Things You Want To See In GT7 Besides Vehicles & Tracks

I want GT7 to loose the simple low mid and high range turbo idea.
You should be able to choose between different turbos from brands like Garrett or Holset. If you put for example a very big (for example: Holset HX35) turbo on a small three cilinder engine, you would get a power loss or only at around 8000 RPM a power gain. It seems great to me to be able to experiment with different turbos and their different characteristics.
 
I've been suggesting this on a Forza forum or two forever!

Why can't we do this in both GT and Forza? Have parts from different aftermarket manufacturers, so that they all sound and perform differently in a unique way.
 
I've been suggesting this on a Forza forum or two forever!

Why can't we do this in both GT and Forza? Have parts from different aftermarket manufacturers, so that they all sound and perform differently in a unique way.
Truthfully it's a lot of effort for what I would presume PD perceive as little gain. You'd have to reprogram sound for hundreds of vehicles x 4 exhaust systems for something that would likely only appeal to the most diehard of motorsport fans. Perhaps PD's new sound engine if it's complete for GT7 can make this easier I'm not sure, but it seems like an awful lot of work for what might appeal to a tiny % of fans.
 
I just thought of something that actually sounded really good! It would replace the Used Car Dealed.

When you go to the dealership to buy a car, let's say the Lotus Elise '11, you can set the mileage on it (0-300,000 miles) to lower the cost if you can't afford it at full price and you need it for a race. After you buy a car with specified mileage, just pop an oil change and a cheap engine rebuild on it and, boom! Full power!

Example:
Ferrari 458 Italia (0 mi) $240K
Ferrari 458 Italia (300K mi) $50K

Realistic Example:
Chaparral 2D (0 mi) $3.75M
Chaparral 2D (1K mi) $3.25M

Quick, Low Cost Example:
Dodge Charger R/T (0 mi) $70K
Dodge Charger R/T (300K mi) $12K

Seriously? lol

Tell me what would be the point of buying a 0 mileage car. Would be pointless right?


Also, I'm not interested in the "rewind" feature. If you fail a lap, try again. :)
 
Seriously? lol

Tell me what would be the point of buying a 0 mileage car. Would be pointless right?


Also, I'm not interested in the "rewind" feature. If you fail a lap, try again. :)
At least in GT5, haven't tested it in GT6, PD did program in some permanent chassis degradation into high mileage cars, but it was very small and took 100k+ kms to really show up. Assuming that holds for GT7, it would make sense to buy high mileage cars for the career mode where all out performance isn't usually necessary, and save your money for buying zero mileage cars for online or for favourites or cars you intend to modify. It adds a little more depth and intensity to the career mode and different ways to approach the game, and it should be just a simple, straightforward algorithm, that would apply to all cars equally, with race cars perhaps degrading at a much faster rate.
 
At least in GT5, haven't tested it in GT6, PD did program in some permanent chassis degradation into high mileage cars, but it was very small and took 100k+ kms to really show up. Assuming that holds for GT7, it would make sense to buy high mileage cars for the career mode where all out performance isn't usually necessary, and save your money for buying zero mileage cars for online or for favourites or cars you intend to modify. It adds a little more depth and intensity to the career mode and different ways to approach the game, and it should be just a simple, straightforward algorithm, that would apply to all cars equally, with race cars perhaps degrading at a much faster rate.

That wasn't the "idea" to which I replyed.

In that situation, there would be a point in buying a high mileage car, because it would never be possible to give it full power/PP's.

That makes sense. The post I replyed to doesn't. ;)
 
Same as I posted in GT6, PAYOUTS IN ARCADE MODE.
I'm doing most my driving/racing AI on different tracks so as to spice things up. Would be good to rack up some Cr. If this adds to my stats for KMS travelled, it should also add to my winnings when I complete races.


Bring back One Make races. They were in Practice Mode. We have 16 cars on track and this should be the norm. AI should match specs of the Player vehicle.
 
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Despite the criticism of the GT series on PS3, I have very few complaints myself.

If you had asked me what should be included in a simulation racing game such as GT, I would have never answered thousands of work hours should have been used to build photorealistic environments where the user can plonk a car down and then take photos. Neither would I have said the player would need to complete license tests in order to complete the single player. I also would not have thought about including GT TV where wonderful TV content would be uploaded to.

Despite some legitimate concerns from various people about the slight lack of focus of the GT series of late, I do admire the petrol head enthusiasm of Polyphony. Whereas other developers would focus purely on the driving model and circuit count, Polyphony have always offered more peripheral elements and its those that make the game more special in my eyes.

Yes, the sound needs to be improved but their recent job postings suggest they're doing so. The career structure and hiding of cars behind paywalls of vast credits need to be hit with a hammer but GT6 was a step in the right direction with big payouts, free cars and more opportunities for fun in single player. There's a million things wrong with every game but normally theres so many things right with them too!

In essence, Polyphony do need to listen to criticism but I want them to make the game they want to make. Listening to fan feedback and building by committee creates the worst possible experience. I want to play the game Polyphony have in mind and can't wait to do so.
 
I want to see some new events like:

  • Touge
  • Autocross
  • Point to Point Races
  • Better use of the weather and time engine
  • Better Rally Presence
  • Time trial events with cones on the track that have to avoid.
Licenses need a better role like in Previous titles. Many more things actually
 
I would like it if they added side drafting to gt7. That would be cool. Also more customization as well. I have a lot of ideas of things they can add but I'll post that later.:)
 
Difficulties:
Beginner- AI more like GT5 and GT6 for players new to the series

Amateur- AI slightly more agressive for players who know how to play but still somewhat new

Professional- AI as fast or almost as fast as the race requirements allow

Simulation- AI as fast as you and no matter how long the race is, the gas runs out, tires wear out, and all mechanical damage on heavy, and any damage done to your car whether its mechanical or visual stays on your car until repairs are paid for at GT auto.

Just an idea
 
^^ It all comes down to simulation. Once they nail that aspect.. the very emotional feel associated with cars and racing.. they stand a chance against the likes of Forza and PC sims. Though I don't really think it's even up against PC sims, now that I think about it.
 
An exciting career mode which I can put hours into and not get bored like gt6.
to associate with a in depth tuning, imagine starting from the bottom with a miata; few aero parts , chassis enlargement and a new engine and a good tuning. every aspect of growth and tuning should be taken in consideration
 
to associate with a in depth tuning, imagine starting from the bottom with a miata; few aero parts , chassis enlargement and a new engine and a good tuning. every aspect of growth and tuning should be taken in consideration

So we start with this in GT7:
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Then this in a spec series:
2016-Mazda-MX-5-Cup-Racer-1755.jpg


Then choose to go open wheel or closed cockpit:
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Or:
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Then this:
mazda-skyactiv-d-prototype-detroit.jpg


It would be awesome to work up this way. GT6 is kind of like this now. We start with slow cars and work up to LMP. We do have the MX5 '07, Then MX5 TC, then RX7 TC, then the RX7/RX8 LM, then Furai and last the 787B.
 
I'd like to see a few things in GT7.

a GT4 style gymkhana (though I'd like it to be much larger). It would be fun just to have a big space to mess around in.

Deeper customization (both visual and mechanical) though I don't think we need a Forza style livery editor, just some simple, customizable, racing style liveries would be good enough for me.

A more focused career mode. Rather than just the collection of events we have in GT6 I'd like more actual progression. Let us unlock things like cars, and parts for doing well and winning races.

I'd love to be able to use any tire on any surface. I know that sounds silly, but it would be fun to see what racing softs are like in the dirt or snow. It could make for some hilarious online races too :P

Oh! and please, please, please, let us have more than 10 cars on a TT leaderboard and let us delete individual times!
 
Custom helmet, allowing user to upload their own.

Support for third party hardware to be connected via USB to have extra info like rev meter, gear, etc
 
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