The top times seem impossible

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I have been battering the tuned nissan lap the top time is 1m35.sec Tell me how this is possible i can only get 1m42s is this again the [Moderator Edit] fellow breaking in to the game and altering the car? You know who you are sad act.
I also see some people saying they downloaded add ons or cars for this am i mistaken or is there more to it than play it as it comes and thats it? Still trying to better myself i think i can get it down another couple of secs but seven secs big ask, I am not a first time gt racer i 100% finished gt1 gt2 gt3 gt4 and got gold on gt prologue on all apart from two tracks (give me time). I broke my fingers which made it a tad tricky lol. Any advice is welcome apart from idiots being sarcastic cus trust me i can be better at sarcasm than you lol,:)

People like you should just be removed from the forum :rolleyes:
 
After a couple of day's trying in the normal, I finally managed to shave off a whole .008 :yuck: to 1'48.659.

Edit; I meant to post this in the Lap Time thread.
 
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UP TO ONE POINT...

From this point onwards (on a very high level though) NOTHING works as I know it from RL racing anymore.

There IS suddenly an invisible border !

And I do believe that this is the edge of the accuracy of Gran-Turismos driving-physics.

From this point on you have to know/learn something about that physics-model which must be very special and which must be also something which has nothing to do with Real-Life to improve your laptimes any further.

Some found it (1.35.xxx), some did not (1.36.xxx).

By invisible border you mean that there is something wrong with physics, but you don't really know what exactly is wrong ?

I can say that in real life if you brake and push your car as hard as you can do in GT5, you overheat your tires and brakes and your car will handle different from corner to corner. But to put 1:35.xxx lap you really don't need to push mechanical parts of your car that hard! You just need to be precise with your inputs and that is all it takes.

If you are using a controller and trying to compare RL experience with the game, I don't think it will be correct comparison. I don't think that you can call any game a simulator, then you using a controller not a wheel.

If you have any facts where physics becomes inaccurate, it would be interesting to hear your opinion. May be I don't see something that you can see.
 
There is something going on here that ain't right.

Yes the physics are off, and yes ,in order to achieve a good lap you must drive in an 'unreal' way to suit the abnormal physics.

But to adapt to these physics and be able to hit great laps is something that needs hard work and tons of talent,talent that i assure you will translate in real life 100%. These 'young boys' you are reffering to are kicking your butt right now.

You and i can say whatever we feel like about the physics but the times on the board are pure samples of hard work and talent. I guarranty you don't want to be meeting them on a track day...

I agree, most of the top drivers in the world wide ranking display the basic fine motor skill and brains (to find out what it takes to go quickly) to become a very talented driver behind the wheel of a real race car. Now not all the top drivers in GT will become successful in a real car, but chances are, the top guys would be quicker in a real car by a fair margin than someone who is 2 seconds off pace in GT, as long as they have the guts and confidence to push a real car to the limit.

I also believe there is something a bit off with the dynamics of the Tuned Z and what it takes to go fast when in comparison to reality. But IMO, the stock Z follows the rules of real physics quite well. The only real difference between a real, bone stock 370Z vs. the one in game is the fact that the stock Z in the demo lacks a lot of traction (mostly in lateral grip). The basic physics aren't really all that abnormal, it's just the fact that the car display a general lack of traction, which could basically replicate running on a complete crap tire. Now this doesn't change the fact that the physics mirror reality quite well with this car though. More importantly, the physics aren't off enough to account for the 2 second loss in lap time that these self proclaimed real race car drivers are missing.

I think it's also worth noting that the top lap times that we see in GT are generally less practical/realistic than what you would see in real life for a number of reasons. I would realistically say that the top lap times we see in the demo are probably .05% (~ .5 of a second) faster, or closer to the ABSOLUTE limit of the car and track than what you see in most real life GT (Super GT, FIA GT, etc.) type racing qualifiers, where the top qualifying laps are not nearly as accurate and at the absolute limit compared to a top lap we're used to in Gran Turismo. So an awesome lap in REAL GT racing would look far less stellar than what we are used to in Gran Turismo for a number of reasons - the Gran Turismo driver has logged an endless number of laps, there's is no concern for crashing, conditions are much more stable, etc.
 
guys can anybody help me on the sectors after the long sweeper the one thats not as tight as a hairpin. i did the ghost trick and i m practically ahead tof the leader int the first couple of turns then i lose it for some reason. then the next thing i know. 1:38.9 i mean 3 seconds slower in the other sectors i dont know where im losing it
HELP!!!!!
 
guys can anybody help me on the sectors after the long sweeper the one thats not as tight as a hairpin. i did the ghost trick and i m practically ahead tof the leader int the first couple of turns then i lose it for some reason. then the next thing i know. 1:38.9 i mean 3 seconds slower in the other sectors i dont know where im losing it
HELP!!!!!

for moments i thought you're the real one.. but then you said 38.9 and he's at 37.3 :dopey:

there are already threads talking about that.. search a bit on this sub-forum 👍
 
I agree, most of the top drivers in the world wide ranking display the basic fine motor skill and brains (to find out what it takes to go quickly) to become a very talented driver behind the wheel of a real race car. Now not all the top drivers in GT will become successful in a real car, but chances are, the top guys would be quicker in a real car by a fair margin than someone who is 2 seconds off pace in GT, as long as they have the guts and confidence to push a real car to the limit.

I also believe there is something a bit off with the dynamics of the Tuned Z and what it takes to go fast when in comparison to reality. But IMO, the stock Z follows the rules of real physics quite well. The only real difference between a real, bone stock 370Z vs. the one in game is the fact that the stock Z in the demo lacks a lot of traction (mostly in lateral grip). The basic physics aren't really all that abnormal, it's just the fact that the car display a general lack of traction, which could basically replicate running on a complete crap tire. Now this doesn't change the fact that the physics mirror reality quite well with this car though. More importantly, the physics aren't off enough to account for the 2 second loss in lap time that these self proclaimed real race car drivers are missing.

I think it's also worth noting that the top lap times that we see in GT are generally less practical/realistic than what you would see in real life for a number of reasons. I would realistically say that the top lap times we see in the demo are probably .05% (~ .5 of a second) faster, or closer to the ABSOLUTE limit of the car and track than what you see in most real life GT (Super GT, FIA GT, etc.) type racing qualifiers, where the top qualifying laps are not nearly as accurate and at the absolute limit compared to a top lap we're used to in Gran Turismo. So an awesome lap in REAL GT racing would look far less stellar than what we are used to in Gran Turismo for a number of reasons - the Gran Turismo driver has logged an endless number of laps, there's is no concern for crashing, conditions are much more stable, etc.

Well said.
 
im his translator



jk



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:lol:
 
You just need to be precise with your inputs and that is all it takes.

Thats correct. But "precise" in a way of the games-physics and not in a way you would be in a real car.


If you are using a controller and trying to compare RL experience with the game, I don't think it will be correct comparison. I don't think that you can call any game a simulator, then you using a controller not a wheel.

The input device doesnt matter in this case. I did not call this game a simulator... For me it is a racing-game.



..where the top qualifying laps are not nearly as accurate and at the absolute limit compared to a top lap we're used to in Gran Turismo. So an awesome lap in REAL GT racing would look far less stellar than what we are used to in Gran Turismo for a number of reasons .

Thats true..


..More importantly, the physics aren't off enough to account for the 2 second loss in lap time that these self proclaimed real race car drivers are missing.

Please do not imply that I tell you things which are not true !

I just wanted to tell you my real-life experience, nothing else.
And I am old enough to not have to boast about anything.
 
The input device doesnt matter in this case. I did not call this game a simulator... For me it is a racing-game.

I think that input device makes huge difference. I tried playnig this game with the pad and physics was way different. With the pad, it was a racing game with physics that got nothing to do with real life. Once you plug steering wheel, racing game becomes a simulator. You should try the wheel first and then compare game physics and real life driving.
 
@all: All the top drivers are faster than us... let's face it! I switched last week from controller to wheel, it takes some time to get used to.

I'm not bad at all, I'm currently in the top 200 in Belgium, but still lightyears away from the top 10 - those guys are doing 1:35's !
 
By invisible border you mean that there is something wrong with physics, but you don't really know what exactly is wrong ?

I like to add an update to my experiences with the Time-Trial:

I found the "problem" in the meantime. It is actually the same behaviour as I encountered it years ago in GT4.

I wont go into details but it is definitely something very special regarding GT5s Physics-Model which shows up when driving "at the limits".

All I can say is that it is a kind of behaviour you have to be aware of to squeeze out the last tenths of a second on (most, not all) corners !

So what i am going to do now is to try to adapt to this behaviour to push my laptimes down a bit further.

At the moment I am not sure if I will be succesfull, because despite that I am aware of that behaviour now (..and therefore happy because it explains -at least to me- why others are so much faster.. - yes in racing 1.4 seconds is SO MUCH FASTER) it will not be easy to do.

Especially with the pad which I use...

Regards

(I have to add that although it is possible (as some folks did) to achieve 1.35.xxx times with the tuned car it WILL NOT BE POSSIBLE to go as fast as the fastest wheel driver with the normal (red) car because of the locked Traction-Control by using a pad)
 
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WHAT!? Now THIS is interesting... I too use a wheel (DFGT, thus the "official" wheel) and the option is greyed out or dimmed however you want to call it, meaning I can't effect the value of 7.

Am I missing something? Pleaaaaaaaaase let me know :)
 
WOW, that's why I haven't been able to match the best times!!! :dopey::dopey::dopey::dopey:

:dunce:

j/k

Dont get me wrong:

I dont have a wheel. I use a sixaxis.
I CANNOT adjust TC by using the sixaxis. It is locked to 7 !

Wheel users should be able to adjust to ANY setting... from OFF up to 10.
This is what I read over here from other users.

Timppaq.. You dont use a pad, no ?
 
Well, I can confirm it's locked to seven on my PS3 with my DFGT :grumpy: ... but again I'd be more than happy to hear a solution here! :-)
 
This has already been discussed in multiple threads already.

Controllers users are locked at 7.

For wheel users the TCS is disabled (even though the option menu displays a grayed out 7), without the ability to adjust TCS or to turn it on.
 
In real-life the boys would be astonished how scary it is to even do a 1.45.xxx lap on Indy-Road... (tuned car)

Here's a video of few guys going around the Indy F1 track in their Jeep SUV. The whole lap from a standing start took around 4 minutes. Not even a fast lap with a fast car but it gives a bit perspective when it comes to how we normally drive in real life and that of race drivers.

Also listen when one of the guy was reading the speed gauge on the back straightaway- at one point the car reached 200 km/h yet you can see how slow it still seems which is what the perception of speed seems to be in most sims (and what those who are used to arcade racers seem to complain).

[YOUTUBEHD]-fOEWts7dh4&feature[/YOUTUBEHD]

A bit off topic but I hope it's a bit informative as well.
 
Too bad we don't get any braking markers or that overhead banner for turn 4 in the game, as there are in real life :ouch: I always have a hard time judging that corner perfectly, especially considering the visual clarity isn't nearly as good as compared to real life either :dunce:
 
Here's a video of few guys going around the Indy F1 track in their Jeep SUV.

An RBS, banner before turn 4, that must have been before the financial crisis. The tires I regularly bang into in turn 1 are missing, but I'm glad the demo does not have the car parked just after turn 1.

This video does show the quality of the modeling though, I could recognise the breaking points, at all times I could identify where the video was compared to the laps I did in the TT demo.

On topic:
The top times are still improving and when you look into it, the people being fast are not all Gran-Turismo fanatics, but were good in other simulations like Bastien Bartsch.

So all simulators allow the same cheats? I do not think so.

Talented drivers are good in any decent simulation? Seems probable to me.

A simulation is the same as reality? No way, but the GT Academy showed last time with Lucas that simulators can be a good indication. Let's see what it gives this time.
On top of this, in Silverstone the selection is not based on simulation anymore, I guess there is a reason for this.
 
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