Way late to this party. So, i have a ps3 and a ps4, i use a t300 with pro pedals and a shifter. Now which is best?
I want to love pcars, i really do, but here are issues. Big ones. Mostly to do with the t300 not feeling right. Since the day the game was released on ps4 i have never been happy with the wheel settings. It doesnt help that the options for setting up the wheel are so complicated. Worse, the settings are at the time of writing, generic and make no differentiation between t500, t300, t100 or fanatec. Issues with the wheels selfcentre are huge, the t300 snapping back to center from full lock despite the car only moving an inch or two from a stand. So after fiddling over and over with settings i have finally taken a break from pcars in the hope that the upcoming patch (2.0) will make things better.
Graphically, pcars is stunning and gt6 loses out a lot. Frame rates on pcars are awesome and tearing is at a minimum for most part. But in terms of gameplay? I am only playing single player and have to say that i am loving gt6. The ai on gt6 appears less impressive/convincing than pcars but as long as you dont put yourself in a position where the ai can screw you over then gt6 does ok.
Gameplay wise, i get a lot more fun from gt6. I only just bought gt6, cost me thirteen quid. I dont know how long pcars has been out, lets say two months? But i bought gt6 and dusted off the ps3 in the middle of last week. I dont know what i expected when i plugged the wheel in first time but i was pleasantly surprised. I got more feel for the car in the first few minutes than i have ever achieved with pcars.
I havent given up on pcars, but i am a bit disappointed in it right at this moment. I wanted a simulator type game and pcars for the most part tries to be that, but going wide on a track can involve getting a penalty that sees your car slowed down to a crawl for x amount of seconds, from 5 and up to a minute (got to do something really bad to get a minutes crawl time though). My issue there though is that its supposed to be more realistic in pcars? So where does this limited hrottle crawl around the track in the middle of a race come into the sim approach?
From a wheel isers point of view though, at this moment in time, gt6 plays a hell of a lot better than pcars. I cant say for a pad as i hated pcars with a pad and havent tried gt6 with one.
The rearview mirror on gt6 is stunning compared to the monstrously short draw distance version pcars has been hobbled with. Interior views on pcars are stunning, while gt6 is more old school.
Whoever mentioned shift 2 unleashed though, they were right that the handling on that game was crap, beyond crap in fact, near unplayable with a wheel, and the menu system was equally convoluted for no real reason, that menu complexity, having lots of r2, side menus, menus leading to menus, things not saving til you force them to and some strange default selections, they are all present in pcars.
All this sounds like i have a downer on pcars, but i actually dont, i am merely saying that in terms of fun and being able to spot when a cars breaking loose and get it back under control, gt6 is ticking all the right boxes. Pcars just isnt at the moment. Factor in the issue with some cars having ridiculously bad handling (ford mark four gt40) and the insistance on classic cars having classic period rubber so handling even worse, and its a recipe for disappointment at times.
I am glad i bought gt6 after pcars, solely as had it been the other way around i would likely have retired pcars altogether by now. The way the wheel works on gt6 is not perfect, but it is miles better than pcars to me even with a slightly odd deadzone.
Graphics arent everything, and gt6 graphics arent awful by any stretch (though some of the tearing can make you feel a bit bleurgh at times). In gameplay terms i am preferring the gt6 experience.
The menus too, along with being able to tweak colours of cars in gt6, while options are clear and make a lot of sense, whereas pcars often doesnt make any sense without a particle physicist and a couple of university professors to help you through them.
I have no doubt that if sms keep on top of t issues and fix them, then pcars will be amazing, but at the moment it has a lot of rough edges in need of polishing.
Gt6 shows its aaa status on its sleeve. Its creators spent a long time over the years perfecting their user interface, giving players more than just a driving game. Pcars on the other hand has gone all in on the driving side and hasnt got the interface anywhere near the polyphony standard. Worse still, i unfortunately recognise some of the menu as having more in common with shift 2 unleashed.
Gt6 does well on last gen hardware, and is still a fantastic game (albeit very new to me), pcars on ps4 is carving a niche that will likely force others to up their game, but its far from perfect.
So which is best? Neither really, one is old gen one new. But old gen is every bit as playable as new gen and with menus that make for a far better experience. If they fix the wheel problems though, that could change as i can live with complicated menus if i don't need to keep changing stuff.
There are enough problems in pcars to have made me buy a few new racers on ps3 and obviously drag the ps3 out of retirement. Of the games i bought (and afterplaying gt5 which i already had) gt6 is the one getting my time, i wasnt overly happy with gt5 when it came out, too many 'you dont have a car for this' moments. But gt6 is good, i am enjoying it more than any other game at the moment, and being back on the gran turismo bandwagon i am now joining everyone else in the wish for gt7.