Taking a small page from NFS: Shift 2. While having the standard GT mode that we all love, throw in Drift Mode, Rally Mode, and Drag Mode, to please those who love doing that stuff.
Drift Mode, you drift on well known tracks (One of them is in NFS: Shift 2, in America). To get the schematics of it down, partner up with D1, Taniguchi and Tsuchiya to work out the point system, start and stop points, etc. That doesn't mean have magical angles to get the most points. Take a page from the D1 series and go from there. The addition of not only individual drifting, but you have to also do Tandem with the AI, or if you want to take it a step further, a ghost AI based off of another players run. (Get to that later). The cars you use is based on what you have in your garage. The psychics DO NOT change in this event. Example, taking a normal RX 7 on a regular track and have that nice grip feeling, only for it to put on gold medal winning ice skating performance, in Drift Mode. Allow users to create their own drift tracks and download/upload for sharing.
For the online DM, you can either do a Tandem competition, single competition, or a free run, where you and your friends can all put on the spectacle that we currently see from youtube users making drift videos. With your created track, you should be able hold drift events and set how many ppl you want to participate in your own event. As for the AI tandem portion, the game should access your skill level, and pit you against an equal leveled ghost player AI for added challenge. A way to push you to make you better.
Created Tracks: Have a gallery for users to happily download and use on/offline. The only addition is they have to use in-game credits to purchase the users track. Those credits goes to the maker, so they can make a profit from it.
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Rally Mode, really not much to say here with the exception of implementing actual WRC stages. Take at least 7 locations and implement them into the mode itself. Partner up with Sebastian Loeb, Richard Burns, Colin McRae and FIA WRC to work out the schematics of how it should look and fell, like the anti-lag system, etc... As far as points go, it's all based on time in this mode. I might be a bit off.
For offline, allow users to create their own rally courses. In small detail, I'm talking about every bump, bank, jump, where they want to place the river. The maximum length of creating such courses should be no more than 20km's. Allow those users to save those courses aka GT5 Course Maker and upload to friends.
For online, those same created courses, should be available to use for online. Free to download and use offline. However, they aren't able to modify the creators course. This prevents stealing.
Created Tracks: Have a gallery for users to happily download and use on/offline. The only addition is they have to use in-game credits to purchase the users track. Those credits goes to the maker, so they can make a profit from it.
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Drag Mode, ahhhh the lovely sound of Top Fuel killing the speakers on my tv. For Drag Mode, users should not only be able to use their garage cars in drag mode, but add the addition of good ol American muscle for those MOPAR heads, Pro Stock, Funny Cars, and the glorious....Top Fuel! I don't much about Drag Racing, with the exception of a few things. I'll get to that later. Partner up with John Force and the NHRA to work out the schematics like vehicle limitations. Like I said, I don't know too much about Drag Racing, but I do know that track temperature plays a part in how well you run. Maybe track position, as well? Someone chime in on that. As for locations, I know they have divisions, so include 2 tracks from each division. That should be fair.
For online, self explanatory. Users should dictate what vehicle/hp/restrictions, etc... I wish I knew more about it.
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Now, with the addition of these 3 modes, one or two things should happen:
1.If you complete all of GT mode, you won't get 100%. The only way to get 100% is by completing not only GT mode, but DM, RM, and DRM.
2. You get 100% in GT mode, but the other 2 modes are just extras.
I thought of this stuff on a whim, btw.