened to this guy anyway he was very helpful; Thomas chased him away :(

Very easy to verify:
1) Just download "DIView Direct Input software" here:
http://www.leobodnar.com/products/BU0836/DIView.zip
2) When done launch the software and choose "Axis/View Raw Data".

Result for T500 RS:
Wheel Axis = 16 Bits resolution (65536 values)
Pedals Axis = 10 Bits resolution (1024 values on each pedals)
diviewt500rs.jpg


Result for Porshe Wheel with CSP plugged on the wheel:
Wheel Axis = 14 Bits resolution (16384 values)
Pedals Axis = 8 Bits resolution (256 values on each pedals)
diviewporsche.jpg
 
Hi friends.

My unit has started to have problems recently with the left paddle: I must to push it to the end (all the way) to get a correct gear change. Pushing it to the middle, sometimes I don´t get a gear change (but get the click sound), and sometimes it reduce two gears.

Another user with this issue?. Has it an easy fix?.


Thanks in advice.
 
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Hi all.

I've been using the T500 RS for about two weeks now.

I have this strange thing happen every once in a while where when the wheel is turning really suddenly to correct or avoid collision for example, there is sometimes this crack/knock sound that comes from what seems the left side of the base. Now I did read in this thread somewhere that some people found SCREWS TO BE LOOSE, I tried finding the comment again with no luck. Can someone elaborate.

ahhh the intrawebz, better to do it yourself then wait... :)

So I dug into this thing a little because I was starting to get a little fed up with the random knock noise but I'm glad to say that I have found the culprit.

explodemon.jpg


If you'll look at pretty much the middle of the picture you'll see a green ring like thingy (sorry to all the electricians grinding their teeth right now) with some wires running through it. Basically, because of how the wires where going through it, it had this very suspended and loose effect happening to it. This way, when you jerked the wheel hard or the wheel itself responded forcefully to something in game, because of the force of this wheel, it made that little green thing hit the side of the casing or whatnot, creating the knock.

Solution: a bit of foam liner in and around that green thing, knock is now gone.

A couple of fresh points, third week in I think using this wheel.

1. sometimes this wheel is grand, and sometimes much less so. I figured this out has to do with track and the car you're driving. duh...I know.

2. seriously TM, you had to skimp on the fan. This thing is absolutely horrid!!!! for the most part its fine, but sometimes on engagement, its like the thing is sitting off axis and needs to spin up to realign itself, all while making "your wheel is going to blow up" noise. I'm already looking into replacing the fan with a better one. Peculiar thing, the bottom of the base is much easier to take off then the top (where the fan is). Some input of how to get at those screws would be appreciated.

3. (please note I only play on ps3,GT5) There is a dead zone on the pedals. I would say that it is a 3-5% dead zone. To me (I suck) this does nothing to negate my driving, but I've been reading here that its really throwing someone's feathering off...that's hardcore lol. Anyways, there's a way to fix this. I have my mounted hanging style, when you look at the pedals and how they go into the back the assembly, the sections at the TOP that are bent inward (looking AT the pedals from the front) you can put a piece of double sided tape there (thin, with one side not deglued so it doesn't stick) it will change the pedal's rest position and kill that small dead zone. I recommend doing this in game, that way if your said tape is to thick, you'll see that you're getting accelerator input, which you don't want at the pedal rest position ;). hope that jibberish makes sense.

4. The overall strengh and quality of the product has impressed me the other day. I was running Nur in an Arta NSX, and at one point a guy bumped me resulting in me in spinning out into a wall. The wheel jerked very very hard, here is the kicker though. I was so livid that after the crash happened I rotated the wheel SOOO hard back that I heard a loud crack and was like "ohhh nooo". Now, I don't tute my own horn, but up until a year ago or so I was doing furniture moving, and can carry a 475 lbs piano up 3 flight of stairs with another able body fellow. So what I'm trying to say is that I'm not a light touch person.
The wheel didn't break. The base 3/4" piece of wood that serves as my mounting point for the wheel cracked. o_O

Solid piece of kit, with a few very questionable components inside (the fan).
 
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Ah ps3 only eh? Well my brakes are modded & I'm not going back even to stock even to just test :crazy:

But I am seeing on the PC in DIView there is no readout when I initially press on the tip of the pedal with the slightest tippy toe. But this behavior can be duplicated for every pedal for me.

Now with my brake mod it does take more force tho before I get an initial readout as expected. seems odd the brakes are that bad for him but guess all those yrs on those feather soft DFGT pedals can make it hard to transition to something bulkier
 
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