I'm convinced,people don't read anything..or they live under a rock.Kaz, can you please bring the features of GT6 at least up to the level of GT5 (eg track creator). GT6 is feeling like a "lite" version so far.
This sounds stupid, but I'd like an infotainment simulator. Like being able to use the touchscreen in the Corvette or interacting with the dash in an SLS. Kinda stupid, I know, but it would be cool.
The #1 thing I've always wanted, which was kinda listed already, is AI cars in Split-screen 2-player!
I never play online; I like playing with real friends sitting next to me. I introduced a friend to GT the day before yesterday (like I've done for many friends), and many of them including him get kind of bored if they only have me to compete against.
I bragged to him that the game combines street cars, sports cars, racing cars, NASCAR, rally racing, formula racing, kart racing, etc. and he really wanted to try NASCAR with me. Daytona track with NASCAR without any AI NASCAR cars? It felt kind of lame to him for that only reason.
A-Spec:
-Practice and qualifying sessions
-Grid starts
-Even fields - chase the rabbit is fine for special events but doesn't belong in proper racing
-Optional full damage that affects you and AI alike
Arcade Mode:
-Rename to something more accurate - single/quick race etc works for me (not a big deal but it bugs me nonetheless ) and give it full options:
-Option to set race length by time rather than laps (eg 24 hours)
-Options to set field by class (eg street cars, muscle, sport, exotic, tuner, race, etc)
-Everything mentioned above for A-Spec
^ i think 2. Takes away the aspect of driving sim. You could change the suspension, drivetrain or transmission whilst in the car on track so why in game. Yes it would be conveniant but not GTish. Forza does things the easy way for the casual gamers = sales.
6. I defiantly agreed with though.
Ok but having a pee mid race on an endurance race or eating or break is aloud as multiple drivers. Short races makes breaks pointless.Really? I do not think so and of course I think it should only be available to do in test drive mode.
If you think that would ruin the simness what about the features that are already present like being able to pause a race at any point, go to the bathroom, eat dinner spend an hour on the phone or whatever and then resume like you never left? How would it be so much worse to be able to make a minor tuning tweak while paused in test drive mode?
Trust this is a major asset that would be great to have for us tuners and it would not hurt the game in any way.
Ok but having a pee mid race on an endurance race or eating or break is aloud as multiple drivers. Short races makes breaks pointless.
Things like dampers and drive train adjustment came be done in car on the more expensive racers but ride height and gear ratios are more a garage job anyway. Maybe not pause but in pit at least. So do one or two laps then pit to tweak. Would become more a test session then, and after coming back in to pits, ask if the changes has help or to go back to before.
I think you are just trying to be argumentative now, of course these things IRL have to be done in the garage or some could be done in the pits but I was merely pointing out that you can already pause the game and do things that you absolutely can not do IRL anyway.
Sure drivers can swap and take a break in endurance races but they do not do so by pausing the race at 200 mph going down the back stretch then come back 4 hours later to resume like they never left which is what the game does and always had allowed you to do. Also a break in a short race is not pointless there are times when it needs to happen. Example phone rings, someone at the door, and so on. You can pause and return whenever you like.
IRL you can change drivers but you do so in the pits, just like you can tweak some settings on the car in the pits IRL.
So your objection is invalid and needlessly argumentative. I would also assume that you are not a tuner or have never had access to these feature before as you would be all for it if so.
Anyway I really do not care if you agree or disagree. It would be a good feature to have and I as well as many other tuners would surely use it.
Yes I agree that it can take several laps when testing once you get close to what you want but there are things you can change in a single lap with ease and in some cases several. One example is gearing. You guess at the gearing before you start then you hit the longest straight and see where you are and at that point you can pause and adjust your final drive ratio to get the top speed that you want. Of course it may take a few tweaks to get it exact but you can do it pretty quick. Another is over/under steer. When I test a car in Forza I hit a corner and the car pushs to much or wags its tail to much I generally pause it and make a minor tweak to help stabilize this then on to the next corner. Other things like car is to stiff when clipping a rumble strip or bottoming out in a dip and such. These things can be adjusted to a value that is pretty close very quickly using the pause/change/resume method then once it gets close you may need to run a few laps after each small tweak to see if the car is actually improving.I do see what your saying and thats life. Things happen that needs must. But being a testing session, you could get away with a sub menu, with options that could effect it but to really test a car, i find it needs a few laps in it (most really teams put in 15-20 laps on a slightly different set up). Missing shifts or apexs etc will effect testing and to find that sweet spot, maybe 3-4 similar curcuits (with ABC being different track types)
I may not be an ultimate tuner but until engine swappes come in, i shale only go so far.
But im not disagreeing, just trying to put a spin on an idea.
I see what you mean there but as youve already past that corner....and theres more than one corner on a track (except nascar lol) tweaking due to one bad corner could be down to driving or make the next corner worse. Gearing yes, finding sweet spots (and speeds) for corners ie 60mph 2nd but another at 75mph third with torque etc. I find gearing to be track based rather than tweaking per corner, even sarthe is based on top speed which is the only track i can see use to increase top speed as you go down straight but you wouldnt know acceleration or lap time to the next run round. You may make it faster but slower if you know what i mean.Yes I agree that it can take several laps when testing once you get close to what you want but there are things you can change in a single lap with ease and in some cases several. One example is gearing. You guess at the gearing before you start then you hit the longest straight and see where you are and at that point you can pause and adjust your final drive ratio to get the top speed that you want. Of course it may take a few tweaks to get it exact but you can do it pretty quick. Another is over/under steer. When I test a car in Forza I hit a corner and the car pushs to much or wags its tail to much I generally pause it and make a minor tweak to help stabilize this then on to the next corner. Other things like car is to stiff when clipping a rumble strip or bottoming out in a dip and such. These things can be adjusted to a value that is pretty close very quickly using the pause/change/resume method then once it gets close you may need to run a few laps after each small tweak to see if the car is actually improving.