The top times seem impossible

  • Thread starter Menown
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Here's a video of few guys going around the Indy F1 track in their Jeep SUV. The whole lap from a standing start took around 4 minutes. Not even a fast lap with a fast car but it gives a bit perspective when it comes to how we normally drive in real life and that of race drivers.

Also listen when one of the guy was reading the speed gauge on the back straightaway- at one point the car reached 200 km/h yet you can see how slow it still seems which is what the perception of speed seems to be in most sims (and what those who are used to arcade racers seem to complain).

But the video is still just a camera-view of the circuit, not a RL view. In RL you have a much, much wider field of vision & it is the peripheral vision that gives the sense of speed (try it in your car & you will clearly see what I mean!). A three screen set-up will accomplish that, but with a single screen (which the vast majority of gamers will be using), it makes sense for the filed of vision to be wider in order to create a more convincing sense of speed.

The other problem is the fact that GT5P/TTD has almost no "camera movement" - ie. the driving is too smoooth. In this, as in the FOV, Shift does a much better job - even without the "blur effect" - of creating a realistic sense of being in a vehicle travelling at speed. Finally, F1CE is the best at creating a sense of speed, using the roughness of the FFB to emulate the feel of driving over bumps & irregularities in the road surface.

KY seems to have his own aesthetic with GT, which is a very polished but somewhat clinical realism. I would love to see GT5 incorporating the best of it's own realistic features, combined with the best from Shift & F1CE, but, unfortunately, I think it's highly unlikely that GT5 will introduce these elements.
 
the FOV in GT4 when using 16:9 wide screen mode is quite a bit wider than in the GT5TT, hence it has more of a fisheye look, but man the sense of speed in the race cars can be overwhelming!!
 
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