Things You Want To See In GT7 Besides Vehicles & Tracks

1) Personally, I don't think a rewind feature would be a good idea.

2) One reason why driving in Gran Turismo is so brilliant is because you have to extremely precise with driving, while trying not to make a mistake.
1) Rewind is a great learning tool to use in time trial. It cannot be used in multiplayer, and if implemented properly players will be encouraged to turn it off in single player races (eg: giving more money to players who turn rewind off, like FM4 does).

2) I'll have to disagree with that. In GT one can use driving aids including unrealistic ones such as driving line & SRF, there's no option to turn damage on in career & arcade mode, one can cut corners and hit walls & cars with no penalty, and the AI isn't very good. One can try to be precise if he wants but it's totally possible to drive badly and still win races.

It is extremly important to Rewind to be on GT. Simply because if you're trying to make an clean lap and if you put inside of white line with 4 wheels, the lap is invalid. If is this case, you could use the Rewind to correct the mistake and once you did the an corner outside of white line, your lap will be valid and you're free to go.
In all games I've played that have rewind whenever you use it your lap gets invalidated (or in Forza's case it gets labeled as a dirty lap), that prevents players from using rewind to cheat the leaderboards.
 
How about the ability to race karts against regular cars. Somebody I know came up with it, and after mulling it over, I think it could work.
 
Let's just say the person who originally said it is actually insane.
 
FS7
1) Rewind is a great learning tool to use in time trial. It cannot be used in multiplayer, and if implemented properly players will be encouraged to turn it off in single player races (eg: giving more money to players who turn rewind off, like FM4 does).

2) I'll have to disagree with that. In GT one can use driving aids including unrealistic ones such as driving line & SRF, there's no option to turn damage on in career & arcade mode, one can cut corners and hit walls & cars with no penalty, and the AI isn't very good. One can try to be precise if he wants but it's totally possible to drive badly and still win races.


In all games I've played that have rewind whenever you use it your lap gets invalidated (or in Forza's case it gets labeled as a dirty lap), that prevents players from using rewind to cheat the leaderboards.

For a game like Gran Turismo, I'm against a rewind feature entirely. Despite the flaws in GT's driving, a rewind feature would make the game feel too unrealistic, and makes the people that use it look like talent-less drivers. A driving simulator shouldn't allow an ability to bend the laws of physics in a race. It's illegitimate, and makes the game boring. Where's the challenge when you can just rewind mistakes....? GT is more of a driving simulator than an arcade game.

I'm certain that GT7 will receive improvements in driving realism, so the game will be more challenging. The driving aids would be more than enough to support inexperienced drivers. A rewind feature would just be too much.

How can we possibly watch replays of other people driving, acutely aware that they may have actually crashed several times, but that's not visible, because they've used the rewind feature? People will take advantage of it and claim that they're good drivers, when in reality, they're terrible.

I will honestly be surprised if GT7 features a rewind mechanic.
 
It is extremly important to Rewind to be on GT. Simply because if you're trying to make an clean lap and if you put inside of white line with 4 wheels, the lap is invalid. If is this case, you could use the Rewind to correct the mistake and once you did the an corner outside of white line, your lap will be valid and you're free to go.

Warning: If you put 4 wheels inside of white line, it is cutting the chicane. (Except the Monza, city Courses and Ascari)

As much as I rage when I cut a corner ever so slightly, invalidating a lap, I'm still against a rewind feature entirely. It's illegitimate, unrealistic, and just wouldn't make sense in a game like GT. A game that demands precise driving over extensive distances. Like I said, if you make a mistake, tough luck! That's Motorsport.
 
... a rewind feature would make the game feel too unrealistic, and makes the people that use it look like talent-less drivers. A driving simulator shouldn't allow an ability to bend the laws of physics in a race. It's illegitimate, and makes the game boring.
The same could be said about driving line, SRF, or any other driving aid, as well as any view other than cockpit and not having mechanical damage enabled.
Like I've said before, it's a great learning tool to use in time trial and it cannot be used in multiplayer or to cheat in the leaderboards.

How can we possibly watch replays of other people driving, acutely aware that they may have actually crashed several times, but that's not visible, because they've used the rewind feature? People will take advantage of it and claim that they're good drivers, when in reality, they're terrible.
You won't watch a replay with rewind being used because the lap will get invalidated and won't get posted in the leaderboards.

... a game like GT. A game that demands precise driving over extensive distances.
GT6 doesn't require precise driving, there's driving aids, AI sucks, no mechanical damage or penalties offline, and there are no races over extensive distances, all career races are short and aimed at players more on the casual side.

Games should have options that will make them enjoyable to as many people as possible.

In theory a racing sim should have no driving aids, cockpit view only, mechanical damage that cannot be turned off, fuel/tire wear that cannot be turned off, corner cutting/collision penalties that cannot be turned off, no restarts, all of that stuff would apply to all offline & online game modes.
However, if PD did that with GT and forced every single person to play the game like that I bet most people would complain that the game is too hard and would quit playing the game. I don't want that, I want the game to have as many options as possible, driving aids, multiple camera views, all options being available in all game modes, multiple ways of earning credits and having access to cars, and so forth. Having rewind as a learning tool in time trial would be just another option/driving aid that would save some time when learning a new track in time trial.

The way other people play their game is not going to affect the way I play mine, I can never understand why some people are against options, options will make the game fun to everybody, it's a win-win situation.
 
Taking a small page from NFS: Shift 2. While having the standard GT mode that we all love, throw in Drift Mode, Rally Mode, and Drag Mode, to please those who love doing that stuff.

Drift Mode, you drift on well known tracks (One of them is in NFS: Shift 2, in America). To get the schematics of it down, partner up with D1, Taniguchi and Tsuchiya to work out the point system, start and stop points, etc. That doesn't mean have magical angles to get the most points. Take a page from the D1 series and go from there. The addition of not only individual drifting, but you have to also do Tandem with the AI, or if you want to take it a step further, a ghost AI based off of another players run. (Get to that later). The cars you use is based on what you have in your garage. The psychics DO NOT change in this event. Example, taking a normal RX 7 on a regular track and have that nice grip feeling, only for it to put on gold medal winning ice skating performance, in Drift Mode. Allow users to create their own drift tracks and download/upload for sharing.

For the online DM, you can either do a Tandem competition, single competition, or a free run, where you and your friends can all put on the spectacle that we currently see from youtube users making drift videos. With your created track, you should be able hold drift events and set how many ppl you want to participate in your own event. As for the AI tandem portion, the game should access your skill level, and pit you against an equal leveled ghost player AI for added challenge. A way to push you to make you better.

Created Tracks: Have a gallery for users to happily download and use on/offline. The only addition is they have to use in-game credits to purchase the users track. Those credits goes to the maker, so they can make a profit from it.

-

Rally Mode, really not much to say here with the exception of implementing actual WRC stages. Take at least 7 locations and implement them into the mode itself. Partner up with Sebastian Loeb, Richard Burns, Colin McRae and FIA WRC to work out the schematics of how it should look and fell, like the anti-lag system, etc... As far as points go, it's all based on time in this mode. I might be a bit off.

For offline, allow users to create their own rally courses. In small detail, I'm talking about every bump, bank, jump, where they want to place the river. The maximum length of creating such courses should be no more than 20km's. Allow those users to save those courses aka GT5 Course Maker and upload to friends.

For online, those same created courses, should be available to use for online. Free to download and use offline. However, they aren't able to modify the creators course. This prevents stealing.

Created Tracks: Have a gallery for users to happily download and use on/offline. The only addition is they have to use in-game credits to purchase the users track. Those credits goes to the maker, so they can make a profit from it.
-

Drag Mode, ahhhh the lovely sound of Top Fuel killing the speakers on my tv. For Drag Mode, users should not only be able to use their garage cars in drag mode, but add the addition of good ol American muscle for those MOPAR heads, Pro Stock, Funny Cars, and the glorious....Top Fuel! I don't much about Drag Racing, with the exception of a few things. I'll get to that later. Partner up with John Force and the NHRA to work out the schematics like vehicle limitations. Like I said, I don't know too much about Drag Racing, but I do know that track temperature plays a part in how well you run. Maybe track position, as well? Someone chime in on that. As for locations, I know they have divisions, so include 2 tracks from each division. That should be fair.

For online, self explanatory. Users should dictate what vehicle/hp/restrictions, etc... I wish I knew more about it.

-

Now, with the addition of these 3 modes, one or two things should happen:

1.If you complete all of GT mode, you won't get 100%. The only way to get 100% is by completing not only GT mode, but DM, RM, and DRM.

2. You get 100% in GT mode, but the other 2 modes are just extras.

I thought of this stuff on a whim, btw.
 
FS7
I take it you've never heard of these 3 before? Loeb, Burns, McCrae, are Rally Champions, Loeb being a repeated Champion himself. McRae had his own game in the past. He along with Loeb and Burns, can provide the important pieces to make the cars look and feel like their real renditions. Including the navigator....the guy that always speaks for upcoming turns, and more. They (all 3) can help make the whole Rally Mode better, and feel like an individual game in itself.
 
I take it you've never heard of these 3 before? Loeb, Burns, McCrae, are Rally Champions, Loeb being a repeated Champion himself. McRae had his own game in the past. He along with Loeb and Burns, can provide the important pieces to make the cars look and feel like their real renditions. Including the navigator....the guy that always speaks for upcoming turns, and more. They (all 3) can help make the whole Rally Mode better, and feel like an individual game in itself.
Burns and McRae are dead. That's what he meant.
 
.....o! Ok....definitely didn't know that. I apologize. That leaves Loeb. He can provide inputs, etc...on making the game look and feel like their real renditions.

Again, I apologize. I didn't know they passed away. My fault.
 
FS7
The same could be said about driving line, SRF, or any other driving aid, as well as any view other than cockpit and not having mechanical damage enabled.
Like I've said before, it's a great learning tool to use in time trial and it cannot be used in multiplayer or to cheat in the leaderboards.


You won't watch a replay with rewind being used because the lap will get invalidated and won't get posted in the leaderboards.


GT6 doesn't require precise driving, there's driving aids, AI sucks, no mechanical damage or penalties offline, and there are no races over extensive distances, all career races are short and aimed at players more on the casual side.

Games should have options that will make them enjoyable to as many people as possible.

In theory a racing sim should have no driving aids, cockpit view only, mechanical damage that cannot be turned off, fuel/tire wear that cannot be turned off, corner cutting/collision penalties that cannot be turned off, no restarts, all of that stuff would apply to all offline & online game modes.
However, if PD did that with GT and forced every single person to play the game like that I bet most people would complain that the game is too hard and would quit playing the game. I don't want that, I want the game to have as many options as possible, driving aids, multiple camera views, all options being available in all game modes, multiple ways of earning credits and having access to cars, and so forth. Having rewind as a learning tool in time trial would be just another option/driving aid that would save some time when learning a new track in time trial.

The way other people play their game is not going to affect the way I play mine, I can never understand why some people are against options, options will make the game fun to everybody, it's a win-win situation.

Perhaps I can see a use for it after all. However, If such a feature makes GT7, I hope it's a feature (in the career mode) that isn't overused. In more extreme races/championships (one's where even restarts are not available), they should have rewind disabled. For beginners races, I can see a benefit of rewind, but for those who are seeking a real challenge, higher tier races in the career mode should have rewind permanently switched off.

Say someone wants to platinum the game. They must prove that they can complete events without these major assists (such as restart and rewind). Getting a platinum for a game should be a challenge. It should be difficult for even the most experienced of GT players. If PD are going to use this feature from now on, they better make sure that it's implemented properly into the game. Having a rewind mechanic available for every race in the career mode would make it unbelievably straight forward. Even if GT7's career mode becomes more realistic, rewind would eliminate the added challenge if it were made optional in one of the final career mode races.
 
.....o! Ok....definitely didn't know that. I apologize. That leaves Loeb. He can provide inputs, etc...on making the game look and feel like their real renditions.

Again, I apologize. I didn't know they passed away. My fault.

Richard Burns died of cancer in 2005. Despite the closure of the company that made his first licenced game, 'Richard Burns Rally', the community to this day, continue to develop cars and stages, along with improving the already excellent (and arguably the best) rally driving model in any game today.

Colin McRae died when the helicopter he was piloting crashed near his home. His young son and two family friends were onboard, and killed also. This was in 2007. Colin McRae: Dirt 2 was described as a tribute game to him, praising him as a rally driver, but also his contribution to the worlds first X Games rally event, of which he very nearly achieved a gold medal, despite rolling his car on one of the final jumps of the event.
 
Perhaps I can see a use for it after all. However, If such a feature makes GT7, I hope it's a feature (in the career mode) that isn't overused. In more extreme races/championships (one's where even restarts are not available), they should have rewind disabled. For beginners races, I can see a benefit of rewind, but for those who are seeking a real challenge, higher tier races in the career mode should have rewind permanently switched off.

Say someone wants to platinum the game. They must prove that they can complete events without these major assists (such as restart and rewind). Getting a platinum for a game should be a challenge. It should be difficult for even the most experienced of GT players. If PD are going to use this feature from now on, they better make sure that it's implemented properly into the game. Having a rewind mechanic available for every race in the career mode would make it unbelievably straight forward. Even if GT7's career mode becomes more realistic, rewind would eliminate the added challenge if it were made optional in one of the final career mode races.
Career Mode at the moment is more of a test of stamina rather than a real racing challenge isn't it? You just have to commit to put enough time into the game to finish rather than fight tooth and nail to actually win. I don't see how a rewind feature would make any difference to the validity of a platinum for completing the game, other than saving the player some time in doing so.

And why switch it off in the higher tiers "for those seeking a real challenge"? If someone is seeking a real challenge then don't use it, pretty simple.

You already have SRF available, slick tires, more PP than the competition, rubber banding slow AI..adding a rewind feature is more of a convenience feature than anything in career mode.
 
Perhaps I can see a use for it after all. However, If such a feature makes GT7, I hope it's a feature (in the career mode) that isn't overused. In more extreme races/championships (one's where even restarts are not available), they should have rewind disabled. For beginners races, I can see a benefit of rewind, but for those who are seeking a real challenge, higher tier races in the career mode should have rewind permanently switched off.

Say someone wants to platinum the game. They must prove that they can complete events without these major assists (such as restart and rewind). Getting a platinum for a game should be a challenge. It should be difficult for even the most experienced of GT players. If PD are going to use this feature from now on, they better make sure that it's implemented properly into the game. Having a rewind mechanic available for every race in the career mode would make it unbelievably straight forward. Even if GT7's career mode becomes more realistic, rewind would eliminate the added challenge if it were made optional in one of the final career mode races.
FM4 did a nice job in that regard.
There are credit bonuses for turning driving aids off, turning rewind off, turning damage on, setting AI opponents to use upgraded cars, and increasing AI difficulty. One has to pay for any damage the car takes during the race. All of that encourages skillful play & clean racing. Beginners can use aids & rewind if they wish but they get less credits per race than a player that races with aids & rewind off against hardest AI.

It would be great if GT had something similar like mentioned in this topic.
 
Reading this topic is like reading a giant foreign language book.
Not making fun of anyone or their suggestions, its just filled with big comments.
:D
 
Reading this topic is like reading a giant foreign language book.
Not making fun of anyone or their suggestions, its just filled with big comments.
:D
That's probably me... Information just seems to continuously and uncontrollably come out of my head and onto the keyboard.... :embarrassed:
 
That's probably me... Information just seems to continuously and uncontrollably come out of my head and onto the keyboard.... :embarrassed:
If the author of the PD blog ever loses his job you should apply. You already have the primary qualification right there. :sly:
 
I would find it useful, if car settings could be shared with other drivers/gamers inside the game or via psn. This would be my biggest wish.
Second: it would also be nice, if we can buy the different auto-parts in packages for example by "buy all parts"or "buy all level 1 parts".
I can´t count how often I´ve bought tripple clutches, racing brakes, etc. in the last 15 years. That´s no fun anymore, KAZ!
 
What do I wanna see most in GT7.....grid babes? No? Okay....
Secretly, I'm hoping for an open world game featuring massive, diverse terrain with time progression/weather change. Bikes, too: two wheels and quads. Don't really need avatars to leave cars and walk around, but a clever way of switching cars. Oh and more Mustangs, thanks.
 
Will have a lot of overlap with already existing posts, but:
Livery editor, perhaps even with the ability to import custom textures from a png file.
Competitive AI with human-like behavior
A lot more offline racing events, and a lot more variety in track and vehicle limitations.
Many more medium and long races. Even if it isn't an endurance race, an event can be a 10 race championship with 15+ laps per race.
Morpheus support
A 100% customizable HUD. I should be able to turn on or off every single HUD element as I choose, and also be able to move it to the position I prefer. If I want the speedometer tilted sideways right in the middle of my screen with the gear indicator upside down in the upper right corner, that should be my choice!
 
Back