We're not keeping anything back," Greenawalt said. "I think people misunderstand the way these things work.
It takes us six months to build a car, so when I say there's a ten-car pack launching day one--they're not done. We're not done with them yet."
"So we're not holding anything back; we were crunching to make sure we had this level of quality on all 200 cars. Every one had to be Forza-level of quality. This was as many as we could build-- straight up," he added.
Greenawalt explained that Turn 10 designed and developed Forza 5 cars in waves, so that the final 200 could be ready in time to be included on-disc. Months later, the developer began work on the various vehicles that will be delivered as day-one DLC, Greenawalt said. This process will continue so new cars can be delivered the first week of every month beginning in January and running through March as part of the
$50 Forza 5 DLC Pass.
"The whole thing is timed so that we're getting them done right before we launch them," he said.
"The issue is, when you're trying to do new cars and it takes us six months to build a car, it's hard to stay fresh," he added. "Even when we get data from the manufacturers, they build their cars up to the last second, and then we get the data and we've got to add six months on top. And if you want to have a hot car, you need to start it as late as possible, which means finishing it as late as possible."