I guess all I can say is due to PD modeling cars "in house" and not outsourcing its car modeling group, is why I said they're slower at modeling. We know the rest of the cars they're modeling are being saved for GT7, but hear me out on this one. Let's go back in time shall we? Back when FM5 launched, it had 200 cars that were all remodeled from scratch, taking T10 2 years to be done. GT5 also launched with 200 cars as well, but it took PD 5 whole years to remodel the premiums from scratch. And adding to that, if PD weren't slow, you will see a ton of brand new cars as DLC like how T10's releases DLC every month with 10 cars.
Johnny sets the rules for all discussions around here.You start the Forza topic and then bring this? Wow...
You start the Forza topic and then bring this? Wow...
We're already being given dates by the creator himself so we have a target in sight.It took 5 years to make GT5 after GT4. GT6 only came out some 1.5 years ago. If you want the game to be somewhat good, then wait. It's a different story making a slightly different game for the same console and trying to improve and release a new one for the next gen.
Kaz has given interviews in the past about things related to that which have at least suggested that a small team size and no external cooperation was deliberate and Kaz's choice. I'll see if I can find them when I get home, though Tenacious D certainly knows what they are since he has brought them up in the past; and since he clearly saw your post I'm sure he is getting ready to post them himself.So because we don't know wether it's PD or Sony who makes decisions for things such as outsourcing and the size of PD itself (number of employees), we can't really say PD is slow given the circumstances.
GTP: From the outside, it appears that Polyphony Digital has kept a very small, tight production team, while the games have grown in massive complexity. Is there a reason you like to keep the company limited in size?
“The people who develop Gran Turismo are really all like family. We still have people working on GT6 who also worked on GT1. I think that’s one of the strengths of Polyphony Digital, that we have those people.
“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.”
According to this article,
Plus if you take a close look at the car list and some of the specific cars in relation to those in the previous games (4 and up , the "they did everything from scratch" claim was a bit far fetched regardless.http://www.eurogamer.net/articles/2...sport-5-has-less-cars-and-tracks-than-forza-4
they only started from scratch for some of the cars: "Some of [the cars], the spec was good and we could add polygons where we needed them."
I imagine the cars added later on in the series were modelled ready to be ported fairly easily to the current-gen.
Depends on how you measure it. In terms of sales/game or sales/platform they are the leader by a light year. In total unit sales they are second to the NFS franchise I believe, but it's averaged more than 1 game/year for 20 years and is multi-platform.Ain't PD like second biggest in car racing simulation games so they are quite large compared to most others in the genre. Anyway hopefully PD constant expansion for next GT game gets at least to the heights T10 had for Forza 1.
Writing regarding amount of development staff for car racing simulation game genre.Depends on how you measure it. In terms of sales/game or sales/platform they are the leader by a light year. In total unit sales they are second to the NFS franchise I believe, but it's averaged more than 1 game/year for 20 years and is multi-platform.
Exactly this.The article seems to be click-bait.
I'd rather wait for the game to be released when it's ready and mostly bug free instead of something rushed and full of game-breaking bugs and other issues.
I see. That's also subject to debate. We routinely hear 130-140 at PD and we know they've hired recently, so possibly 150+ staff. People routinely throw around 300-400 at T10 but that IMO is not an accurate figure. Full time staff seems to be smaller than PD, but their numbers swell with contractors who work on a time limited basis as the title approaches completion. This is an older article but it sheds some light on the situation.Writing regarding amount of development staff for car racing simulation game genre.
I see. That's also subject to debate. We routinely hear 130-140 at PD and we know they've hired recently, so possibly 150+ staff. People routinely throw around 300-400 at T10 but that IMO is not an accurate figure. Full time staff seems to be smaller than PD, but their numbers swell with contractors who work on a time limited basis as the title approaches completion. This is an older article but it sheds some light on the situation.
Alan Hartman, Studio Manager for Turn 10, says that there's currently over 400 people working on Forza 6, and the game is roughly at the mid-point of development.
It is up to 400 about 4 years ago. It is likely not an accurate figure anymore, wouldn't be surprised if over 600 work on Forza franchise for most of the development time. It seems hard to get huge numbers of talented car artists locally too: Link so probably a bigger problem for PD.I see. That's also subject to debate. We routinely hear 130-140 at PD and we know they've hired recently, so possibly 150+ staff. People routinely throw around 300-400 at T10 but that IMO is not an accurate figure. Full time staff seems to be smaller than PD, but their numbers swell with contractors who work on a time limited basis as the title approaches completion. This is an older article but it sheds some light on the situation.
Alright I'm seriously tired of the waiting... Just gonna freeze myself for 2 years...
And when he woken up GT7 was still nowhere to be seen.And so it was Lord Protector froze himself for 1000 years instead of 2.
And when he woken up GT7 was still nowhere to be seen.
But 27,000 of them...But there was hope for our hero. Sony had just released Playstation Quantum 7(Released after Alpha, Omega, Delta, and a ton of other names) complete with Gran Turismo Prototype 8. Still came with standards
And when he woken up GT7 was still nowhere to be seen.
It is up to 400 about 4 years ago. It is likely not an accurate figure anymore, wouldn't be surprised if over 600 work on Forza franchise for most of the development time. It seems hard to get huge numbers of talented car artists locally too: Link so probably a bigger problem for PD.
Not expecting PD to catch up anytime soon, seems a lot of cuts are being made by Sony in most areas so good to see PD are still expanding. Hopefully one day Sony gets back to being in a position of financial strength.
All he was able to find was an SD video of someone trying it out
It was like 150 full time workers. That is back in 2011 but as Wendl said that is tip of the ice berg. They must outsource a lot to hit the content targets (250 at time) and for a long time as they keep on making stuff for DLC and future games as it is relentless process given release schedules for Horizon and Motorsport series. As someone posted it is over 400 now for Forza 6. They have probably been the biggest Microsoft first party studio since the very first game and that shows real intent by Microsoft when they started the studio to outdo Sony's biggest first party franchise.The problem with the 400 figure is that we don't know how many of those 400 are full time employees, and how many were contracted for a couple of weeks to do data collection on some rare cars that are stuck out in the wilderness somewhere.
If you cut the contracts short enough, 400 people will do less man hours than 150 full time employees. We know that PD has ~130+ full time staff. We know T10 has at least 70 full time staff. We don't know what the level of contractor involvement is beyond that, and pure numbers of contractors really don't paint that good a picture.
I currently work at a factory, and if we count all the people we get in to fix the plumbing and the electrics and so on you could probably safely say that there are 100 or more people working to keep it going. Or you could be more accurate and say that there's maybe 20 people that actually do most of the work, and they hire in specialists or extra hands as needed. Including me, I'm a contractor that has been hired for a specific project, and I'll leave when that job is done.
http://www.theverge.com/tldr/2015/6/1/8699573/sony-gran-turismo-7-come-on-where-is-it
Again, like annual sports games, 90% of GT's assets can be reused in a sequel, so why does it take so long to come out? Its not a matter of polish, as GT5 was anything but polished
I see you guys are having pretty good fun better talk about serious waiting for GT7 though, unless you want this thread locked