Things You Want To See In GT6 Besides Vehicles and Tracks

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To be honest, all I really want is a lot more championship/A-spec races and larger grids. The maximum you can have is 16, I'd like to have 30-50 cars racing on track at once, especially at larger events such as the Le Mans 24 hours.

Customization also needs to be improved, I've played Forza 3 and the tuning options were much more varied there.

The sounds and all can also be improved, but I'd prefer the actual raicng experience to be revamped.
 
AJHG1000
You reminded me of this :c

*Content warning! most people can find the content of the link above offensive

Yep, that was the video that prompted me to post. I think there was also a video of a squirrel losing it's tail to a Lambo? if I remember correctly.
 
GRAN TURISMO NEEDS SOME CHICKEN
kfc%20bucket%20of%20chicken.gif
 
This thread is coming along nicely! I tweeted Kaz about it... gave him the link... I doubt he saw it, but you never know! :lol:
 
Thought that was a germans gentlemens agreement (porsche get by) as there all the same then but can be turned off anyway, Autobahn has no limit after all. Japan by law is 112mph limited until tracks which again makes it pointless as we're always on tracks
Not generally, in 2007 about 30% of it had permanent speed limits and about 17% at least temporary. Just saying........

Want the source? vcd.org/fileadmin/user_upload/redakteure/presse/position_tempolimit.pdf --- GERMAN
 
Youngun
Just read page 1's uptodate list (i believe) and

OEM/Aftermarket Grills - No Point in these what so ever, Just add vents for intake
OEM/Aftermarket Pedals / Foot-rest
OEM/Aftermarket Seats (Sparco, Momo, RaceTech)
OEM/Aftermarket Steering Wheels
Licensed Seat Belts and Harnesses (TRS, Cobra, Driftworks etc)
- all part of weight reduction
Steering Wheel covers - lol why :lol:

Ability to adjust seats - why, drivers all same height
Ability to change radio stations in car (stations depend on country) - Just no:boggled:
Ability to control windows and sunroofs - increases drag
Ability to turn on AC
Ability to turn on defrost
Ability to turn on heat
Ability to turn on rear windshield wiper
Ability to turn on seat warmers
Ability to turn on windshield wiper fluid
Ability to use turn signals
Cruise control
- WTF, Why these. We race not have a Driving test

Ability to turn engine on and off - only relevent in Endurance driver change overs

Blow-off valve sound - are Fake, Waste gates are the Real Noise

Electronic speed limiters on road cars fitted with them in real life - Only japanese cars (in japan)

GAMEPLAY - Car Creation
Ability to build a car from the ground up
Ability to build kit cars from scratch using the parts of others
Ability to design a car
Ability to design an engine
- no chance, Expensive software

Adding my 2 cents would be...💡

Photomode - This needs expending as its fun creating get fictional pictures for wallpapers and comps. More location, allot more, open car (doors, bonnet etc), different effects, weather changes, time changes, photo tagging, editing.
Special events or S-spec needs expanding to new events, drifting, drag, jumps, stunts. Something Fun that would break up the long A-spec
Minor things need adjusting Paint chips/ Helmets/ Suits/ Horns/ Museum Cards go bye bye being replaced by a Shop that you can buy what you want.
All Tracks with no barriers especailly Top Gear track if keeping it (or Cones)
A Better Used Car lot where 100s of cars go on like really life rather than 6 every race.
Ability to search and buy Cars, Liveries (unless on team) and custom tracks off a friend rather than share or send.
Tuning Shop need expanding like real life Twin Turbo set ups, 4 stages of ecu, ability to have higher steering angle for drifting, intake pipe for filters, porting, welding chassis stiffer, more carbon body parts, even race fuel (showing increase bhp), break parts, cooling systems, fueling/ignition.. so much missing, maybe brand some of it too.
And running in a new or rebuilt engine rather than starting a race on 0 milies
And definitely a free-rom mode, as it is a driving simulator afterall, to just cruise. Like MNC:LA, but much better graphics. With background loading so you can drive while a race could load and leave when its ready (like fifa arena)
Enigine swaps so a RB26DETT in a Rx7, 2JZ in a S15, Hayabusa in a Caterham etc
And Finally, Increase the steering angle by Modifing Steering racks/tierods, and Steering knuckles to gain 90 degree drift angles. And along these lines of control with drag racing, fat tires on strong wheels on rear for super grip

PS4 will be powerful so alot will be possible in GT6

I agree that some things in this list are silly. (heater, seat warmers, etc.) But as for all the customization and modifications that were asked for, they are not pointless. People like to modify their cars based on their taste. Also, not everyone on Gran Turismo is a racer. Many of us are cruisers, we love to cruise and drive realistically on the game. (I'm one of these people) so certain parts that might increase 'drag' or slow down your car wouldn't bother me, or many other people. If you want your car to be fast, or if you see no need for the parts, then don't install them.

If I misunderstood what you were saying, correct me.
 
Well accatually the car & engine creating part is not expansive software at all. Here is a link to an Indie game company with thair first game were you can build a car and engine, but you cant drive it. But here you go!
http://automationgame.com/

Yeah, there is that minor detail. Probably has nothing to do with why we haven't seen a 'design a car' feature in Gran Turismo or other major franchises like NFS or FM...
 
A proper UI

The thing the games in the GT series have always lacked (except, funnily enough, GT5P) is a good UI. It's always been obtuse and always followed 'form over function'. It always felt like Polyphony lacked a good UI designer and i hope they will nail it this time - Offering a clear and clean UI where you can get anywhere within just a few buttonpresses, and above all, a UI that is completely consistent and not schizophrenic in both design and control.

I really hope they will iterate on GT5P's UI design, rather than try something like GT4 or GT5 again.


Seasons/economy

GT games have always been more about collecting, tuning and driving cars, though i don't think this is a good reason to neglect the structure of the racing. What i think GT really needs is a certain economy for the early game, making buying upgrades far more significant and making different upgrade tiers mean more (who buys the tier 1 or 2 flywheels for example when the price difference is a mere 100 credits with tier 3?).

Early on, money should be difficult to earn. Cars should be precious, you should develop a bond to the cars you start out with. They should not be given out after almost every single race, and seemingly at random at that (getting a renault twingo for a ferrari event?).

Racing should be structured in seasons by car class. You do a race, you progress in a championship. It starts out with short, low powered races according to the car class you've chosen. Races should not give out a large wad of cash untill the very end of the career mode. You shouldn't be able to buy every single car in the game without ever starting an endurance race. You should never be able to repeat a race over and over for money. This is one of the key crippled features of any GT game, and even most other racing games. Any sense of accomplishment is demolished by making it possible to grind an easy race over and over again, making earning new cars in the career mode simply mean nothing, nothing at all, making the entire upgrade system and it's various tiers of items completely meaningless.

This one thing is critical to the design of the next GT. If the series is ever to evolve, this is the key thing that needs to be addressed. Remove the grind, add a sense of accomplishment, add a sense of danger and risk to losing a race because you can't just do it over again if you finish second at 0.01s difference.



Please mind - This is for the basic career mode. For those who simply want to race, the arcade mode will still exist with a certain selection of cars - Though not all of them, to not trivialize career mode. There should be a certain amount of challenge in the game while at the same time not penalizing the casual gamer who simply wants to pick up the game and play.


Overall consistency

So far, i feel none of the GT games have been very consistent in their design and presentation. The disconnect between the standard and premium cars is the epitome of this flawed mindset.

The next GT game should be consistent. UI, track design and graphics, car design and graphics and the game design itself (racing/progression structure) should feel consistent. It should feel like it's all the same game. It should feel like it belongs. I know this is incredibly difficult to explain:

A racing game that does this really well is, i think, Race Driver: Grid. It has it's fair share of problems, but nothing in the game (aside from possibly the strange ebay mechanic) feels disconnected or foreign to the overall design. The UI, the racing feel, the championship structure, the graphics design - It feels like it's all a single game. Going back even more, i have to think of Need for Speed 4: High Stakes, which i still feel is the closest PC game to the GT experience, but it tops it up with an incredibly consistent design all over.





All these points combined will make not just the best GT ever, but the best racing/driving game ever, period. I really hope Polyphony will stop living in their own little world and open up to what makes a good experience overall, calling in outside opinions before the game's release and actually listening to them.

I strongly feel that Polyphony is mostly made up of people who have lost their sense of perspective. They feel that they don't need to look to other games and simulations and that GT is superior to any of those regardless of what they do. Any developer will attest to this feeling: It's not necessarily your own fault, it's simply becoming jaded about the product you're creating because you lose your sense of perspective, you can't objectively judge what you've created since you have been so intimately involved in it's creation.




just to clarify - All the other suggestions are valid, but i really feel the basics need to be looked at before adding another layer of (possibly unnecessary) complexity. People need to take a step back and take a look at whether the basics are good before adding features on top.

Imagine trying to build a 120 floor skyscraper before the foundations are even halfway done. You just don't do that :)
 
i'd like a more focusing on the "racing weekend". i'd like the reintroduction of the qualifications and warm ups. more racing feel.
 
I agree that some things in this list are silly. (heater, seat warmers, etc.) But as for all the customization and modifications that were asked for, they are not pointless. People like to modify their cars based on their taste. Also, not everyone on Gran Turismo is a racer. Many of us are cruisers, we love to cruise and drive realistically on the game. (I'm one of these people) so certain parts that might increase 'drag' or slow down your car wouldn't bother me, or many other people. If you want your car to be fast, or if you see no need for the parts, then don't install them.

If I misunderstood what you were saying, correct me.

Well yeh but its not like you'll feel any of the effects (unless u put a fan next to the screen lol) or be able to stick your arm out of said open window. Im all for Customization but if its unneccessary and has no effect then dont add and waste disc space. Convertible roof yeh but Sunroof/AC, No as no real effect (Unless in photomode which is why i like Opening anything that can open for a picture).
 
Online rankings for all tracks, hopefully as sortable as possible, but at least to tuned/standard cars.
Automated leagues like in iRacing. If not as extensive or thought out as the latter, then at least with something like ELO-based AMM.
Longer races in career mode.
Closer races. Perhaps difficulty adjustment. 1-2 gap of 15 seconds and 2-3 gap of 10 seconds in every single race is boring.
 
i'd like a more focusing on the "racing weekend". i'd like the reintroduction of the qualifications and warm ups. more racing feel.
Yeah, they should definitely have a option for those.
Also car sounds have to be improved!
And better customization and livery edition is a must have. So you can turn your the car of your choise to a full racing car :cool:

Edit: Changeable wheel size/width could be useful.
 
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This might have been mentioned, but an Online "League" where you can decide what cars, tuning etc. are allowed. Then you could set a laptime and challenge your friends to beat it. It should also have it's own menu which notifies you when you have a new challenge.
 
Youngun
Well yeh but its not like you'll feel any of the effects (unless u put a fan next to the screen lol) or be able to stick your arm out of said open window. Im all for Customization but if its unneccessary and has no effect then dont add and waste disc space. Convertible roof yeh but Sunroof/AC, No as no real effect (Unless in photomode which is why i like Opening anything that can open for a picture).

I don't think anyone wants those features,( such as the windows rolling down), so we could feel the wind. We want it because it's cool, it adds realism. Obviously you don't feel what you would if you were driving a real car. It's for looks. If you're so concerned about not feeling these things, then why play GT? It's not like you feel the inertia when you take turns at 70mph+, or when you accelerate up to 200mph in under 15 seconds...

That's basically the point that came across. People enjoy things like those extra features. It makes it fun, and realistic. Stop being a fun sucker.
 
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Cars - Damage; Soft-body physics for all cars.

I know It's controversial and may raise a number of issues but I'm just putting it out there.
 
Cars - Damage; Soft-body physics for all cars.
Ever see this:

This is real, and you can download it for free (My computer is too old to download it). If that damage engine was incorporated into GT6, I would die.
 
Ever see this:

This is real, and you can download it for free (My computer is too old to download it). If that damage engine was incorporated into GT6, I would die.
According to another GTP user, you'd have to remodel all cars from scratch for damage like that to be incorporated in GT6.
 
According to another GTP user, you'd have to remodel all cars from scratch for damage like that to be incorporated in GT6.

Yes, you would. As a matter of fact, in order for damage like in the video the entire engine would need to be built form Scranton, with the way the cars themselves are modeled changing. Also, RoR runs a constant 100 FPS.
 
Better communication between PD and its fans.
Lessen the hype.
No PSVita game.
Easier menu option.
More offline racing.
 
To make something clear before continuing: Do not worry about asking for something already in the first post, thats not all this thread is for or about. You can wish for anything thats not a car or track in this thread, the first post is just a project of mine to get all our ideas together and does not control this thread.

Massive update to the first post. Split some categories into smaller sub categories. Removed generic or unlikely requests.

Some things I added

CARS - Tuning Parts
- Diffusers

GAMEPLAY - GT Life Dealerships
- Each manufacturer has a theme song when visiting their dealership

GAMEPLAY - GT Life Racing
- Ability to DNF

GAMEPLAY - GT Life Racing Events
- Re-enact real racing moment challenges (example: 2008 - Chasing down a 908 in a R10 while its raining at 3 AM at Le Mans)

GAMEPLAY - Graphics
- Skid Marks

GAMEPLAY - Online Features
- Ability to DNF

GAMEPLAY - Livery Editor
- 5,000+ layers
- Special colors and color tones such as matte and chrome

GAMEPLAY - Replay
- Ability to set chapters in a replay
- Ability to stay at a certain replay camera while the race continues and have zoom and 360 degree control over it.
 
LOL do you drive the car while sitting on the hood in real life?

No, but I don't look at the wheel and dashboard when I'm driving quickly, I look out the windscreen... so I don't crash!!

When sitting about 4 feet away from my tv in my low to the ground race seat a bonet cam like you can get in forza(and most other games) gives me a far more realistic driving perspective than any cockpit cam. My tv becomes my windshield with a bonet cam, as I'm about the same distance from the screen as I am from the windshield in my car, it just feels right looking out a windscreen over a cars bonet.(May just be because I'm very tall that a bonet cam most accurately represents sitting in the drivers seat of a real car)

Unless you have a multi screen setup cockpit cams are useless and limit your field of vision too much.

I'm used to the bumper cam view in gt games but it's too far forward and too low to the ground, and a bonet view would just be better.
 
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Mike712
No, but I don't look at the wheel and dashboard when I'm driving quickly, I look out the windscreen... so I don't crash!!

When sitting about 4 feet away from my tv in my low to the ground race seat a bonet cam like you can get in forza(and most other games) gives me a far more realistic driving perspective than any cockpit cam. My tv becomes my windshield with a bonet cam, as I'm about the same distance from the screen as I am from the windshield in my car, it just feels right looking out a windscreen over a cars bonet.(May just be because I'm very tall that a bonet cam most accurately represents sitting in the drivers seat of a real car)

Unless you have a multi screen setup cockpit cams are useless and limit your field of vision too much.

I'm used to the bumper cam view in gt games but it's too far forward and too low to the ground, and a bonet view would just be better.

Nobody watches the dash when driving....
 
Cinema Mode, with camera placements and shot duration controls in custom replays, and a video exporter. Camera controls could be similar to Photomode options, like f/stop for depth of field, focal length, shutter speed and panning modes, with additional camera controls like frame rates (for slow motion, for example)

Give an option for exporting the replay direct to YouTube, or export video files to the PS3, so you can transfer to a PC/Mac and edit the shots together using an editing program if you wanted to.
 
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