Things You Want To See In GT6 Besides Vehicles and Tracks

  • Thread starter Earth
  • 5,059 comments
  • 353,479 views
CARS - Sound
  • Blow-off valve sound
  • Brake squeal
  • KERS recovery sound during braking
  • More Realistic Engine Sound
  • More Realistic Exhaust Sound
  • More realistic Gear Change Sounds (like some cars make a burble or pop sound on up-shifts etc.)
  • More realistic sound so you can hear whats going on with the engine and tires
  • More Realistic Turbo Sound
  • Real Engine sounds for every car. (proper gearbox and rev sounds and mix overall)
  • Transmission Whine
  • Sonic-Boom after 768mph
  • Wider Range of Sound

jajajajajajajajajaja:lol:
 
I'd like something like a market where players can buy or sell cars, paints, costumes, helmets and others. You can set a price for what you're selling, make it negotiable or not or even make an auction.

P.S. Sorry for my English
 
obsessive rules
Cough*route-X*cough*

You're thinking of top end dragging, that's not what I mean. How fun is it to look at the total time and say "go on 55" and then go flying down many miles of road way at 200mph+? (if your car can reach that speed.)

No, I'm talking about a real 1/4 drag strip. One that has working lights, timer, speed calculator, etc. One that is designated for dragging an opponent online.
 
gameplay - photomode

staged natural racing photomode. You may choose vehicles from your garage (or from the arcade/recommended library) to place onto any track with up to 16 cars on track at once. These vehicles then move around and aggressively simulate a race.

Staged posed racing photomode. Tracks feature photomode environments that allow you to place multiple cars in the foreground and a few in the background to create exciting images that would otherwise require numerous people with specific garages. Cars are "moving" to simulate the shot of a race. Allows users to re-create famous images, too.

Staged multi-car posed/parked photomode. Uses highest quality models possible while also being able to use as many cars as possible (even standards if they still exist) to create static group-shots similar to those seen advertising auctions and such. Up to 16 (or more) cars can be used.

Sema/tokyo auto salon photomode themed areas
concours d'elegance themed photomode area
general car-show themed photomode area(s).
Pit-road themed photomode area(s) that allow simulated pit-crew and driver posing next to car.
Le mans scrutineering team-photo photomode area.

this!
 
Some may consider this a bit tedious, but why not put together a-spec races for specific tracks? Like each track has a menu that displays all the different races there, everything from Japanese k-car races to endurance races. And as an addition, divide the field into two series races like in real life. We have no Idea how many cars will be able to be on track at the same time in GT6, so 8 cars in lmp class and 8 in GT. When in the track event selection menu, lets say you find Daytona International Speedway. Then you see the Endurance section which includes Daytona 500, and Daytona 24hrs. You select the 24hrs. race, and then the game gives you a two event selection, each with a gold to be scored. GT class, with a specific PP requirement, and LMP class, (or Daytona Prototypes, one could hope!!) with a specific PP requirement. It adds to the play time of the game, and this GT/LMP selection can be added to all of the other sports car racing based endurances, (Spa, Le Mans, Nurburgring, etc.)
 
- Better rev matching (considering you have an h-pattern shifter and clutch setup)
- Ability to carbon fiber the whole car (body panels) when completely lightening the car as a performance mod. Should be reflected in weight and in color of vehicle (vehicle will appear in raw carbon fiber finish but can be painted over).

- correct camber adjustments (negative camber mean - and positive camber means +)
- when tuning a particular aspect of a vehicle, scroll tips as to what you are doing and how it may effect the car (this was in all the other GT's I can remember). This is a great feature because it gives in game information for newbies and vets alike on tuning techniques they may have never thought about. For example, when a person goes to change the stiffness of the rear sway bar, a tip would scroll by talking about "this is the rear sway bar. It does this .... Being in an FR car you might want to think about .... and try .....".
- make tuning tips geared towards the type of car you are tuning. The game will know that you are in an FF, FR, AWD, or RR and will give suggestions on tuning it. It will also give suggestions as to basic setups for different conditions i.e. dirt, snow, gravel, mix, etc.
- tuning at a particular track should give basic tips on how you may want to tune you car for said track. Not much but just basic stuff like "this is a fast track with a lot of elevation changes, you may want to tune for ...." or "this is a bumpy track with tight turns, you may want to tune for ....".
 
- driver switch animation (maybe even interactive like a button sequence pressed in a precise way, like god of war finish moves)
 
Howabout multible angine swaps for a single car! Lets put 4 X1 V6's into this subaru 360 shall we?

A 6,400BHP Subaru 360 BEAST!
 
1 YEAR-SEASON-ONLINE-WORLD-CHAMPIONSHIP

1) $20 yearly fee: A additional New GT5 online server, just for weekly- monthly-yearly- online championship endurance league racing..

2) Every 8 hrs a scheduled 1hr online race occurs; EXAMPLE: 12:00pm Week#1 SPA-600hp 1150kg; simotaneously multiple racing rooms are opened & filled up accordingly, , 32 driver grid, people are placed in certain rooms due to their ENTRY-Tryout- Qualifying Time.. Race starts 2hrs later, for time to tune & re-qualify for grid position..

3)So during week#1 @ SPA drivers are aloud one time to enter & compete in this race. that happens every 8hrs for the week, for convienience for all drivers in different time zones, Quitters are not allowed back in league races, until a re-hab program/suspension & credits fine is completed. LIKE a 4hr 1player enduro race penalty accomplished.

4) Full Damage for realistic circumstance, Penalties(NEW) should be payed during pitting, EXAMPLE: when a driver pits, any chicane cutting, ramming, or wrong way infractions are put into the form of being held for an extra 5-20 seconds, Paying Per/penalty accumulations, with the possibility of to many infractions resulting in a permanent pit holding or parked race penalty..

5) Damage should also accumulate depending on being able to take a couple good hits damage free, but devastating or mass acumulating hits should work as they currently do, but a couple hits stronger. Hitting with enough speed, force, & impact, should dissable your car, like hitting a car or wall at 180mph. Note: cars being stronger on smaller hits, than they are now; but the possibility for more severity; moreover, pitting should add time to fix different levels of damage, plus suspension & aero adjustments resulting in a FULL-SERVICE-STOP

6) The 4th week of every Month would be a 2hr EnduroEvent or MILE MARKER RACES for a double point championship racing series..5 times a year..

7) The 6th month would be a 2-week long hotel expenses paid(but with a$100 entry semi-final fee) SEMI-FINAL RACE that would take place..LIVE IN MAIN COUNTRIES AROUND THE WORLD. for example the USA would have 6 places in the country like California, Washington, Ohio, Texas, Florida, & New York.. Winners of these events would recieve special sponsored cars from different manufacturers, like the BMW Z4 GT3 Racecar with different racing company sponsors for each; Kaz would have companies like Porche paying & coming to him, instead of vice-versa..

8) The Following 6 months would be all top points leaders & people that have finished in the top 3 of all the past race events from the year, entered in the final 6 Month Elimination Racing Endurance Series..

9)@ YEARS END the 2-week($100 fee) CHAMPIONSHIP FINAL RACES WOULD BE HELD @ a huge live event somewhere in each country, like the GT Academy semi finals were held in SanDiego CA. with huge rewards like G27 gear setups, multi-screen TV cock-pit set-up prizes, & more special suit-helmet, car & car sponsered packages that are not available anywhere else, except for championship lead runners..

10) The Ultimate World Challenge Final Championship represented by each country would take place somewhere in the world,($100 fee)but, all expense paid week long trials would be the tip of the iceberg, possibly a racing contract, to take the place of GT Academy...

11) All this would have to be able to be viewed or streamed to keep eyes on exciting events & our competition, Professional Sim Racing...yah

OF COURSE THIS IS JUST ME DREAMING, BUT ALL IS MORE THAN POSSIBLE IF THE RIGHT PEOPLE PUT THE RIGHT ENERGY INTO AN EXCITING VISION LIKE THIS....we could only Hope
 
1 YEAR-SEASON-ONLINE-WORLD-CHAMPIONSHIP

1) $20 yearly fee: A additional New GT5 online server, just for weekly- monthly-yearly- online championship endurance league racing..

2) Every 8 hrs a scheduled 1hr online race occurs; EXAMPLE: 12:00pm Week#1 SPA-600hp 1150kg; simotaneously multiple racing rooms are opened & filled up accordingly, , 32 driver grid, people are placed in certain rooms due to their ENTRY-Tryout- Qualifying Time.. Race starts 2hrs later, for time to tune & re-qualify for grid position..

3)So during week#1 @ SPA drivers are aloud one time to enter & compete in this race. that happens every 8hrs for the week, for convienience for all drivers in different time zones, Quitters are not allowed back in league races, until a re-hab program/suspension & credits fine is completed. LIKE a 4hr 1player enduro race penalty accomplished.

4) Full Damage for realistic circumstance, Penalties(NEW) should be payed during pitting, EXAMPLE: when a driver pits, any chicane cutting, ramming, or wrong way infractions are put into the form of being held for an extra 5-20 seconds, Paying Per/penalty accumulations, with the possibility of to many infractions resulting in a permanent pit holding or parked race penalty..

5) Damage should also accumulate depending on being able to take a couple good hits damage free, but devastating or mass acumulating hits should work as they currently do, but a couple hits stronger. Hitting with enough speed, force, & impact, should dissable your car, like hitting a car or wall at 180mph. Note: cars being stronger on smaller hits, than they are now; but the possibility for more severity; moreover, pitting should add time to fix different levels of damage, plus suspension & aero adjustments resulting in a FULL-SERVICE-STOP

6) The 4th week of every Month would be a 2hr EnduroEvent or MILE MARKER RACES for a double point championship racing series..5 times a year..

7) The 6th month would be a 2-week long hotel expenses paid(but with a$100 entry semi-final fee) SEMI-FINAL RACE that would take place..LIVE IN MAIN COUNTRIES AROUND THE WORLD. for example the USA would have 6 places in the country like California, Washington, Ohio, Texas, Florida, & New York.. Winners of these events would recieve special sponsored cars from different manufacturers, like the BMW Z4 GT3 Racecar with different racing company sponsors for each; Kaz would have companies like Porche paying & coming to him, instead of vice-versa..

8) The Following 6 months would be all top points leaders & people that have finished in the top 3 of all the past race events from the year, entered in the final 6 Month Elimination Racing Endurance Series..

9)@ YEARS END the 2-week($100 fee) CHAMPIONSHIP FINAL RACES WOULD BE HELD @ a huge live event somewhere in each country, like the GT Academy semi finals were held in SanDiego CA. with huge rewards like G27 gear setups, multi-screen TV cock-pit set-up prizes, & more special suit-helmet, car & car sponsered packages that are not available anywhere else, except for championship lead runners..

10) The Ultimate World Challenge Final Championship represented by each country would take place somewhere in the world,($100 fee)but, all expense paid week long trials would be the tip of the iceberg, possibly a racing contract, to take the place of GT Academy...

11) All this would have to be able to be viewed or streamed to keep eyes on exciting events & our competition, Professional Sim Racing...yah

OF COURSE THIS IS JUST ME DREAMING, BUT ALL IS MORE THAN POSSIBLE IF THE RIGHT PEOPLE PUT THE RIGHT ENERGY INTO AN EXCITING VISION LIKE THIS....we could only Hope

Whats with the fee?
 
Kart would be too big.
In short, what we all seem to want is engine swapping.

Yip.
Austin-Mini-Engine-Swap.jpg

Nuff said.
 
to pay for major events and a seperate gt5 server, meant only for a yearly championship with live events and major sponsored prizes along with special DLC prizes
 
Back